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Search: Posts Made By: papedo
Forum: Maps 13/11/2019, 11:25 AM
Replies: 7
Views: 2,383
Posted By papedo
Re: Los Santos City Hall

Awesome!! Good work
Forum: Tools and Files 09/11/2019, 11:42 AM
Replies: 6
Views: 7,213
Posted By papedo
Re: Notepad++ PAWN API [0.3.7 R2]

Thanks a lot. I have been searching for a long time, but only your version is actual.

Its horrible experience when your notepad donīt know functions with actors and other stuff from 0.3.7. I had...
Forum: General 04/11/2019, 06:56 PM
Replies: 1,037
Views: 322,283
Posted By papedo
Re: Is it still worth it?

actually i didn't said anything clever, but niCe wrote a lot of constructive suggestions
Forum: General 04/11/2019, 06:24 PM
Replies: 1,037
Views: 322,283
Posted By papedo
Re: Is it still worth it?

i agree with all things that niCe says
Forum: Bug Reports 08/05/2015, 09:45 AM
Replies: 7
Views: 2,248
Posted By papedo
Re: [Bug/SRV 0.3.7] Actor does not rotated

You have no return in this command


if (strcmp("/abot", cmdtext, true, 10) == 0)
{
if(IsValidActor(0)) {

new msg[MAX_MSG_SIZE];
new Float:a;
Forum: Client Support 08/05/2015, 09:41 AM
Replies: 5
Views: 22,317
Posted By papedo
Re: Samp 0.3.7 crash

There is solution of this problem: [Solution] Exception At Address: 0x00746929 (http://forum.ls-rp.com/viewtopic.php?f=64&t=204378)
Forum: Scripting Help 29/04/2015, 02:02 PM
Replies: 1,021
Views: 141,305
Posted By papedo
Re: Suggestions / Bug Fixes

By detecting keys?
1) You canīt activate it..
2) You dont know if it is allready expired => if it will start again when you press key...
Forum: Scripting Help 29/04/2015, 12:52 PM
Replies: 1,021
Views: 141,305
Posted By papedo
Re: Suggestions / Bug Fixes

native ActivateNOS(vehicleid, bool: toggle);
native IsNOSActivated(vehicleid, bool:activated);

public OnVehicleActivateNOS(vehicleid);

This would be cool last update for 0.3.7
Forum: Scripting Help 28/03/2015, 01:25 PM
Replies: 1,021
Views: 141,305
Posted By papedo
Re: Suggestions / Bug Fixes

ChangeVehicleVariant(vehicleid,variant);
It would be very usefull, for removing random objects from cargo space in vans or pickups.

Also there could be possible to use last type of trailer for...
Forum: Scripting Help 26/03/2015, 05:31 PM
Replies: 1,163
Views: 753,737
Posted By papedo
Re: SA-MP 0.3.7 RC3

goood job! I think 0.3.7 RC3 is coolest RC ever! :)
Forum: Scripting Help 01/03/2015, 02:56 PM
Replies: 493
Views: 102,879
Posted By papedo
Re: Object Suggestions

You already can do this. Gate is seperated from fencing. Remove default fence and place these objects instead.
Forum: Scripting Help 26/01/2015, 12:17 PM
Replies: 13
Views: 2,485
Posted By papedo
Re: Problem with text in dialog windows

try to add one, or two spaces before \t on lines that are moved.. it should be more accurate then.. and optimalize \t count.. you can fix it easily by your own ;)
Forum: Scripting Help 24/01/2015, 03:36 PM
Replies: 1,021
Views: 141,305
Posted By papedo
Re: Suggestions / Bug Fixes

1) There should be some function to find out if the objectid is PlayerObject or global object
new object = GetPlayerCameraTargetObject(playerid);

2) When using dialog with DIALOG_STYLE_LIST you...
Forum: Scripting Help 24/01/2015, 03:11 PM
Replies: 1,163
Views: 753,737
Posted By papedo
Re: SA-MP 0.3.7 RC1

awesome update..
Forum: Scripting Help 24/01/2015, 12:56 PM
Replies: 1,021
Views: 141,305
Posted By papedo
Re: Suggestions / Bug Fixes

there should be more functions for font change i think.. when you select optimal chat size, deathmessages are too small
Forum: Includes 28/12/2014, 02:25 PM
Replies: 40
Views: 22,534
Posted By papedo
Re: All GTA SA Object Array

very usefull.. i needed this many times but there were no object list, before.. thx
Forum: Everything and Nothing 25/10/2014, 02:17 PM
Replies: 12
Views: 1,541
Posted By papedo
Re: Saving Systems

When you use files for saving user stats i recommand load (after login) and save (when disconnect) with manual method of working with files. fopen, fclose, fwrite.. This is the fastest method, i...
Forum: Bug Reports 07/10/2014, 06:04 AM
Replies: 3
Views: 1,462
Posted By papedo
Re: Respuesta: 0.3z R4 - Trailer dissapear

This works only for first trailer. - Second trailer never call this callback.

I allready checked my code, there is no code that disattach the trailer. Try it yourself
Forum: Bug Reports 04/10/2014, 10:54 AM
Replies: 3
Views: 1,462
Posted By papedo
Spray 0.3z R4 - Trailer dissapear

When you enter baggage and attach trailer, its ok.. But when this trailer attach another trailer, it doesnīt send any trailer updates.

When you move away from second trailer spawn position it...
Forum: Bug Reports 15/09/2014, 07:28 PM
Replies: 4
Views: 2,327
Posted By papedo
Re: How to Fix Segmentation fault for SA-MP Server Linux

check arrays in your script.. this error is usually caused by using variables as index of array.. it output this error when arrays are out of bounds (check OnGameModeInit at first)
Forum: Scripting Help 20/02/2014, 09:44 AM
Replies: 6
Views: 896
Posted By papedo
Re: Dynamic Job/Faction Vehicles

Change:
VehicleInfo[freeDynamicID][vColor1] = gVehicleColors[cVeh[i]][0];
VehicleInfo[freeDynamicID][vColor2] = gVehicleColors[cVeh[i]][1];
To
VehicleInfo[freeDynamicID][vColor1] =...
Forum: Scripting Help 20/02/2014, 08:54 AM
Replies: 6
Views: 896
Posted By papedo
Re: Dynamic Job/Faction Vehicles

Try this

CMD:savecar(playerid, params[])
{
new factionid, jobid, vehicleid = GetPlayerVehicleID(playerid), string[128];

if (PlayerInfo[playerid][pAdmin] < 5)
return...
Forum: Scripting Help 20/02/2014, 08:22 AM
Replies: 6
Views: 896
Posted By papedo
Re: Dynamic Job/Faction Vehicles

With savecar command you are saving all DynamicVehicles. With this you assign to all vehicles the faction that player enter as param. Do you really want to do this? The savecar cmd should assign...
Forum: Scripting Help 03/11/2013, 12:32 PM
Replies: 1
Views: 388
Posted By papedo
Re: Server Log Error

it is probably bad compiled.. you should compile it again
Forum: Scripting Help 03/11/2013, 12:23 PM
Replies: 26
Views: 1,914
Posted By papedo
Re: Siren command

please post more information what should be a "undercover car".. it doesnīt make sense..
Showing results 1 to 25 of 165

 

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