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Forum: Scripting Help 19/08/2013, 06:40 PM
Replies: 3
Views: 539
Posted By jordy.kiesebrink
Re: HELP with converting keys into a string

No problem, That's what I tryed to announce ;D
Forum: Scripting Help 19/08/2013, 06:34 PM
Replies: 3
Views: 539
Posted By jordy.kiesebrink
Re: HELP with converting keys into a string

why not things like "PED_FIREWEAPON" then it will automaticly say the key binded to it
Forum: Scripting Help 19/08/2013, 06:26 PM
Replies: 12
Views: 862
Posted By jordy.kiesebrink
Re: How to make when a player is at my cordinates, to show him a messege at center of the screen?

if(IsPlayerInRangeOfPoint(playerid, 7.0, 2505.5984, -1694.5410, 13.5581)) {
GameTextForPlayer(playerid, 0xFFFFFFFF, "You can repair your car here",5000,3);
}//format the time and style sorry...
Forum: Scripting Help 19/08/2013, 06:19 PM
Replies: 2
Views: 476
Posted By jordy.kiesebrink
Re: Tag doesn't change, but override.

If you update this label every time the player spawns then simply delete the label before you create a new one.
It wil override indeed when you don't so..


DeletePlayer3DTextLabel(playerid,...
Forum: Scripting Help 19/08/2013, 05:44 PM
Replies: 12
Views: 862
Posted By jordy.kiesebrink
Re: How to make when a player is at my cordinates, to show him a messege at center of the screen?

if(IsPlayerInRangeOfPoint(playerid, 7.0, 2505.5984, -1694.5410, 13.5581)) {
GameTextForPlayer(playerid, 0xFFFFFFFF, "You can repair your car here");
}
Forum: Scripting Help 06/06/2013, 12:18 PM
Replies: 1
Views: 351
Posted By jordy.kiesebrink
Re: What id of object is ? please help

ID: 3877
//sf_rooflite

:)
Forum: Scripting Help 06/06/2013, 12:04 PM
Replies: 5
Views: 456
Posted By jordy.kiesebrink
Re: Different spawns

No problem :)
Forum: Scripting Help 06/06/2013, 11:49 AM
Replies: 5
Views: 456
Posted By jordy.kiesebrink
Re: Different spawns

create an array with spawn locations in it. (OnPlayerSpawn)

new Float:RandSpawn[][4] = {//x, y, z, angle
{0.0, 0.0, 0.0, 0.0},
{0.0, 0.0, 0.0, 0.0},
{0.0, 0.0, 0.0, 0.0},
{0.0, 0.0, 0.0,...
Forum: Scripting Help 06/06/2013, 11:42 AM
Replies: 8
Views: 441
Posted By jordy.kiesebrink
Re: Change !

depends on what you want what to use, you can use a boolean that will return a true or a false (zero or one) or you use variables with a value and then you can change the variable and check with a if...
Forum: Everything and Nothing 30/05/2013, 08:12 PM
Replies: 26
Views: 1,863
Posted By jordy.kiesebrink
Re: ****** Glass, will you like one?

Hahah that should be epic! But the ****** glass will come for sure :P
Forum: Everything and Nothing 30/05/2013, 08:09 PM
Replies: 26
Views: 1,863
Posted By jordy.kiesebrink
Re: ****** Glass, will you like one?

actually the one april joke of ****** was "****** nose" :P

watch the epic clip here (http://www.youtube.com/watch?feature=player_embedded&v=VFbYadm_mrw)
Forum: Everything and Nothing 29/05/2013, 07:56 PM
Replies: 27
Views: 1,314
Posted By jordy.kiesebrink
Re: Can you help me out?

Dude what is not clear on "this is not a downloadable or buyable template?" This website is made from skretch by a developer as it should be. NOT downloading templates or stealing source codes (what...
Forum: Server Support 29/05/2013, 07:46 PM
Replies: 11
Views: 1,740
Posted By jordy.kiesebrink
Re: CentOS - Server won't start

you are running a 64 bit machine?
Forum: Scripting Help 28/05/2013, 05:26 PM
Replies: 4
Views: 422
Posted By jordy.kiesebrink
Re: Is possible?

they are illegal I geuss. I dont think its smart to share you links with such programms here. you should find that out yourself. but your question is answered I guess NPC's dont take playerslots
Forum: Scripting Help 28/05/2013, 04:55 PM
Replies: 4
Views: 422
Posted By jordy.kiesebrink
Re: Is possible?

npc's wont take player slots they will have id slots. If you spawn 10 npc in your gamemode the first 10 id slots will be token by them. so the first player 1/50 will get id 11 but playerslot 1 of 50....
Forum: Scripting Help 28/05/2013, 04:22 PM
Replies: 2
Views: 655
Posted By jordy.kiesebrink
Re: How do i convert colors

actually FF is the transperecy value when you want a lower alpha you should edit that


0xRRGGBBAA.
RR is the red part of the color, GG the green and BB the blue. AA is the alpha value


and...
Forum: Scripting Help 28/05/2013, 04:18 PM
Replies: 4
Views: 552
Posted By jordy.kiesebrink
Re: Problem In FileScript!!.

If you have this included you maybe opened an other pawno from an older server version for example accidently.

This can happend becouse your operation system is opening .pwn files by default with...
Forum: Scripting Help 28/05/2013, 04:12 PM
Replies: 4
Views: 505
Posted By jordy.kiesebrink
Re: Diffrent Filterscripts

Include the plugin to use this in your filterscript

#include <ladmin>


then you can enable it for all vips

command(flash, playerid, params[]) {
if(IsPlayerVipMember(playerid)) {
new...
Forum: Scripting Help 28/05/2013, 04:02 PM
Replies: 5
Views: 787
Posted By jordy.kiesebrink
Re: Problem in CMD unmute

good keep those logic operators in mind to don't confuse them again (logic operator example: && || ==)
Forum: Scripting Help 28/05/2013, 03:53 PM
Replies: 5
Views: 787
Posted By jordy.kiesebrink
Re: Problem in CMD unmute

The difference between

PlayerInfo[targetid][pMuted] = 1


and


PlayerInfo[targetid][pMuted] == 1
Forum: Scripting Help 26/05/2013, 07:48 PM
Replies: 5
Views: 779
Posted By jordy.kiesebrink
Re: Join and Leave Messages [My First make]

therefor I said a short tuturial. and indeed its not really finshed to call it a tut.
post it in the right section and optimalise your tut by explaining why you did something.
and how you reached...
Forum: Scripting Help 26/05/2013, 07:35 PM
Replies: 5
Views: 779
Posted By jordy.kiesebrink
Re: Join and Leave Messages [My First make]

Why you posted this in the scriping help?, you are not really making a question and asking for scripting help!

This is more like a short tutorial.. you should post this here:...
Forum: Scripting Help 26/05/2013, 04:33 PM
Replies: 1
Views: 446
Posted By jordy.kiesebrink
Re: Global variable?! Help [NEWBIE +REP]

use booleans, they can contain a true or a false variable and they are for everyone expect when you couple a id on it. then you can call them for a separate player
Forum: Scripting Help 26/05/2013, 02:25 PM
Replies: 1
Views: 598
Posted By jordy.kiesebrink
Re: Help with DMV system.

What about: Checking if someone already has a license, with setting something in your userdata to 0 by default and when it returns 0 when a player enters a vehicle, the player does not have a...
Forum: Scripting Help 26/05/2013, 02:17 PM
Replies: 8
Views: 609
Posted By jordy.kiesebrink
Showing results 1 to 25 of 103

 

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