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Forum: Screenshots and Videos 26/10/2019, 02:56 AM
Replies: 65
Views: 9,394
Posted By Grim_
Re: WTLS Updates

It's amazing you continue to upkeep this server after all the years. Congratulations on your success. Keep it up!
Forum: General 26/10/2019, 02:51 AM
Replies: 1,037
Views: 295,453
Posted By Grim_
Re: Is it still worth it?

Kalcor,

What are your fondest memories of SA:MP? Do you have some other older screenshots to share?

It's amazing how much I didn't know about SA:MP's history despite being on this mod for...
Forum: Scripting Help 17/09/2018, 11:29 PM
Replies: 26
Views: 751
Posted By Grim_
Re: OnPlayerWeaponEmpty

Is the callback even being called? Try debugging.
Forum: Scripting Help 17/09/2018, 11:24 PM
Replies: 15
Views: 805
Posted By Grim_
Re: Using ! or # as a command?

Use the code I provided earlier as a baseline. The message resides in 'text'
Forum: Scripting Help 17/09/2018, 10:40 PM
Replies: 15
Views: 805
Posted By Grim_
Re: Using ! or # as a command?

http://wiki.sa-mp.com/wiki/OnPlayerText
Forum: Scripting Help 17/09/2018, 10:34 PM
Replies: 4
Views: 172
Posted By Grim_
Re: Pawn question

Here's an example!
Forum: Scripting Help 17/09/2018, 10:30 PM
Replies: 15
Views: 805
Posted By Grim_
Re: Using ! or # as a command?

It tells you the problem

(19456) : error 017: undefined symbol "params"
(19467) : error 017: undefined symbol "params"

OnPlayerText(playerid, text[])

if(text[0] == '#') {
strdel(text,...
Forum: Scripting Help 17/09/2018, 10:22 PM
Replies: 4
Views: 172
Posted By Grim_
Re: Pawn question

We can't give you an appropriate answer just off the number of lines in your script. What features does your gamemode have? Do any of them require heavy memory? How many whitespaces are in your...
Forum: Scripting Help 17/09/2018, 10:18 PM
Replies: 4
Views: 363
Posted By Grim_
Re: Convert objects from MTA to SAMP? (Tried convertffs)

https://nixtren.net/samp/mapconverter/

Second result on G-oo-gle.
Forum: Scripting Help 17/09/2018, 10:16 PM
Replies: 7
Views: 304
Posted By Grim_
Re: SERVER UNKNOWN COMMAND, but command works

As stated, this is caused by OnPlayerCommandText returning 0. So one of your commands is missing a return.

Also, use a command processor like ZCMD or YCMD.
Forum: Scripting Help 17/09/2018, 06:44 PM
Replies: 5
Views: 300
Posted By Grim_
Re: Bit operation

Read through this http://forum.sa-mp.com/showthread.php?t=177523
Forum: Scripting Help 17/09/2018, 06:39 PM
Replies: 1
Views: 219
Posted By Grim_
Forum: Scripting Help 17/09/2018, 06:32 PM
Replies: 26
Views: 751
Posted By Grim_
Re: OnPlayerWeaponEmpty

My guess would be GetPlayerWeaponID is calling the new held weapon after the game removes the one he was holding. Try just switching on 'weaponid'
Forum: Scripting Help 11/09/2018, 05:39 PM
Replies: 7
Views: 264
Posted By Grim_
Re: Errors but i don't know how to fix them

This is the issue. In one of the includes "Mode" is already defined. You need to rename the array and all of it's occurrences within that file.
Forum: Scripting Help 11/09/2018, 04:32 PM
Replies: 73
Views: 2,649
Posted By Grim_
Re: Actors not spawning?

Did you two read the wiki? This is exactly what it suggests doing. There will be no performance issue.
Forum: Scripting Help 11/09/2018, 07:30 AM
Replies: 19
Views: 1,431
Posted By Grim_
Re: Annoying sscanf id 0 debug

The problem is that how other things are defined can impact the code provided.

Simply debug it. Add a debug message after you call sscanf and before checking if the target is connected to verify...
Forum: Scripting Help 11/09/2018, 07:17 AM
Replies: 4
Views: 492
Posted By Grim_
Re: MySQL Ban List

http://forum.sa-mp.com/showthread.php?t=56564

Go through the thread and look up the documentation. It won't help you if we simply hand you the answer.
Forum: Scripting Help 11/09/2018, 07:14 AM
Replies: 73
Views: 2,649
Posted By Grim_
Re: Actors not spawning?

60 replies for this, lord.



I think you have it pinned. Take a look at this http://wiki.sa-mp.com/wiki/CreateActor

The actors can be pushed by vehicles, so the same assumption would be they...
Forum: Scripting Help 11/09/2018, 07:04 AM
Replies: 13
Views: 531
Posted By Grim_
Re: PlayerInfo Problem

Anything in the SQL log?

format(Query,sizeof(Query),"UPDATE `usuarios` SET `Emp`='0' WHERE `Username`=%s",PropInfo[c][pFunc]);
// should have single quote enclosing %s -> '%s'
Forum: General 11/09/2018, 04:18 AM
Replies: 201
Views: 59,695
Posted By Grim_
Re: Screenshots & Videos

True. But most of those members with high post counts have contributed greatly to the community, be it by posting scripts for others to use and learn from, or helping others with support. Without...
Forum: Everything and Nothing 10/09/2018, 04:49 AM
Replies: 107
Views: 7,634
Posted By Grim_
Re: Well, I've been here for over 10 years.

But this logic doesn't apply to the real world (which encompasses the internet).
Forum: Everything and Nothing 10/09/2018, 03:06 AM
Replies: 107
Views: 7,634
Posted By Grim_
Re: Well, I've been here for over 10 years.

Quit letting people get to you! For starters, this is the internet, this type of shit is to be expected. Secondly, a majority of the community here is that of younger individuals/teenagers who are...
Forum: Everything and Nothing 27/03/2018, 12:41 AM
Replies: 281
Views: 26,477
Posted By Grim_
Re: Is any of the old peeps around?

The Office bastard is back I see ;)
Forum: Scripting Help 27/03/2018, 12:39 AM
Replies: 27
Views: 1,435
Posted By Grim_
Re: MySQL Variable/Enum is using cached data instead of updating

Are you using BlueG's plugin? If so enable logging

native mysql_log(E_LOGLEVEL:loglevel = ERROR | WARNING);
// use
mysql_log(E_LOGLEVEL:loglevel = ALL);

Then the log should populate and we...
Forum: Scripting Help 26/03/2018, 11:34 PM
Replies: 27
Views: 1,435
Posted By Grim_
Re: MySQL Variable/Enum is using cached data instead of updating

Should be in the server directory. MySQL_log.txt or something like that.
Showing results 1 to 25 of 500

 

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