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Search: Posts Made By: Pottus
Forum: Scripting Help 20/01/2020, 04:09 AM
Replies: 8
Views: 231
Posted By Pottus
Re: Macros

You know, I've done this myself and yeah it can be useful but a lot of the time it is cumbersome and you know if you are building a gamemode it is a good idea to focus on encapsulating data which...
Forum: Scripting Help 20/01/2020, 04:02 AM
Replies: 4
Views: 177
Posted By Pottus
Re: Possible to check if player ran a red light?

Here is what I would do.

Create "Intersection Areas"
Link common intersections
Now think of it like this.

A player enters an intersection area drives through the intersection area to the...
Forum: Filterscripts 20/01/2020, 03:47 AM
Replies: 2
Views: 764
Posted By Pottus
Re: Advanced Mechanic Job + Mapping V1.0

I don't like all the CreateObject() lines this is kind of wasteful especially when you include the streamer and don't even use it.
Forum: Scripting Help 16/01/2020, 11:34 PM
Replies: 3
Views: 120
Posted By Pottus
Re: Textdraw and Player Textdraws order

You only need one global textdraw as a fade textdraw for all players. I was well aware of this problem when creating Texture Studio so I started a side project to organize the creation of Textdraws a...
Forum: Scripting Help 16/01/2020, 11:26 PM
Replies: 32
Views: 1,113
Posted By Pottus
Re: Detect when player enter/leave pickup

Just wanted to mention it is also good to store the streamer id as well that way you can verify that the pickup extraid reference isn't for another system otherwise you would be limited to one system...
Forum: Scripting Help 15/01/2020, 06:19 AM
Replies: 9
Views: 412
Posted By Pottus
Re: detect/block s0be1t

1.) Limit impacts from cheating (server sided health etc) They can't cheat if it's not possible even if they try!
2.) Robust checks for a various cleo's
3.) Robust statistical analyzing (accuracy...
Forum: Scripting Help 15/01/2020, 05:42 AM
Replies: 16
Views: 561
Posted By Pottus
Forum: Scripting Help 12/01/2020, 09:55 PM
Replies: 16
Views: 340
Posted By Pottus
Re: NEED HELP! I HAVE THIS PROBLEM

He has a lot of problems here.
Forum: Filterscripts 11/01/2020, 06:01 PM
Replies: 8
Poll: [FilterScript] Chaotic's Custom Emergency Siren
Views: 2,983
Posted By Pottus
Re: Chaotic's Custom Emergency Siren

1.) #define MAX_DYNAMIC_CARS 500 // If this isn't already in your script, add it
There are 2000 vehicles max this should be MAX_VEHICLES.

2.) enum VehicleSirenInfo
{
EmergencyCopSiren
}
...
Forum: Scripting Help 09/01/2020, 05:38 PM
Replies: 4
Views: 132
Posted By Pottus
Re: Show SetPlayerAttachedObject for player

I think this has been done with raknet? Would have to take a look.
Forum: Filterscripts 08/01/2020, 01:23 AM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 1,544
Posted By Pottus
Re: IRC (Internet Relay Chat)

You know we always get love from the homies.
Forum: Scripting Help 07/01/2020, 10:08 PM
Replies: 7
Views: 188
Posted By Pottus
Re: Clan ID's

Hey Filbert I know it is a bit off topic here but just wanted to suggest something for you. You have been making a lot of scripting help questions which is good so I thought this would help you out a...
Forum: Filterscripts 07/01/2020, 09:58 PM
Replies: 10
[FilterScript] Dynamic Map Icon System
Views: 1,804
Posted By Pottus
Re: Dynamic Map Icon System

stock MINextID( )
{
new mifile[ 64 ];
for( new mapid = 0; mapid < MAX_MAPICONS; mapid++ ) {
format( mifile, sizeof( mifile ), MAPICONS_FILE, mapid );
if( !fexist( mifile...
Forum: Filterscripts 07/01/2020, 09:39 PM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 1,544
Posted By Pottus
Re: IRC (Internet Relay Chat)

Yup, whats the big deal anyways? Learn to love what people don't like!
Forum: Filterscripts 07/01/2020, 06:17 PM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 1,544
Posted By Pottus
Re: IRC (Internet Relay Chat)

Skin is so thin these hemophiliac's are bleeding to death from a pin prick.
Forum: Filterscripts 07/01/2020, 05:54 PM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 1,544
Posted By Pottus
Re: IRC (Internet Relay Chat)

At least I did stuff that was rare and made joke scripts. Anyways how can I support a release when it is so bare bones anyone could do it? My point is this is so basic there is absolutely no...
Forum: Filterscripts 07/01/2020, 02:15 AM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 1,544
Posted By Pottus
Re: IRC (Internet Relay Chat)

I can't help it..... The only constructive criticism I can come up with is do something that does something in a way no one has seen before and save tutorials for the tutorial section.

This is...
Forum: Filterscripts 06/01/2020, 04:51 AM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 1,544
Posted By Pottus
Re: IRC (Internet Relay Chat)

This isn't a release! It's a lousy tutorial and a basic filterscript that anyone could write in a short period of time.

1-Star from me.
Forum: Scripting Help 03/01/2020, 05:46 AM
Replies: 6
Views: 232
Posted By Pottus
Re: weapon-config.inc HELP

Old SA-MP includes.
Forum: Maps 03/01/2020, 05:37 AM
Replies: 9
Views: 442
Posted By Pottus
Re: Truck and ferraris

One more idea you should do this so up your alley. That house also looks very similar to another I have seen.
...
Forum: Maps 03/01/2020, 05:33 AM
Replies: 9
Views: 442
Posted By Pottus
Re: Truck and ferraris

That one looks way better.
Forum: Maps 03/01/2020, 05:29 AM
Replies: 9
Views: 442
Posted By Pottus
Re: Truck and ferraris

Yeah man that is some good stuff there! Don't worry about what I say I am not trying to put you down or anything but to really succeed at SA-MP you got to be able to say to yourself "this is shit" or...
Forum: Maps 03/01/2020, 05:06 AM
Replies: 9
Views: 442
Posted By Pottus
Re: Truck and ferraris

I know what you are trying to do man I support it because those F1's are pretty good. That truck though man you learned what not to do! That is actually the greatest achievement there is.

I will...
Forum: Scripting Help 03/01/2020, 04:08 AM
Replies: 11
Views: 274
Posted By Pottus
Re: Help with highest scores on server

@CXDur I like that! However if you read what I was saying when thinking about this problem logically the solution is very simple.

"Player logs on who has highscore
- Increment their score and...
Forum: Bug Reports 03/01/2020, 04:03 AM
Replies: 1
Views: 698
Posted By Pottus
Re: Opcodes when adding map objects

Well it seems to be a very minor issue I would just develop my own workarounds if need be.
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