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Forum: Everything and Nothing 25/03/2015, 12:31 PM
Replies: 10
Views: 1,117
Posted By Edvin
Re: [Windows Phone 8.1] Random Doors

Thanks!


Hehe, thanks :))



Yes, I will release this game on Android soon :)
Forum: Everything and Nothing 24/03/2015, 04:51 PM
Replies: 10
Views: 1,117
Posted By Edvin
Re: [Windows Phone 8.1] Random Doors

Thanks!


Yes ... it's a start, I will develop also for other platforms :P


Thanks!
Forum: Everything and Nothing 24/03/2015, 12:30 PM
Replies: 10
Views: 1,117
Posted By Edvin
[Windows Phone 8.1] Random Doors

Hello guys.

Since I left SA:MP I started developing games for windows platforms, and I want to show you my first game:...
Forum: Filterscripts 14/02/2015, 08:32 AM
Replies: 4
Views: 2,355
Posted By Edvin
Re: Memfish Minigame by Memphis

http://forum.sa-mp.com/showthread.php?t=228957
Looks familiar?
Forum: Plugin Development 01/03/2014, 05:55 PM
Replies: 6,151
Views: 2,200,386
Posted By Edvin
Re: [REL] MySQL Plugin (Now on github!)

Hmm ... now's working when i included iZN's solution to close the connection in OnGameModeExit, but some connections are still opened (not so much as before mysql_close).
Forum: Plugin Development 28/02/2014, 03:58 PM
Replies: 6,151
Views: 2,200,386
Posted By Edvin
Re: [REL] MySQL Plugin (Now on github!)

It'll be very useful if it is posible to add a function to close all opened connexions to a database, like mysql_closeall(connexionHandle = 1) or i don't know, because i got stucked right now,...
Forum: General 13/02/2014, 06:27 PM
Replies: 15
Views: 1,651
Posted By Edvin
Re: Should I look into 0.3x or 0.3z?

Newer versions of SA:MP will be always better than the old one! ;)
Forum: News and Updates 13/02/2014, 12:14 PM
Replies: 232
Views: 90,029
Posted By Edvin
Re: SA-MP 0.3z is released!

Thanks for security improvements and other bug fixes!
Forum: Scripting Help 12/02/2014, 06:07 PM
Replies: 1,102
Views: 779,880
Posted By Edvin
Re: SA-MP 0.3z RC5

I'm a little confused with the new functions added in server.cfg shotcompmode and lagcompmode. Correct me if i'm wrong, but i use:

shotcompmode 2
lagcompmode 1

to don't have lagshooting just...
Forum: Scripting Help 11/02/2014, 12:52 PM
Replies: 1,102
Views: 779,880
Posted By Edvin
Re: SA-MP 0.3z RC5

Aw, RC4 was a good update, and now, RC5 is a very good update! :D
Forum: Scripting Help 07/02/2014, 03:38 PM
Replies: 1,102
Views: 779,880
Posted By Edvin
Re: SA-MP 0.3z RC4

I have a problem when i hit the Connect button, sometimes it doesn't start the SA:MP but GTA San Andreas game, and i need to quit and hit the connect button again.

I noticed this bug since 0.3z
Forum: General 02/02/2014, 11:08 AM
Replies: 187
Views: 22,443
Posted By Edvin
Forum: Scripting Help 28/01/2014, 05:32 PM
Replies: 234
Views: 25,931
Posted By Edvin
Re: Legacy mode is bad for the SA-MP community

Yeah, it's pretty bad... People/scripters are just saing that fixing the lag shooting was a bad,idea... But everything is about acomodation. If there was not any lagshoot from beggining, the...
Forum: Includes 26/01/2014, 07:14 PM
Replies: 261
Views: 65,762
Posted By Edvin
Re: New SA-MP callbacks!

This function

forward OnPlayerHoldingKey(playerid, keys);

I guess it's only for GetPlayerKey's avaible no? :(

Btw, very useful!
Forum: Scripting Help 26/01/2014, 10:05 AM
Replies: 0
Views: 682
Posted By Edvin
SetPlayerCheckpoint bug.

Hello.

I don't know exactly if it's really a bug, but when i set a checkpoint using SetPlayerCheckpoint function, and after i teleport somewhere (SetPlayerPos) the checkpoint disappear.

Has...
Forum: Plugin Development 23/01/2014, 12:20 PM
Replies: 5,540
[Plugin] Streamer Plugin
Views: 3,070,062
Posted By Edvin
Re: Streamer Plugin

umm, yeah :))

Thanks, btw.
Forum: Plugin Development 22/01/2014, 04:57 PM
Replies: 5,540
[Plugin] Streamer Plugin
Views: 3,070,062
Posted By Edvin
Re: Streamer Plugin

How can i destroy and after regenerate the dynamic checkpoints, without using "DestroyDynamicCP" functions?

Also, some exemples with these functions?

native TogglePlayerDynamicCP(playerid,...
Forum: Scripting Help 22/01/2014, 03:51 PM
Replies: 1,102
Views: 779,880
Posted By Edvin
Re: SA-MP 0.3z RC3

I have two questions:

1'st. What is the default or recomanded value of 'messageholelimit' we shall put on server.cfg?
2'nd. What (script...) could I do with the new "VectorSize" function? What is...
Forum: Filterscripts 20/01/2014, 10:33 AM
Replies: 45
Views: 18,114
Posted By Edvin
Forum: Filterscripts 19/01/2014, 07:11 PM
Replies: 114
[FilterScript] Furniture buying system
Views: 59,329
Posted By Edvin
Forum: Scripting Help 19/01/2014, 09:45 AM
Replies: 5
Views: 1,059
Posted By Edvin
Re: BUG in OnPlayerWeaponShot

How do you know that you've shoot a normal object and not a player object? I think it's not possible to return value 4 (BULLET_HIT_TYPE_PLAYER_OBJECT) if you didn't shoot any of them.
Forum: Scripting Help 18/01/2014, 10:45 PM
Replies: 38
Views: 8,069
Posted By Edvin
Re: Video: SA-MP 0.3z Bug 1: Players in AFK mode can be killed

Very good idea, checking if the player is paused without timers or anything would be better.

EDIT: Bug confirmed.
Forum: Scripting Help 17/01/2014, 12:27 PM
Replies: 15
Views: 2,363
Posted By Edvin
Re: No new objects?..

Like it's said in the main post, or update details post it's a "security update" . Wait for 0.4, maybe then will be some new objects, we don't know... :)
Forum: Filterscripts 17/01/2014, 12:21 PM
Replies: 18
Views: 5,353
Posted By Edvin
Forum: General 17/01/2014, 12:14 PM
Replies: 59
Views: 15,717
Posted By Edvin
Re: Video: SA:MP 0.3z RC1: Lag shot has been removed

Very good said xD.

Why to SA:MP not improve, cause of some noobs and them lagshooting? Some players maybe will leave SA:MP and another will come.
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