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Forum: Model Releases 13/12/2017, 07:24 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

In blender, you should do Object > Apply > Rotation & Scale once you are finished making changes.

It might be a problem with the export script which could be fixed. The first mesh is exported as...
Forum: Model Releases 13/12/2017, 04:02 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

You need to apply a texture before you can export.
Forum: Model Releases 18/11/2017, 04:27 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

You should set the base model in AddSimpleModel to one that has alpha. There are 2 different types of alpha in this game 1) On/Off 1bit style transparency and 2) 256 alpha translucence.

Try 19466....
Forum: Model Releases 16/11/2017, 10:51 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

I use 2.71 https://download.blender.org/release/Blender2.71/
Forum: Model Releases 16/11/2017, 10:34 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

I think when you use File > Export .dff you are using maxorator's blender plugin? It also says export for Vice City.

I only use ponz exporter and its export options are on the Tools menu on the...
Forum: Model Releases 16/11/2017, 10:20 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

I can't see that video, but you can join multiple objects in to a single mesh in blender by using Ctrl+j.

I don't even understand how you managed to export with the Morph Plugin extension attached.
Forum: Model Releases 16/11/2017, 09:43 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

0x105 extension is the Morph Plugin. Maybe your object has Shape Keys that need to be deleted before exporting.
Forum: Model Releases 04/11/2017, 02:53 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

We tested them and they seem to work fine. If there are problems let us know.
Forum: Model Releases 04/11/2017, 02:47 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

Don't remove the balloon files. Maybe you'll be able to in some future version, for now it's part of the loading process.

Right now you can't use SetObjectMaterial with custom models. There's no...
Forum: Model Releases 04/11/2017, 12:24 PM
Replies: 95
Views: 36,348
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

Also, 'kdff', needed to make the collision has a gui version, which is easier to use, since this tutorial was written.
Forum: Model Releases 24/10/2017, 10:40 AM
Replies: 95
Views: 36,348
Posted By Kalcor
Post Basics of exporting from blender to SA-MP

The main export tools for GTA:SA are written for 3dsmax. But if you're like me and don't model professionally, the cost of 3dsmax can be a bit much.

Blender is a free modeling program with...
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