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Forum: Scripting Help 14/03/2017, 08:02 AM
Replies: 1
Views: 278
Posted By Reboma
#undef with arguments? Is it possible?

Hello guys!

I have a definition:
#define PFX:%1(%2) BNS_%1(%2)

I want to use it in multiple include (in my systems), so i have to #undef it.

But... the problem is i can't undef it.

I...
Forum: Filterscripts 11/03/2017, 01:26 PM
Replies: 75
Views: 34,839
Posted By Reboma
Re: Ultimate Creator - object, vehicle, actor editor (and more)

Thanks!

Another idea:
- Can you add an option to the settings to show the possible keyboard shortcuts in a textdraw? (Because alt+tabbing is crash my game sometimes)
- Can you add an option to...
Forum: Filterscripts 10/03/2017, 06:49 PM
Replies: 75
Views: 34,839
Posted By Reboma
Re: Ultimate Creator - object, vehicle, actor editor (and more)

Can you add please Streamer support?
To create objects via Streamer instead of default SAMP objects.
And an ability to switch it with a #define

Anyways it's a great script!
Forum: Plugin Development 16/02/2014, 03:25 PM
Replies: 5,545
[Plugin] Streamer Plugin
Views: 3,111,477
Posted By Reboma
Re: Streamer Plugin

native Streamer_DestroyAllItems(type, serverwide = 1);
native Streamer_CountItems(type, serverwide = 1);

Is it possible to add a feature to count and destroy all types of dynamic things?
It...
Forum: Tools and Files 14/02/2014, 02:15 PM
Replies: 264
Views: 100,230
Posted By Reboma
Forum: Bug Reports 13/02/2014, 09:38 PM
Replies: 7
Views: 3,175
Posted By Reboma
Re: amx_Allot() returns success when it shouldn't

Oh, so that was the reason why my server crashed sometimes with the crashdetect natives...
I think we have to wait a year again for the next SA:MP release :/
Forum: Scripting Help 11/02/2014, 04:13 PM
Replies: 3
Views: 844
Posted By Reboma
Re: [Question] About 0.4

Not now of course, i just asking that when they will start making the new version, because now we have to wait a year between SAMP releases with a few good features.
Forum: Scripting Help 11/02/2014, 04:11 PM
Replies: 3
Views: 844
Posted By Reboma
[Question] About 0.4

Hello,

When it will arrive?
We have to wait a year for it?
Forum: Plugin Development 06/02/2014, 03:47 PM
Replies: 5,545
[Plugin] Streamer Plugin
Views: 3,111,477
Posted By Reboma
Re: Streamer Plugin

Is it possible to make an OnDynamicObjectStreamIn and OnDynamicObjectStreamOut?
With script or somehow?
Forum: Scripting Help 06/02/2014, 08:36 AM
Replies: 11
Views: 2,331
Posted By Reboma
Re: TogglePlayerControllable

It is a good idea.
Or at least OnPlayerTake/GiveDamage should detect the frozen players too.
Forum: Scripting Help 05/02/2014, 09:49 PM
Replies: 20
Views: 3,086
Posted By Reboma
Re: Vehicle death issue

That function would be nice!
We never destroy vehicles on RP server (they have to fix them before use it again) so i hope they add this.
Forum: Scripting Help 05/02/2014, 06:23 PM
Replies: 4
Views: 1,414
Posted By Reboma
Re: [Bug]Can't kill player while dialog is opened (RC4)

We tested this (on a 70+ players server), and it works fine.. (we get the damage)
Forum: Scripting Help 05/02/2014, 10:42 AM
Replies: 2
Views: 770
Posted By Reboma
3DText LOS and server objects

Hello,

I saw that you added LOS Test with nametags, but some servers use scripted nametags, and this still visible over server objects.

So my request is can you add LOS testing to 3dtext too ?
Forum: Plugin Development 05/02/2014, 07:09 AM
Replies: 192
[Plugin] JIT compiler
Views: 65,553
Posted By Reboma
Re: JIT compiler v1.2.5

Is this work with crashdetect?
Forum: Scripting Help 04/02/2014, 10:03 AM
Replies: 1
Views: 719
Posted By Reboma
Weird error: invalid symbol name and invalid function or declaration

Hello,

I trying to write a simple variable to store the config values, but i get two errors:
- error 020: invalid symbol name ""
- error 010: invalid function or declaration

#define...
Forum: Plugin Development 01/02/2014, 02:16 PM
Replies: 5,545
[Plugin] Streamer Plugin
Views: 3,111,477
Posted By Reboma
Re: Streamer Plugin

Just a question, i saw that Incognito hooked the OnPlayerWeaponShot method.
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if (hittype ==...
Forum: Scripting Help 01/02/2014, 01:24 PM
Replies: 1,102
Views: 781,108
Posted By Reboma
Re: SA-MP 0.3z RC4

I hope Kalcor release it ASAP :D
Forum: Scripting Help 01/02/2014, 10:47 AM
Replies: 5
Views: 1,155
Posted By Reboma
[Question] bodypart and modded skins

Hello,

My question is that the OnPlayer(Take/Give)Damage callbacks detect the correct bodypart if the player or the attacker have modded the target skin?
E.g if the modded skin taller or smaller...
Forum: Scripting Help 30/01/2014, 08:56 PM
Replies: 13
Views: 1,720
Posted By Reboma
Re: another thing to be fixed

You can use OnPlayerTakeDamage or/and OnPlayerWeaponShot to save the last time you hit the player and if this time greater than x seconds (e.g 5) then dismiss the kill and don't give penalty for the...
Forum: Includes 30/01/2014, 02:57 PM
Replies: 37
Views: 22,208
Posted By Reboma
Re: formatnumber.inc - Human-readable numbers ( 10000000 -> 10 000 000 )

I fixed a small bug: when i format -100000 it will return: -,100,000

The fix:
Replace this line in formatnumber.inc
if ( ++s_iSepPos == 3 )
With this:
if ( ++s_iSepPos == 3 &&...
Forum: Plugin Development 28/01/2014, 02:00 PM
Replies: 5,545
[Plugin] Streamer Plugin
Views: 3,111,477
Posted By Reboma
Re: Streamer Plugin

The plugin is already updated for 0.3z
https://github.com/samp-incognito/samp-streamer-plugin/releases

Incognito: you should add the github link to the first post :D
Forum: Scripting Help 26/01/2014, 05:34 PM
Replies: 4
Views: 878
Posted By Reboma
Re: Short question

I think he ask about OnPlayerTakeDamage/OnPlayerGiveDamage.
Forum: Scripting Help 19/01/2014, 08:12 AM
Replies: 10
Views: 2,041
Posted By Reboma
Re: Backwards compatibility

I think the SAMP team want the server owners/clients to update to the latest version of SAMP.
That is why Kalcor said that he will release a new SAMP version instead of a small update/patch.
The...
Forum: Scripting Help 18/01/2014, 08:09 PM
Replies: 4
Views: 1,849
Posted By Reboma
Re: GetVehicleModelInfo + OnPlayerWeaponShoot

Using a variable faster than call a function multiple times for the same result ;)
Forum: Scripting Help 18/01/2014, 07:34 PM
Replies: 4
Views: 1,849
Posted By Reboma
Re: GetVehicleModelInfo + OnPlayerWeaponShoot

You have to pass the model as first parameter, not the vehicle ID:

Parameters: (http://wiki.sa-mp.com/wiki/GetVehicleModelInfo)
(vehiclemodel, infotype, Float:X, Float:Y, Float:Z)
public...
Showing results 1 to 25 of 70

 

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