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Search: Posts Made By: Dex007HLH
Forum: Scripting Help 16/06/2020, 11:46 AM
Replies: 1
Views: 64
Posted By Dex007HLH
Re: in-game setobjectmaterialtext

im case smebody else is looking i found what i was looking for.
it's called TEXTURE STUDIO
<3
Forum: Scripting Help 16/06/2020, 10:06 AM
Replies: 1
Views: 64
Posted By Dex007HLH
in-game setobjectmaterialtext

I've been searchig for an ingame editor for a while.
most of links are dead so i havent been lucky enough.
i'd appreciate if somebody knew a good one still available
Forum: Scripting Help 22/02/2015, 12:45 AM
Replies: 1
Views: 284
Posted By Dex007HLH
Re: See-through TD boxes

Thank you ******!
Forum: Scripting Help 22/02/2015, 12:34 AM
Replies: 1
Views: 284
Posted By Dex007HLH
See-through TD boxes

So yeah, I've been using boxes for my textdraws, but I don't know how to make it more or less "translucid"
what option determinates that? I apologize for my ignorance.
Forum: General 19/02/2015, 08:38 PM
Replies: 8
Views: 1,127
Posted By Dex007HLH
Re: Roleplay Mappings, Modern - Realistic?

I think that roleplay servers should focuss on interiors more than exterior (when it comes to mapping)
for example, it could be an island, but with a nice script, it could become something awesome,...
Forum: Scripting Help 19/02/2015, 04:45 PM
Replies: 6
Views: 661
Posted By Dex007HLH
Re: Timer is not working

I'll see what happens.
As far as I know, it shouldn't be a problem.

That was the problem, I think I'll just mix some timers and look for more intelligent ways to use them.
Thank you good sir.
Forum: Scripting Help 19/02/2015, 06:23 AM
Replies: 6
Views: 661
Posted By Dex007HLH
Re: Timer is not working

I'm trying to learn.
Would you explain me what's so wrong with that?
this gamemode is not supposed to last more than 15 minutes, but I'm trying to do this with 10 seconds. Anyways is not working.
Forum: Scripting Help 19/02/2015, 06:00 AM
Replies: 6
Views: 661
Posted By Dex007HLH
Timer is not working

So yeah.

OnGameModeInit
// Timers
SetTimer("KillUpdate", 1000, true); //this one doesn't give me problems
SetTimer("OnServerUpdate", 1, true); //this one either
SetTimer("GMX",...
Forum: Scripting Help 18/02/2015, 07:12 PM
Replies: 0
Views: 330
Posted By Dex007HLH
Deleted

Deleted.
I already figured out this.
Forum: Maps 18/02/2015, 06:52 PM
Replies: 6
Views: 3,359
Posted By Dex007HLH
Forum: Filterscripts 20/02/2013, 11:16 PM
Replies: 21
Views: 24,023
Posted By Dex007HLH
Forum: Scripting Help 20/02/2013, 10:32 PM
Replies: 1
Views: 372
Posted By Dex007HLH
Respuesta: Players in map

http://wiki.sa-mp.com/wiki/ShowPlayerMarkers :)
Forum: Scripting Help 20/02/2013, 10:19 PM
Replies: 2
Views: 831
Posted By Dex007HLH
Respuesta: Name Tag Ranges

Oh right!
Thank you PAL!
Forum: Scripting Help 20/02/2013, 09:47 PM
Replies: 2
Views: 831
Posted By Dex007HLH
Name Tag Ranges

I've seen in some RP servers that you can't see the name-tag of a person if you're too far from them and in some DM the name-tags can be seen from really far.


The question is: How?
Forum: Maps 19/02/2013, 12:44 AM
Replies: 31
Views: 5,243
Posted By Dex007HLH
Forum: Filterscripts 19/02/2013, 12:33 AM
Replies: 38
[FilterScript] Driveable Wheelchair
Views: 9,810
Posted By Dex007HLH
Respuesta: Driveable Wheelchair

I would like to see a video
Forum: Scripting Help 17/02/2013, 05:34 PM
Replies: 4
Views: 721
Posted By Dex007HLH
Respuesta: Cars spawn under the map

Well maybe you should adjust the respawn time
http://wiki.sa-mp.com/wiki/AddStaticVehicleEx
Forum: Scripting Help 17/02/2013, 05:28 PM
Replies: 4
Views: 531
Posted By Dex007HLH
Respuesta: Textdraw help

Now you have to show it ;)
Put this:

public OnPlayerConnect(playerid)
{
//This is used to show the player the textdraw when they connect.
TextDrawShowForPlayer(playerid,Welcome);
}
Forum: Scripting Help 17/02/2013, 04:29 PM
Replies: 6
Views: 602
Posted By Dex007HLH
Respuesta: Timer is not killing checkpoint

It worked, thank you!
Can you explain me what is a loop and what it does?
Forum: Scripting Help 17/02/2013, 04:18 PM
Replies: 6
Views: 602
Posted By Dex007HLH
Respuesta: Timer is not killing checkpoint

But with SetTimerEx it will only set a timer for the guy who planted the bomb, and that's not what I want!
Isn't SetTimer a global thing?
Forum: Scripting Help 17/02/2013, 04:08 PM
Replies: 6
Views: 602
Posted By Dex007HLH
Forum: Everything and Nothing 17/02/2013, 05:39 AM
Replies: 7
Views: 845
Posted By Dex007HLH
Respuesta: Coding Scammers

This is a very nice idea, and it doesn't matter if they do "multi accounts", nobody will trust a guy who registrated 2 days ago and who's got 2 forum msgs
Forum: Scripting Help 17/02/2013, 03:08 AM
Replies: 6
Views: 602
Posted By Dex007HLH
Timer is not killing checkpoint

Well... it kills the checkpoint only for id 0 :/ not for the rest of the players
public OnPlayerEnterCheckpoint(playerid)
{

if(gTeam[playerid] == TEAM_RED) {
bomb = SetTimer("bomb2",...
Forum: Scripting Help 16/02/2013, 08:55 PM
Replies: 1
Views: 739
Posted By Dex007HLH
Respuesta: Attach object to PD Maverick

Use this
http://www.youtube.com/watch?v=qYptBPwi2-8
Forum: Scripting Help 16/02/2013, 06:22 AM
Replies: 12
Views: 1,580
Posted By Dex007HLH
Respuesta: Countdown TextDraw bugged.

problem solved, i had to do a lot of shit to fix it, but I finally did it!
ty guys
Showing results 1 to 25 of 101

 

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