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Search: Posts Made By: SimonItaly
Forum: Screenshots and Videos 26/01/2019, 08:58 AM
Replies: 10
Views: 1,138
Posted By SimonItaly
Re: [MAP] studio apartment's INT

Not bad, but if you use a lot of monocolor textures as you did, those objects won't look so good together, because they lose the sense of depth.
Forum: Everything and Nothing 29/12/2018, 04:25 PM
Replies: 20
Views: 1,867
Posted By SimonItaly
Re: Some project I have in mind

As a huge space exploration enthusiast, KSP player and giant nerd, I'd love to see this concept running on a live server.
I also don't know if I'd have the time for it, but I would be interested in...
Forum: General 05/09/2018, 04:45 PM
Replies: 201
Views: 59,650
Posted By SimonItaly
Re: Screenshots & Videos

It's kinda sad for me too. There were some good topics with only images that could have been kept.
Forum: Everything and Nothing 19/06/2018, 08:24 AM
Replies: 34
Views: 5,611
Posted By SimonItaly
Re: Rip xxxtentacion
Forum: Everything and Nothing 29/01/2018, 11:29 AM
Replies: 31
Views: 2,303
Posted By SimonItaly
Re: What scripting program are you using?

Visual Studio Code w/ Southclaws' Pawn extension (
Also, Zeex's compiler (
Forum: General 26/01/2018, 10:20 AM
Replies: 19
Views: 5,371
Posted By SimonItaly
Re: 0.3.8

Yeah, but check the date.
When I posted that we had no official release of 0.3.7-DL.
Now we know.
Forum: General 25/01/2018, 03:50 PM
Replies: 19
Views: 5,371
Posted By SimonItaly
Re: 0.3.8

Nobody knows if it will or won't be listed on the main page.
We have no news from Kalcor since 14/01/2018, we can only wait.
Forum: Everything and Nothing 24/01/2018, 02:45 PM
Replies: 15
Views: 1,698
Posted By SimonItaly
Re: Vehicle system suggestions

If you have a lot of players the LS:RP style approach is the best, the player chose just one vehicle to load at once.
If you have a medium amount of players, just load every vehicle of the player at...
Forum: Includes 15/12/2017, 07:20 PM
Replies: 5
Views: 2,253
Posted By SimonItaly
Re: zvehcomp - useful functions for vehicle components

I've been using this since its release on GitHub, I'm surprised there haven't been comments on this since 11/2016.
Awesome include anyway, also thanks for the other Open-GTO libraries.
Forum: Plugin Development 26/11/2017, 04:31 PM
Replies: 159
Views: 66,500
Posted By SimonItaly
Re: SKY - Slice's fork of kurta999's fork of YSF

Memhacking plugins usually get updated after the RC phase. Nobody likes to reverse engineer memory addresses out of an executable that changes every week or so.

(didn't refresh and posted at the...
Forum: Plugin Development 13/11/2017, 08:07 PM
Replies: 5,543
[Plugin] Streamer Plugin
Views: 3,172,861
Posted By SimonItaly
Re: Streamer Plugin

AttachDynamicObjectToObject should depend from AttachPlayerObjectToObject from YSF, so you'll have to wait for it to be updated.

Also, memory hacking plugins have a hard time during RC phases,...
Forum: Discussion 06/11/2017, 12:54 PM
Replies: 2
Views: 888
Posted By SimonItaly
Re: GTA SA Regions

It's an old post with an even older include, so some functions may need optimization.
However, the main areas array (gSAZones) is correct.
Forum: Everything and Nothing 26/10/2017, 10:28 AM
Replies: 5
Views: 819
Posted By SimonItaly
Re: .gitignore and .gitattributes for Git

Yeah, I stand corrected. I used to think that an UTF-8 source file wasn't friendly with SA:MP when you started using accented characters (אטלעש) which are a must in Italian language, but I just tried...
Forum: Everything and Nothing 25/10/2017, 09:13 PM
Replies: 5
Views: 819
Posted By SimonItaly
Re: .gitignore and .gitattributes for Git

But I like to keep the .vscode folder in the gamemode repository, just for the encoding preference in settings.json

"files.encoding": "windows1252",
Forum: Tutorials 24/10/2017, 03:28 PM
Replies: 32
[Tutorial] Choosing a compiler
Views: 11,884
Posted By SimonItaly
Re: Choosing a compiler

just bumping this thread for anyone who doesn't follow the Zeex/pawn ( repo on GitHub.
There's a new experimental release (
Forum: Server Support 24/10/2017, 11:41 AM
Replies: 2
Views: 402
Posted By SimonItaly
Re: Weird IRC problem and bots lagging.

But why?
0.3d is almost 6 years old.
Forum: Includes 05/10/2017, 10:09 AM
Replies: 8
Views: 2,244
Posted By SimonItaly
samp-ships - Create ships and assign them to custom routes


Back when I managed a San Fierro-based roleplay server, I wanted to create some cargo ships passing...
Forum: Client Support 29/09/2017, 09:33 AM
Replies: 3
Views: 1,640
Posted By SimonItaly
Re: SA-MP Client R2 Download interupted

It works for me, so I guess something in your browser is blocking it.
Try getting it directly from (Right click - Save as), or trying using another browser just for this...
Forum: Server Support 10/09/2017, 08:31 AM
Replies: 5
Views: 474
Posted By SimonItaly
Re: W.T.F

Compile your mode with the debug flag.
Add a pawn.cfg file to your Pawno directory and write "-d3" inside. It should give you the exact line where the crash happens.
Forum: Everything and Nothing 09/09/2017, 12:59 PM
Replies: 17
Views: 1,123
Posted By SimonItaly
Re: How your first steps in scripting was ?

Those are format specifiers. You're telling the function (in Pawn natives, mostly format and printf) how to parse the data into a string.

Quote from Printf format string...
Forum: Everything and Nothing 09/09/2017, 12:31 PM
Replies: 17
Views: 1,123
Posted By SimonItaly
Re: How your first steps in scripting was ?

First time I've opened the Pawno editor: downloaded 0.2.2 server package, couldn't understand a thing, compiled lvdm.pwn, played locally for 5 minutes, left SA-MP for years (somewhere around 2008?)
Forum: Everything and Nothing 08/09/2017, 04:16 PM
Replies: 5
Views: 463
Posted By SimonItaly
Re: [HELP] Auto-generate a search query on sa-mp forums.<userid><userid>&starteronly=1

For example, this...
Forum: Client Support 08/09/2017, 01:08 PM
Replies: 23
Views: 3,286
Posted By SimonItaly
Re: internet tab bug..
Forum: Everything and Nothing 07/09/2017, 03:52 PM
Replies: 13
Views: 5,325
Posted By SimonItaly
Re: SA-MP Objects in MTA? Still possible?

Some people (like me) never got used to SA-MP Map Editor, neither to every in-game editor gamemode I've tried.

But it's always been possible. Some time ago I made a Pawn script for converting...
Forum: Includes 13/06/2017, 07:26 PM
Replies: 3
Views: 1,753
Posted By SimonItaly
Re: TDW RScan - Simple scanner

I've been looking for something like that for ages. Literally.
I'll give it a try, thank you.


Edit after some messing with this:

First of...
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