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Forum: Plugin Development 01/06/2016, 03:34 PM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

I will definitely check out the github chat, thanks :)
Forum: Plugin Development 01/06/2016, 10:43 AM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

Thanks! Sorry for so many questions, but is there also anyway to set a ListDialog's Id? In the OnResponse event, there's an Id property but there isn't in the ListDialog class.
Forum: Plugin Development 31/05/2016, 06:59 PM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

Hm okay, so then how do you access the PlayerInfo variables in your class that extends from GTAPlayer? Do you just have a PlayerInfo class in it or inherit from it? Sorry I'm a bit confused, I've...
Forum: Plugin Development 31/05/2016, 11:10 AM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

Thanks for the help! Is there anyway I can see your session class as well?
Forum: Plugin Development 31/05/2016, 12:04 AM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

Is there anyway for NHibernate to map lists/arrays? For example, if I have a list of weapons (enum) that has a size of 3, can I have NHibernate map it as Weapon1, Weapon2, Weapon3? Also, I'm trying...
Forum: Plugin Development 30/05/2016, 04:12 PM
Replies: 412
Views: 86,420
Posted By unSatisfied
Forum: Plugin Development 30/05/2016, 07:39 AM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

Thanks for the quick response! I'll look into NHiberate, thank you!! Also, can you explain to me when I should be creating custom controllers? I've been putting all my functions/commands in classes,...
Forum: Plugin Development 30/05/2016, 07:06 AM
Replies: 412
Views: 86,420
Posted By unSatisfied
Re: SampSharp - Write gamemodes in .NET

Does Entity Framework work with this plugin? I tried using it but I keep getting an error.
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