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Search: Posts Made By: Freaksken
Forum: Plugin Development 17/02/2019, 06:08 PM
Replies: 7
[Plugin] KeyListener
Views: 381
Posted By Freaksken
Re: KeyListener

So when a user enters a password ...
Forum: Includes 17/02/2019, 02:21 AM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

I've just completed the Leatherface example (fixed a few bugs and resolved the remaining TODOs). See the latest version here...
Forum: Scripting Help 16/02/2019, 10:21 PM
Replies: 4
Views: 95
Posted By Freaksken
Re: Roulette sound ID

A search for roulette in this sound array (https://pastebin.com/A1PbQZPd), gives:

{33400, !"", !"Roulette table clacker"},
{33401, !"", !"Roulette table ball"},
{33402, !"", !"Roulette Ball...
Forum: Scripting Help 16/02/2019, 06:14 PM
Replies: 4
Views: 88
Posted By Freaksken
Re: Textdraw helps

If you are able to wait a little longer, Y_Less is adding a few more single player textdraws to fixes.inc (https://github.com/Open-GTO/sa-mp-fixes).
Forum: Screenshots and Videos 13/02/2019, 11:30 PM
Replies: 16
Views: 599
Posted By Freaksken
Re: PAYDAY SA:MP - Multiple Guards Interaction Preview #2

Woaw, amazing, this is really polished!
Forum: Scripting Help 12/02/2019, 12:02 AM
Replies: 12
Views: 206
Posted By Freaksken
Re: Experience bar

Then the formula I gave works exactly as I told you.
Forum: Scripting Help 11/02/2019, 09:52 PM
Replies: 12
Views: 206
Posted By Freaksken
Re: Experience bar

Are you sure your 'test' variable is the actual maximum XP for that level? Because this is what you get when you use that:


Current level:
Max XP per level:


1
1 * 12 = 12
Forum: Scripting Help 11/02/2019, 08:59 PM
Replies: 12
Views: 254
Posted By Freaksken
Re: Selecting random vehicle with conditions

Uhm, what's the second array dimension for? These are not strings, ...


new const RandomCars[] = {
456,
478,
567
};
Forum: Scripting Help 11/02/2019, 08:51 PM
Replies: 12
Views: 206
Posted By Freaksken
Re: Experience bar

Well, if you're not going to provide any information about what numbers you plugged into the formula, how can people help you ...
Forum: Scripting Help 11/02/2019, 07:19 PM
Replies: 12
Views: 206
Posted By Freaksken
Re: Experience bar

How do you think that includes creates those bars? Yeah, with textdraws ... It just does all the hard work for you, so you only have to use a few lines of code. You don't have to use it, I just...
Forum: Scripting Help 11/02/2019, 07:09 PM
Replies: 6
Views: 96
Posted By Freaksken
Re: Textdraw string not changing

Just an intermediary note:

new nameic[MAX_PLAYER_NAME + 1]; //Account for null terminator
GetPlayerName(playerid, nameic, sizeof(nameic));

new string[9 + MAX_PLAYER_NAME + 1]; //Because...
Forum: Scripting Help 11/02/2019, 07:00 PM
Replies: 12
Views: 206
Posted By Freaksken
Re: Experience bar

This include (https://forum.sa-mp.com/showthread.php?t=537468) handles all this for you.
Forum: Screenshots and Videos 11/02/2019, 05:17 PM
Replies: 96
Views: 263,601
Posted By Freaksken
Re: Where to post videos? (updated 2/2019)

That's like saying old books don't get read a lot, so destroying that part of history is not a big deal.
Forum: Filterscripts 09/02/2019, 09:04 PM
Replies: 3
[FilterScript] Working Peds?
Views: 493
Posted By Freaksken
Re: Working Peds?

Best that I know of is probably this (https://github.com/ziggi/FCNPC/blob/master/sampsvr_files/filterscripts/citizens.pwn).
Forum: Includes 09/02/2019, 01:58 AM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

The aggro viewing angle feature, requested by liguanhua123, has been implemented (https://github.com/WoutProvost/FCNPC-A.I./commit/a0cd9ac4604c43a3a784378111b01725faab7ea0) on the v2.0 branch...
Forum: Includes 08/02/2019, 08:44 PM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

I've just pushed it to the repository. The updated (https://raw.githubusercontent.com/WoutProvost/FCNPC-A.I./v2.0/examples/leatherface.pwn) Leatherface example is on the v2.0 branch.

Compared to...
Forum: Includes 08/02/2019, 07:33 PM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

FCNPC A.I. version 1.1.1 (https://github.com/WoutProvost/FCNPC-A.I./releases/tag/v1.1.1) and the leatherface example are both written for FCNPC version 1.8.2...
Forum: Screenshots and Videos 08/02/2019, 04:52 PM
Replies: 8
Views: 437
Posted By Freaksken
Re: PAYDAY SA:MP - Guard Interaction Preview #1

That actually doesn't look bad at all!
Forum: Includes 26/01/2019, 10:26 AM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

Thing I always do (with SA-MP projects at least, including this project) is first try to create what you want to achieve and see if it's even possible. At that stage you're creating a proof of...
Forum: Includes 25/01/2019, 04:05 PM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

Oof that's a tough one. Making NPCs walk around and shooting players shouldn't be that difficult. Given the current tools you could do that in a few lines of code. However, making them act realistic...
Forum: Screenshots and Videos 15/01/2019, 11:04 PM
Replies: 9
Views: 505
Posted By Freaksken
Forum: Includes 04/01/2019, 02:09 AM
Replies: 48
[Include] FCNPC A.I.
Views: 15,411
Posted By Freaksken
Re: FCNPC A.I.

Seems useful. I'll add it when I have some spare time. Current GitHub issue: click (https://github.com/WoutProvost/FCNPC-A.I./issues/14).
Forum: Screenshots and Videos 27/12/2018, 04:50 PM
Replies: 14
Views: 977
Posted By Freaksken
Re: [Map]Bunker Entrance(Speed Mapping)

Come for the mapping, stay for the relaxing music.
Forum: Tutorials 27/12/2018, 04:41 PM
Replies: 19
Views: 1,306
Posted By Freaksken
Re: "Goes To" operator: -->

What? It's just normal looping behaviour with a stranger syntax.
Forum: News and Updates 08/12/2018, 04:03 PM
Replies: 151
Views: 132,175
Posted By Freaksken
Re: SA-MP 0.3.7 R2 client update (optional)

It's in the archive: click (http://files.sa-mp.com/sa-mp-0.3.7-R2-install.exe).
Showing results 1 to 25 of 479

 

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