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Forum: Plugin Development 11/10/2016, 12:28 AM
Replies: 412
Views: 86,419
Posted By Alcatrik
Re: SampSharp - Write gamemodes in .NET

I think that's the prerelease in that case. I had to manually build 0.7 and drop the plugin in - if any of you have issues with it saying it's loaded but OnInitialized not actually being called or it...
Forum: Plugin Development 09/10/2016, 06:43 PM
Replies: 412
Views: 86,419
Posted By Alcatrik
Re: SampSharp - Write gamemodes in .NET

I think you are using the prerelease (which has BasePlayer) rather than the stable version (which I think is GtaPlayer)
Forum: Plugin Development 03/10/2016, 02:35 PM
Replies: 412
Views: 86,419
Posted By Alcatrik
Re: SampSharp - Write gamemodes in .NET

It's scaleable/asynchronous: assuming you write your code right (ie. with good use of tasks), your server can be as feature rich at 1000 players as it could be at 1.

This is a huge, huge, huge,...
Forum: Plugin Development 25/03/2016, 06:03 PM
Replies: 412
Views: 86,419
Posted By Alcatrik
Re: SampSharp - Write gamemodes in .NET

Hello!

I've started developing the next version of my gamemode for v0.7.0 both because the architecture between this and previous versions seems quite different and to help contribute to the...
Forum: Plugin Development 11/02/2016, 11:00 PM
Replies: 412
Views: 86,419
Posted By Alcatrik
Re: SampSharp - Write gamemodes in .NET

Thanks for this - it's fantastic!
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