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Search: Posts Made By: Streetplaya
Forum: Plugin Development 22/02/2010, 12:47 AM
Replies: 3
Views: 1,633
Posted By Streetplaya
Re: Question

That really depends on the plugin, like whether it frees dynamically allocated memory or not.
Forum: Plugin Development 14/02/2010, 10:37 AM
Replies: 262
Views: 168,218
Posted By Streetplaya
Re: [REL,beta] MapAndreas plugin v1.0

Some random idea for shared hosting environments:
Set up a dedicated server that provides several "client plugins" with the coords using socket communication.
Send coord requests from the plugin to...
Forum: Plugin Development 12/02/2010, 09:56 PM
Replies: 22
Views: 14,325
Posted By Streetplaya
Re: [REL] Extern Rcon 1.0

Sorry, bad coding, you should put your actual programming code in source files rather than header files..
Forum: Filterscripts 12/02/2010, 06:40 PM
Replies: 76
Views: 53,583
Posted By Streetplaya
Re: [FS] --> In-Game Car Spawner & Respawner <--

This could have been made much cleaner using arrays and loops instead of thousands of if checks
Forum: Server Support 12/02/2010, 06:33 PM
Replies: 5
Views: 2,570
Posted By Streetplaya
Re: samp-server.exe problem

OMFG! Thanks a lot! I could give you 1000 cookies for that!
[/quote]
Forum: Everything and Nothing 12/02/2010, 12:18 PM
Replies: 1
Views: 941
Posted By Streetplaya
Good hardware but SA does not run fast enough

This is really an annoying problem.. I do have good hardware, but SA does not seem
to run faster than ~70FPS - others reported to run it on more than 90FPS with worse hardware.
My friend has a core...
Forum: Help Archive 12/02/2010, 12:11 PM
Replies: 14
Views: 1,460
Posted By Streetplaya
Re: Pawno is driving me fucking crazy

check if your path to the AMX contains weird symbols (or even spaces), otherwise try yet another editor.
Forum: Server Support 12/02/2010, 11:45 AM
Replies: 5
Views: 2,570
Posted By Streetplaya
Re: samp-server.exe problem

remove the space from "Maja GM" (in the config and the actual .amx file)
Forum: Help Archive 12/02/2010, 11:42 AM
Replies: 1
Views: 574
Posted By Streetplaya
Re: Help me :( !

stock IsAnyPlayerInVehicle(vehicleid)
{
for (new i = 0; i < MAX_PLAYERS; ++i)
{
if (IsPlayerInVehicle(i, vehicleid))
return true;
}
return false;
}
Forum: Help Archive 11/02/2010, 07:57 PM
Replies: 12
Views: 1,356
Posted By Streetplaya
Re: Mark and Recall

new Float:Pos[MAX_PLAYERS][4];
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/mark", true) == 0)
{
GetPlayerPos(playerid, Pos[playerid][0], Pos[playerid][1],...
Forum: Help Archive 11/02/2010, 11:00 AM
Replies: 4
Views: 737
Posted By Streetplaya
Re: Help me to cut!

emo??

tell us what you actually want done, we'll not convert some gamemode for you.
Forum: Everything and Nothing 10/02/2010, 06:27 AM
Replies: 599
Views: 99,706
Posted By Streetplaya
Re: Post your IRL desktop environment

A tip for all you dual-screen users: get UltraMon
Forum: Scripting Help 07/02/2010, 03:03 PM
Replies: 4,152
Views: 643,281
Posted By Streetplaya
Forum: Help Archive 07/02/2010, 02:45 PM
Replies: 5
Views: 1,231
Posted By Streetplaya
Re: CallRemoteFunction

if you want to call a public function that exists in a filterscript from your gamemode,
then you should place the codes the other way round.
Forum: Help Archive 07/02/2010, 11:57 AM
Replies: 8
Views: 1,838
Posted By Streetplaya
Re: GivePlayerScore?

that's just what I did in that macro?
with my macro you could use


GivePlayerScore(playerid, 1);


in the code.
Forum: Help Archive 07/02/2010, 10:57 AM
Replies: 8
Views: 1,838
Posted By Streetplaya
Re: GivePlayerScore?

#define GivePlayerScore(playerid, score) SetPlayerScore(playerid, GetPlayerScore(playerid) + score)
Forum: Help Archive 06/02/2010, 09:15 PM
Replies: 1
Views: 590
Posted By Streetplaya
Re: New Tagmismatch problem.

just do


new Float:armour;
GetPlayerArmour(i, armour);
Forum: General 06/02/2010, 03:50 PM
Replies: 6
Views: 3,357
Posted By Streetplaya
Re: Is Game - Monitor / Hosted List worth it?

You don't need to pay for game monitor, but there's a special community package or something, but I haven't tried that yet.
Forum: Help Archive 05/02/2010, 03:22 PM
Replies: 8
Views: 764
Posted By Streetplaya
Re: Z limit thing xD

forward SomeCheckTimer();
public SomeCheckTimer()
{
new Float:unused, Float:z;
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (GetPlayerPos(i, unused, unused, z))
{
if (z <...
Forum: Help Archive 05/02/2010, 03:19 PM
Replies: 14
Views: 1,775
Posted By Streetplaya
Re: OnPlayerCommandText don't returned.

Post your server's structure (what filterscripts, do they have OnPlayerCommandText, what do they return, etc)
Forum: Help Archive 05/02/2010, 02:44 PM
Replies: 14
Views: 1,775
Posted By Streetplaya
Re: OnPlayerCommandText don't returned.

Are you doing this in a filterscript or in a gamemode? Make sure it will be called after everything else.
Forum: General 05/02/2010, 11:53 AM
Replies: 4,033
Views: 888,962
Posted By Streetplaya
Re: Suggestions For Future Sa:MP Versions.

Revert the playercount-based query limiting thing, make it time-limited instead.
Forum: Plugin Development 04/02/2010, 06:05 PM
Replies: 816
[Plugin] IRC Plugin
Views: 294,714
Posted By Streetplaya
Re: [REL] IRC Plugin v1.3.3

Would be nice to see such a feature in this plugin, tho'
Forum: Client Support 04/02/2010, 05:59 PM
Replies: 4
Views: 2,644
Posted By Streetplaya
Re: SA-MP on Mac with Crossover

use bootcamp or try VMWare Fusion
Forum: Everything and Nothing 03/02/2010, 06:13 PM
Replies: 12
Views: 1,788
Posted By Streetplaya
Re: [PHP] Is this code safe to use?

If it's your own dedicated server, and you are protecting your system, then it should be alright.
PHP source code will not be sent to the client when running
Showing results 1 to 25 of 500

 

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