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Search: Posts Made By: Daddy Yankee
Forum: Scripting Help 03/03/2018, 07:07 PM
Replies: 2
Views: 175
Posted By Daddy Yankee
Re: Issue with INI_String

Try changing the enum to


enum pInfo
{
pPass[128],
pCash,
pAdmin,
pKills,
pDeaths
Forum: SA-MP 0.3.DL 03/03/2018, 07:58 AM
Replies: 2
Views: 795
Posted By Daddy Yankee
Re: [error] Failed to load model ID:

I checked and indeed, the model has over 30000 both faces and vertices. However, the model loads fine if it doesn't have a collision attached. It also loads fine with a box type collision, but it's...
Forum: Server Support 02/03/2018, 10:47 AM
Replies: 2
Views: 3,211
Posted By Daddy Yankee
Re: How do you add custom skins to 0.3.DL?

Here http://forum.sa-mp.com/showthread.php?t=644123
Forum: SA-MP 0.3.DL 02/03/2018, 10:39 AM
Replies: 2
Views: 795
Posted By Daddy Yankee
[error] Failed to load model ID:

Hi,

So I get this error for some of the objects that I added with AddSimpleModel. I realized the problem is with the .dff since the error only appears after I add the collision to it using kdff....
Forum: Scripting Help 28/02/2018, 07:24 PM
Replies: 3
Views: 158
Posted By Daddy Yankee
Re: Just a quick help with a command

Try getting the name after the params check
Forum: Filterscripts 11/11/2013, 10:22 AM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Re: Clock speedometer

It will stop unless you remove the lines from 851 to 853
Forum: Filterscripts 10/11/2013, 12:26 PM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Re: Clock speedometer

The fuel system was only added as an example on how to update it. You should adjust it to your own fuel system. There's no refill command in this filterscript.
Forum: Scripting Help 09/11/2013, 08:57 AM
Replies: 1
Views: 1,925
Posted By Daddy Yankee
Re: CJ's big head?

It's the object id 18963 (CJElvisHead)
Forum: Filterscripts 06/11/2013, 07:23 PM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Re: Clock speedometer

The angle is 20 for empty and 160 for full.
Forum: Filterscripts 04/11/2013, 02:10 PM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Re: Clock speedometer

Thanks man, you made your point :). I'll update it soon.
Forum: Filterscripts 04/11/2013, 07:40 AM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Re: Clock speedometer

It works for 0.3x only.



Why would I create that many normal textdraws for each player since there's a limit ?



That wasn't my first choice, however, I did that so I can have the...
Forum: Scripting Help 03/11/2013, 06:49 PM
Replies: 9
Views: 507
Posted By Daddy Yankee
Re: Player info problem

if(strcmp(PlayerInfo[playerid][pArrested],"Yes",true) == 0)

You also need to change the way you load/save it, from integer to string. Can't help you there since I don't have know your code.
Forum: Filterscripts 03/11/2013, 06:35 PM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Re: Clock speedometer

Thanks guys.



It's the speedometer only. A 1st person view filterscript was already posted, it's called eDriverCam.
Forum: Romānă/Romanian 03/11/2013, 05:14 PM
Replies: 1
Views: 416
Posted By Daddy Yankee
Re: Crash

Eroarea provine de la faptul ca undeva ai de exemplu un
new Ceva[3];
.. iar tu il folosesti de 4 sau mai multe ori.

Ceva[0] = 0;
Ceva[1] = 1;
Ceva[2] = 2; // pana aici
Ceva[3] = 3;
Ceva[4] =...
Forum: Filterscripts 03/11/2013, 03:17 PM
Replies: 38
[FilterScript] Clock speedometer
Views: 12,623
Posted By Daddy Yankee
Clock speedometer

Introduction
So, this is the first version of my new speedo. Feel free to edit it however you wish. The gas system is optional, it can easly be adjusted to your own. Do NOT re-release the script....
Forum: Scripting Help 21/08/2013, 03:53 PM
Replies: 9
Views: 474
Posted By Daddy Yankee
Re: Need help with entrance FS

Maybe you have another /enter in range of the same point which sends you to the DMV. Maybe in the GM.

@Aprezt the coords are fine.
Forum: Server Support 21/08/2013, 03:51 PM
Replies: 4
Views: 431
Posted By Daddy Yankee
Re: NPC won't connect

Windows, I already said it in my first post. Both local and main servers are windows, it works on local but not on main.
Forum: Scripting Help 21/08/2013, 11:10 AM
Replies: 1
Views: 433
Posted By Daddy Yankee
Re: HELP WITH /ROB COMMAND

stock GetClosestPlayer(playerid)
{
new Float:cdist, targetid = -1;
////foreach(Player, i)
for(new i; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i) && playerid != i &&...
Forum: Server Support 21/08/2013, 06:59 AM
Replies: 4
Views: 431
Posted By Daddy Yankee
Re: NPC won't connect

All the files that I'm using on local are on the main server aswell, and they connect just fine on localhost.
Forum: Server Support 20/08/2013, 09:24 PM
Replies: 4
Views: 431
Posted By Daddy Yankee
NPC won't connect

Sup, so I have this problem, the NPCs won't connect on the main server, they work just fine on localhost tho. Both main and local are windows servers, the spawn info is set corectly, the maxnpc was...
Forum: Scripting Help 31/07/2013, 07:37 AM
Replies: 5
Views: 1,022
Posted By Daddy Yankee
Re: Animation for getting sprunk?

ApplyAnimation(playerid,"VENDING","VEND_Use",1.4,0,1,1,0,2500,1);
Forum: Scripting Help 17/07/2013, 12:49 PM
Replies: 3
Views: 525
Posted By Daddy Yankee
Re: Splitting an integer

Thank you both, it helped alot.
Forum: Scripting Help 17/07/2013, 12:25 PM
Replies: 3
Views: 525
Posted By Daddy Yankee
Splitting an integer

Alright so I have an integer for example 123456, can I get each number into a different value like number1, number2 and so on without having a delimiter ? Thanks in advance
Forum: Server Support 14/07/2013, 01:32 PM
Replies: 4
Views: 439
Posted By Daddy Yankee
Re: Timer bug

It's Windows
Forum: Server Support 14/07/2013, 11:07 AM
Replies: 4
Views: 439
Posted By Daddy Yankee
Timer bug

Hi, so we're having some isues with this weird bug.. On local everything is fine, however, on the main server every second passes double. So 1 second is actually 2 seconds. To explain it better, if I...
Showing results 1 to 25 of 108

 

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