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Search: Posts Made By: OneDay
Forum: General 30/10/2019, 06:05 PM
Replies: 1,037
Views: 286,165
Posted By OneDay
Re: Is it still worth it?

no he said





you should
Forum: General 26/10/2019, 05:34 PM
Replies: 1,037
Views: 286,165
Posted By OneDay
Forum: Scripting Help 21/04/2019, 02:21 AM
Replies: 4
Views: 140
Posted By OneDay
Re: YSI Warning: y_malloc set up via "CallLocalFunction", memory corruption is a remote possibility

https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Coding/y_malloc/faqs.md#ysi_no_heap_malloc
Forum: Scripting Help 12/03/2019, 12:20 PM
Replies: 9
Views: 288
Posted By OneDay
Re: 26 errors.... missing brackets

https://forum.sa-mp.com/showthread.php?t=625943
Forum: Scripting Help 13/02/2019, 03:51 AM
Replies: 35
Views: 1,022
Posted By OneDay
Re: Update player statistics in the textdraw

I made a code for this so I released it for you:

https://forum.sa-mp.com/showthread.php?t=663852
Forum: Includes 13/02/2019, 03:47 AM
Replies: 3
Views: 674
Posted By OneDay
od_batch_operation.inc

#if defined _INC_od_batch_operation
#endinput
#endif
#define _INC_od_batch_operation

#include <indirection\indirection>

#if !defined FIX_const
native CST_SetSVarInt(const varname[],...
Forum: Scripting Help 23/08/2018, 06:36 PM
Replies: 8
Views: 684
Posted By OneDay
Re: [sscanf] pawn to php

Don't put all them in one column, use a new table.
Forum: Scripting Help 14/08/2018, 03:07 PM
Replies: 6
Views: 866
Posted By OneDay
Re: Attempted to read/write array element at negative index -400

GetVehicleModel returns 0 if the player doesn't have a car
Forum: Scripting Help 01/05/2018, 03:18 PM
Replies: 1
Views: 284
Posted By OneDay
Re: ++ setpvarint

SetPVar(GetPVar() + 1);
Forum: Scripting Help 28/04/2018, 07:37 PM
Replies: 13
Views: 445
Posted By OneDay
Forum: Scripting Help 28/04/2018, 06:33 PM
Replies: 13
Views: 445
Posted By OneDay
Forum: Scripting Help 26/04/2018, 09:35 AM
Replies: 24
Views: 1,684
Posted By OneDay
Re: Should I switch to YSI/y_ini?

that is more worse not more better
Forum: Scripting Help 23/04/2018, 02:23 PM
Replies: 26
Views: 1,394
Posted By OneDay
Re: Pawno Geometry

It is trigonometry
Forum: Scripting Help 23/04/2018, 02:05 PM
Replies: 26
Views: 1,394
Posted By OneDay
Re: Pawno Geometry

maths is same in all languages.
Forum: Scripting Help 23/04/2018, 01:57 PM
Replies: 26
Views: 1,394
Posted By OneDay
Re: Pawno Geometry

No. Pawno is editor, pawn is language.
Forum: Scripting Help 23/04/2018, 01:49 PM
Replies: 26
Views: 1,394
Posted By OneDay
Forum: Scripting Help 23/04/2018, 11:42 AM
Replies: 26
Views: 1,394
Posted By OneDay
Re: Pawno Geometry

This is not pawno
Forum: Scripting Help 22/04/2018, 01:32 PM
Replies: 9
Views: 276
Posted By OneDay
Forum: Scripting Help 19/04/2018, 11:22 AM
Replies: 7
Views: 387
Posted By OneDay
Re: Want to ask

I edited the code above.
Forum: Scripting Help 19/04/2018, 10:45 AM
Replies: 7
Views: 387
Posted By OneDay
Re: Want to ask

Fixed some problems.
Forum: Scripting Help 18/04/2018, 09:48 AM
Replies: 2
Views: 241
Posted By OneDay
Forum: Scripting Help 15/04/2018, 02:27 AM
Replies: 1
Views: 207
Posted By OneDay
Forum: Scripting Help 22/03/2018, 12:54 PM
Replies: 3
Views: 215
Posted By OneDay
Re: can anyone explain this command?

The code is bad you should use quicksort
Forum: Scripting Help 06/03/2018, 11:47 AM
Replies: 5
Views: 259
Posted By OneDay
Re: loose identation, again

case 29..55:
{
switch (step)
{
case 1:
{
prohodtime = SetTimer("TextDrawProhod3", 450, true);
TextDrawSetString(CasinoDraw[11], "Rolling roulette..");
}...
Forum: Everything and Nothing 27/02/2018, 11:44 AM
Replies: 16
Views: 1,201
Posted By OneDay
Re: Steam achievements in games

what about steam levels?
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