SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 341
Search took 0.01 seconds.
Search: Posts Made By: [FSaF]Jarno
Forum: General 08/05/2020, 07:07 PM
Replies: 9
Views: 846
Posted By [FSaF]Jarno
Re: Which version are you playing?

I find the question on the poll conflicting, as it asks both for my preferred version and the version I am using most. What if I use 0.3.7 but would love to use DL if only it had universal support?
Forum: Client Support 25/05/2019, 06:48 PM
Replies: 10
Views: 2,220
Posted By [FSaF]Jarno
Re: ENB Series on Linux (wine/playonlinux)

I tried some time ago but never got it working. If you force the DLLs in wine settings you can probably "get closer to loading it" but for me that meant instead of not loading ENB my SA:MP client...
Forum: Scripting Help 07/02/2019, 05:39 PM
Replies: 6
Views: 327
Posted By [FSaF]Jarno
Re: Timers bug

^ What he said.
Without knowing your code it's difficult to differentiate between a code error and an actual SA:MP fault. Are you sure you loaded the plugin?
Forum: Plugin Development 07/02/2019, 09:52 AM
Replies: 28
Views: 13,415
Posted By [FSaF]Jarno
Re: Hash Plugin [PBKDF2, CSPRNG, SHA, Whirlpool, RIPEMD, Checksums and more]

Hi, just one question:
I am interested in the checksums portion of this plugin, but what files do the checksum natives access and what is the working directory for them?

In other words, what is...
Forum: Client Support 07/02/2019, 09:45 AM
Replies: 11
Views: 1,180
Posted By [FSaF]Jarno
Re: Help! Samp freezes,blue screen of death appears

Use the "Edit" button on your post to add to it later, i believe double (quadruple) posting is not allowed on this forum.

Anyway, I looked at the video and for the interested, here is the BSOD...
Forum: Scripting Help 04/02/2019, 12:21 PM
Replies: 6
Views: 327
Posted By [FSaF]Jarno
Re: Timers bug

I believe he meant the plugin, as his post clearly stated "plugin"
Try the plugin and update with results perhaps?
Forum: General 06/03/2017, 07:09 AM
Replies: 699
Views: 66,015
Posted By [FSaF]Jarno
Re: How many years are you around samp?

Started at 0.3a back in 2009, started scripying on 0.3c in 2011. Many many years :D
Forum: Scripting Help 15/12/2016, 12:33 PM
Replies: 4
Views: 1,009
Posted By [FSaF]Jarno
Re: removing hydra flares

A rifle CAN be scripted onto a vehicle, it isn't an easy task tho. The rifle model and the gunflare model exist in SA:MP, it's all about scripting the actual bullets (Possible with vectors and...
Forum: Bug Reports 05/10/2015, 01:37 PM
Replies: 4
Views: 1,203
Posted By [FSaF]Jarno
Re: Pawno giving error on "ignored" code.

The PAWN editor is limited to a certain amount of characters per line (I guess it was something like 512). Just add a return.
Forum: Filterscripts 10/07/2015, 11:51 PM
Replies: 109
Views: 28,348
Posted By [FSaF]Jarno
Re: 0.3.7 Tube Connector 1.10 (Matite tubes)

This is a great tool, i am definitely going to use it once i have the time to set it up.
Also, i think it might be worth noting, that according to this thread...
Forum: Scripting Help 08/06/2015, 08:46 AM
Replies: 2
Views: 1,248
Posted By [FSaF]Jarno
Re: How to sort an array in alphabetical order?

Bumping a 2-year old topic, I know.
The above mentioned include doesn't work for me anymore. It crashes the pawn compiler when it's used. Is there an alternate way of doing this?
Forum: Everything and Nothing 22/02/2015, 10:23 AM
Replies: 210
Views: 14,401
Posted By [FSaF]Jarno
Re: Best game that you ever played!

