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Search: Posts Made By: Chaprnks
Forum: Plugin Development 19/10/2018, 09:41 PM
Replies: 4
Views: 278
Posted By Chaprnks
Re: PGConnector - Handling PostgreSQL DBMS for SA-MP

Great to see a PostgreSQL release, the old one from Dan is hella outdated. But please release it with English function names.. adds so much confusion with foreign language functions..
Forum: Tools and Files 07/10/2018, 07:33 PM
Replies: 6
[Tool/Web/Other] SA:MP vehicle colors named.
Views: 656
Posted By Chaprnks
Re: SA:MP vehicle colors named.

URL already dead, this is why its recommended to use a reliable host (github etc) & not some personal site that'll go offline in a month or two
Forum: Tools and Files 07/10/2018, 07:31 PM
Replies: 16
[Tool/Web/Other] Paste(Copy)bin
Views: 1,043
Posted By Chaprnks
Re: Paste(Copy)bin

Great idea! Although it wouldn't be practical for large codes (ex: gamemodes).

Do you have a code lines limit? I'd imagine some idiot would try uploading a 70,000 line script
Forum: Includes 07/10/2018, 07:28 PM
Replies: 30
Views: 9,182
Posted By Chaprnks
Re: GZ Shapes - gang zone shapes on the map

Here ya go :)
Forum: Maps 07/10/2018, 07:19 PM
Replies: 3
Views: 682
Posted By Chaprnks
Re: Metro/train interior

The mapping is released in an odd format.. (sqlite3 database)

Which map loader system is this for?
Forum: Includes 25/08/2018, 01:25 AM
Replies: 15
Views: 5,098
Posted By Chaprnks
Re: Fly Camera - Originally by Kalcor

What exactly is improved/changed from the original one?
Forum: Filterscripts 12/08/2018, 04:38 AM
Replies: 22
[FilterScript] MySQL Clan System
Views: 3,260
Posted By Chaprnks
Re: MySQL Clan System

With some major re-working, this would make an excellent faction system module for roleplay servers :D
Forum: Everything and Nothing 12/08/2018, 04:34 AM
Replies: 8
Views: 717
Posted By Chaprnks
Something I've noticed over the past 11 years

Why is it that the SA-MP forums has an obsession with deleting topics? To this day, I've never seen a forum that deletes topics as religiously as SA-MP forums..

After starting to use an RSS feed...
Forum: Plugin Development 12/08/2018, 04:29 AM
Replies: 314
Views: 117,541
Posted By Chaprnks
Re: Socket plugin (v0.2b released)

I've always wondered, whats an example of usage of this plugin? I'm not talking some small 10-liner include snippet.. like give me an example that would be a crucial/vital part of a gamemode; that...
Forum: Includes 08/08/2018, 03:05 AM
Replies: 521
Views: 103,472
Posted By Chaprnks
Re: Dialogs include - Adding new styles to SAMP GUI

In the v4.7 update, ShowPreviewModelDialog() got partially removed & will give you compile errors if you use it.
Forum: Filterscripts 03/08/2018, 11:42 PM
Replies: 178
[FilterScript] Yet Another House System
Views: 70,079
Posted By Chaprnks
Re: Yet Another House System

Run this query
ALTER TABLE houses ADD HouseSalePrice INT(11) NOT NULL AFTER HousePrice
Forum: Gamemode Scripts 03/08/2018, 10:57 PM
Replies: 46
Views: 23,451
Posted By Chaprnks
Re: Advanced Roleplay Script [MySQL R39-5]

The GitHub repository is dead, anyone have a mirror link?
Forum: Plugin Development 03/08/2018, 05:58 PM
Replies: 3
Views: 745
Posted By Chaprnks
Re: [UNFINISHED] CHandling - custom per-vehicle handling

Interesting, does this work as a standalone server side plugin? or does it require some type of client & server installation to work?
Forum: Maps 27/07/2018, 11:06 PM
Replies: 6
Views: 1,007
Posted By Chaprnks
Re: Interior Spital / Hospital Interior v.2 - FINAL BUILD

They should start banning accounts if they post scripts without download links..
Forum: Tools and Files 27/07/2018, 09:12 PM
Replies: 17
Views: 5,521
Posted By Chaprnks
Re: Nobody's Firewall - Protection against query/cookie flood.

is this all it should display when its working correctly?
Forum: Tools and Files 27/07/2018, 09:00 PM
Replies: 12
[Tool/Web/Other] samp-ai-chatbot
Views: 3,963
Posted By Chaprnks
Re: samp-ai-chatbot

Amazing, with some tweaking; it could be a replacement for /newb on roleplay servers :D
Forum: Includes 27/07/2018, 08:39 PM
Replies: 162
[Include] YSI 4
Views: 61,445
Posted By Chaprnks
Re: YSI 4

Does YSI 5 require amx_assembly, like YSI 4 did?
Forum: Gamemode Scripts 11/07/2018, 10:20 PM
Replies: 106
Views: 37,323
Posted By Chaprnks
Re: Sublime Game []

Got any screenshots of the UCP? Looks interesting.

--- EDIT ---
Nevermind, hosted it myself. Here's a screenshot for anyone else who's interested.
Forum: Includes 30/06/2018, 07:19 PM
Replies: 7
Views: 1,160
Posted By Chaprnks
Re: SweeperPP | Turn On Sweper Car Brushes!

This was released a year ago on pawn wiki (won't say specific url for advertising rules).. You're saying your that creator? I highly doubt it.. he doesn't speak a lick of english & hasn't been active...
Forum: Includes 03/06/2018, 04:34 PM
Replies: 1
Views: 1,175
Posted By Chaprnks

Great concept! Here's the updated version (1.2.1), found it on the native forum you posted it on :)
Forum: Filterscripts 02/06/2018, 06:55 PM
Replies: 17
Views: 4,970
Posted By Chaprnks
Re: Realistic ATM System - MySQL

Great script! Similar to the banking system that rootcause released, but only the ATM, & much more simplified. The code on the other mentioned script can be very overly complex & fustrating =P
Forum: Gamemode Scripts 02/06/2018, 06:53 PM
Replies: 113
Views: 42,135
Posted By Chaprnks
Re: Base Roleplay Edition ( Best LS-RP replica )

Great script! but it has tons of bugs. When I tried testing it, I had to modify like 20+ mysql variables, cause they didn't have default values, resulting in the mysql bugging up the server.
Forum: Maps 02/06/2018, 06:38 PM
Replies: 11
Views: 2,447
Posted By Chaprnks
Re: Hotel & Resort Orange

The download link is to the wrong mapping. The pastebin link is for "employment agency" mapping..
Forum: Includes 28/05/2018, 12:46 AM
Replies: 8
Views: 1,794
Posted By Chaprnks
Re: NGATE v2.1 - Create gates, barriers and elevators with only 1 line of code!

Glad to see your making use of the YSI library. Since it uses groups, you should use y_groups for that also :)
Forum: Maps 27/05/2018, 07:39 PM
Replies: 6
Views: 1,105
Posted By Chaprnks
Re: 24/7 Store || Refurnished

I'm just curious, why have texture studio in the credits; if none of the objects are textured? but otherwise, great job :)
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