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Search: Posts Made By: JaKe Elite
Forum: Includes 25/06/2018, 02:45 PM
Replies: 524
Views: 106,237
Posted By JaKe Elite
Re: Dialogs include - Adding new styles to SAMP GUI

Thank you for telling me the mistakes but it seems like those spotted mistakes has nothing to do with the issue though.
Forum: Includes 25/06/2018, 10:12 AM
Replies: 524
Views: 106,237
Posted By JaKe Elite
Re: Dialogs include - Adding new styles to SAMP GUI

RESOLVED: A separate dialog include is interfering with the include.

Why can't I click on anything? I tried re-adjusting the preview (through the arrows) and it won't let me do it. I tried...
Forum: Includes 19/05/2018, 02:30 PM
Replies: 30
Views: 9,510
Posted By JaKe Elite
Re: GZ Shapes - gang zone shapes on the map

Alright, I have created a gang-shape zone for safe zone (Circumferences Type), a gang-shape zone for radiation (empty circle type) and a safe zone (Dyanmic Circle created by Streamer to detect if...
Forum: Includes 19/05/2018, 12:07 PM
Replies: 30
Views: 9,510
Posted By JaKe Elite
Re: GZ Shapes - gang zone shapes on the map

Is there any possible way to detect if the player is outside those zones or detecting them if they are inside those?
Forum: Includes 10/03/2018, 11:22 AM
Replies: 27
[Include] UICompass
Views: 7,026
Posted By JaKe Elite
Re: UICompass

I did like to use this but I am having problems figuring it out on how to use it besides the example given on the thread itself, any heads up or clues?
Forum: Scripting Help 13/02/2018, 11:30 AM
Replies: 10
Views: 808
Posted By JaKe Elite
Re: SQLite: Database is locked

So wait, db_open is only to be used whenever we are to execute a query? I have always thought of keeping it open for the rest of servers uptime
Forum: Scripting Help 12/02/2018, 12:36 PM
Replies: 10
Views: 808
Posted By JaKe Elite
Re: SQLite: Database is locked

Not that I know of, But I do think it has something to do with the unoptimized way of reading data like this for example.


public OnUserPlayerLogin(playerid, password[])
{
new hash[65],...
Forum: Everything and Nothing 10/02/2018, 10:32 PM
Replies: 116
Views: 8,710
Posted By JaKe Elite
Re: Is any of the old peeps around?

Not so huge anymore lmao, Decided to delete JakAdmin4
Forum: Scripting Help 10/02/2018, 10:28 PM
Replies: 10
Views: 808
Posted By JaKe Elite
Re: SQLite: Database is locked

I'm honestly clueless where the problem is coming from, Should I use db_debug_openresults?
Forum: Scripting Help 08/02/2018, 03:28 PM
Replies: 3
Views: 149
Posted By JaKe Elite
Re: DestroyVehicle

Move your code from OnPlayerKeyStateChange to OnPlayerStateChange, Check if the player's state changes from PLAYER_STATE_DRIVER to PLAYER_STATE_ONFOOT


if(oldstate == PLAYER_STATE_DRIVER &&...
Forum: Scripting Help 04/02/2018, 10:05 AM
Replies: 10
Views: 808
Posted By JaKe Elite
Re: SQLite: Database is locked

Still experiencing the same exact problem, Can someone at least tell me what is causing this problem?
Forum: Scripting Help 28/01/2018, 11:19 AM
Replies: 10
Views: 669
Posted By JaKe Elite
Forum: Scripting Help 28/01/2018, 10:51 AM
Replies: 10
Views: 808
Posted By JaKe Elite
SQLite: Database is locked

What causes this error?


[10:37:17] [Warning] db_query: Query failed: database is locked
[10:37:17] [Error] db_free_result(): invalid result handle 0
[10:37:17] [Error] db_free_result():...
Forum: Scripting Help 27/01/2018, 06:49 AM
Replies: 10
Views: 669
Posted By JaKe Elite
Forum: Scripting Help 26/01/2018, 11:34 PM
Replies: 10
Views: 669
Posted By JaKe Elite
Re: db_get_field_assoc

2 years later.
I am using @Konstantinos method and it's giving me errors


[00:14:47] [Error] db_query: invalid database handle 0
[00:14:47] [Error] db_num_rows(): invalid result handle 0...
Forum: Scripting Help 25/01/2018, 02:01 PM
Replies: 10
Views: 409
Posted By JaKe Elite
Re: SQL Error

The error appears to come from another table, I have commented out the code for creating the player vehicle's table, I guess I will solve this out myself. Thanks for your time guys.
Forum: Scripting Help 25/01/2018, 01:36 PM
Replies: 10
Views: 409
Posted By JaKe Elite
Re: SQL Error

I have tried re-organizing the table itself. I separated the weapon/trunk contents & the vehicle modification content, I don't see what else is need to be separated from the main table (and it's...
Forum: Scripting Help 25/01/2018, 01:29 PM
Replies: 10
Views: 409
Posted By JaKe Elite
Re: SQL Error

[19:56:41] [Warning] db_query: Query failed: near "0": syntax error
[19:56:41] [Error] db_free_result(): invalid result handle 0
[19:56:41] CREATE TABLE IF NOT EXISTS `char_vehicles`
[19:56:41]...
Forum: Scripting Help 25/01/2018, 01:24 PM
Replies: 10
Views: 409
Posted By JaKe Elite
Re: SQL Error

Same error, tried it with strcat
Forum: Scripting Help 25/01/2018, 12:20 PM
Replies: 10
Views: 409
Posted By JaKe Elite
SQL Error

// Character's Vehicles
format(sz_Query, sizeof(sz_Query), "CREATE TABLE IF NOT EXISTS `char_vehicles` ");
format(sz_Query, sizeof(sz_Query), "%s(", sz_Query);
for(new i; i < MAX_PLAYERVEHICLES;...
Forum: Everything and Nothing 23/01/2018, 01:08 PM
Replies: 116
Views: 8,710
Posted By JaKe Elite
Re: Is any of the old peeps around?

*coughs* Am I an oldie now?
Forum: SA-MP 0.3.DL 18/01/2018, 11:20 AM
Replies: 4
Views: 2,142
Posted By JaKe Elite
Re: 0.3.7 - DL question!

I don't know what the exact answer are you asking but it is already stated there that the Download Feature will be dropped for now making 0.3.8 as a branch of 0.3.7 called "0.3.7 DL".

0.3.7 DL is...
Forum: Everything and Nothing 17/01/2018, 08:48 PM
Replies: 9
Views: 519
Posted By JaKe Elite
Re: Vehicles names

Can you be more specific of what do you actually need the vehicle names for?
Forum: Scripting Help 13/01/2018, 10:20 PM
Replies: 3
Views: 187
Posted By JaKe Elite
Re: [HELP] Attached object removes itself

Well we can't help you up if you don't provide a code?
Forum: Scripting Help 13/01/2018, 10:17 PM
Replies: 2
Views: 246
Posted By JaKe Elite
Re: SAMP save all players on restart XYZ bug

Why are you saving a position as integer? It is suppose to be saved as float.
Showing results 1 to 25 of 500

 

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