Hidden & Dangerous 2 <33333
Forum: Filterscripts 11/01/2015, 08:16 AM
Replies: 8
Views: 3,629
Posted By [FSaF]Jarno
Re: Missile Hunter Limit Ammo with Reload Time !

I realise this is supposed to prevent players spamming hydra/hunter missiles, but you lose all control from the vehicle when you reload. TogglePlayerControllable 0 makes the game ignore any controls,...
Forum: Filterscripts 16/12/2014, 07:47 PM
Replies: 27
Views: 18,332
Posted By [FSaF]Jarno
Re: RatEdit - In-game object editor! [0.3d]

There has been a problem with the folder hierarchy, it should be like this:
Forum: Filterscripts 11/12/2014, 09:01 PM
Replies: 27
Views: 18,332
Posted By [FSaF]Jarno
Re: RatEdit - In-game object editor! [0.3d]

Solidfiles isn't working for me, so i can't check, but i do remember including the necessary files in the file.
Forum: Filterscripts 11/12/2014, 07:30 AM
Replies: 27
Views: 18,332
Posted By [FSaF]Jarno
Re: RatEdit - In-game object editor! [0.3d]

You have to extract the "RatEdit" folder to your scriptfiles or it WILL crash the server.
Forum: Server Support 10/12/2014, 12:55 PM
Replies: 6
Views: 809
Posted By [FSaF]Jarno
Re: YSI- problem

You have multiple problems that are apparent from the log:
- Your file is outdated. You have to update the .inc file as well as recompile your script when you update the .so!
- Your...
Forum: Scripting Help 27/11/2014, 06:00 AM
Replies: 31
Views: 2,185
Posted By [FSaF]Jarno
Re: /admins isn't working right

CMD:admins(playerid, params[])
new string[128];
new string2[256];
new name[MAX_PLAYER_NAME];
foreach(Player, i)
GetPlayerName(i, name, sizeof(name));

Forum: Everything and Nothing 26/11/2014, 01:10 PM
Replies: 117
Views: 11,077
Posted By [FSaF]Jarno
Re: Post your Speccy

Can't bother to download a program just to see my specs.
CPU: AMD FX-8350 OC'd @ 4.39GHz
CPU Cooler: Noctua NH-D15
GPU: PowerColor AMD Radeon R9 280X (Planning to add another one)
MB: ASUS M5A97...
Forum: Everything and Nothing 13/11/2014, 05:40 AM
Replies: 15
Views: 2,987
Posted By [FSaF]Jarno
Re: Respuesta: Developers of SA:MP, do you use lagcomp, and why?

I'd rather prefer having an anti-cheat on my server that knows whether or not a player is aimbotting. It's easy to detect.
Forum: Scripting Help 24/05/2014, 06:00 AM
Replies: 6
Views: 635
Posted By [FSaF]Jarno
Re: I NEED IDS (+rep)

He already gave them!
Forum: General 24/04/2014, 05:09 AM
Replies: 2,989
Views: 566,179
Posted By [FSaF]Jarno
Re: Suggestions for future SA:MP updates

Already possible... in a foreach loop.
Forum: Scripting Help 19/04/2014, 09:14 AM
Replies: 1
Views: 311
Posted By [FSaF]Jarno
Re: Just a question regarding clickable TextDraws :)

From my experience it seems like the problems have been fixed. My clickable in-game UI has been working nicely.
Forum: Maps 30/03/2014, 07:36 AM
Replies: 8
Views: 4,409
Posted By [FSaF]Jarno
Re: LS Mechanic garage

Anti-camerashake enabled in the video...
also, the link goes to
Forum: Client Support 11/03/2014, 06:55 PM
Replies: 8
Views: 2,766
Posted By [FSaF]Jarno
Re: playing samp

San andreas does not work with 1.01, it works with 1.0 ONLY.

You shall read next time :3
Showing results 1 to 25 of 341


All times are GMT. The time now is 11:08 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.