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Forum: Filterscripts 26/02/2017, 09:23 PM
Replies: 4
Views: 2,586
Posted By Patrik356b
Re: BUNDLE TOPIC - Stuff by Patrik356b

I was hoping to see more here, but oh well...

*vanishes again*

Edit; Links updated due to change of usename on GitHub.
Forum: Filterscripts 31/08/2016, 01:31 PM
Replies: 147
[Tool/Web/Other] Filterscripts and includes
Views: 188,039
Posted By Patrik356b
Re: Filterscripts and includes

Bundle Topic: http://forum.sa-mp.com/showthread.php?p=3748821
Forum: Filterscripts 07/08/2016, 12:29 AM
Replies: 4
Views: 2,586
Posted By Patrik356b
BUNDLE TOPIC - Stuff by Patrik356b

I have since long lost the interest of sa-mp and have therefore released scripts that might benefit the community.

I'm no longer maintaining any of these scripts, development stopped 2 years ago...
Forum: Scripting Help 20/05/2015, 07:34 AM
Replies: 7
Views: 1,878
Posted By Patrik356b
Re: PlayAudioStreamForPlayer not work in 0.3.7 ?

Nope.
Also:


So it should return -1 i think if this gets implemented.
Forum: Scripting Help 06/05/2015, 11:26 PM
Replies: 9
Views: 3,870
Posted By Patrik356b
Re: New SAMP Skins?

if there is no difference there is no need to include it.
Forum: Scripting Help 06/05/2015, 12:23 AM
Replies: 9
Views: 3,870
Posted By Patrik356b
Re: New SAMP Skins?

That is worse to read but performance is the same.
Forum: Includes 05/05/2015, 08:00 AM
Replies: 14
Views: 3,778
Posted By Patrik356b
Re: J4Rr3x's Vehicles Functions

Some would say "confusing".
Forum: Scripting Help 05/05/2015, 07:41 AM
Replies: 9
Views: 3,870
Posted By Patrik356b
Re: New SAMP Skins?

If you remove "return" the if statement should be like if(skinid < 0 || skinid > 311)
{
SendClientMessage(playerid, -1, "Don't go lower than 0, or higher than 311");
}
else
{
...
Forum: Scripting Help 02/05/2015, 11:28 AM
Replies: 4
Views: 2,336
Posted By Patrik356b
Re: Why can not actor walk?

If you are really desperate about this, you could set a walk/run animation and use SetActorPos with a repeating function. Though, this will look very choppy/laggy.
Forum: Scripting Help 01/05/2015, 12:57 AM
Replies: 1,021
Views: 142,487
Posted By Patrik356b
Re: Suggestions / Bug Fixes

something like ToggleVehicleMapMarker is what i was referring to
Forum: Scripting Help 29/04/2015, 10:53 PM
Replies: 1,021
Views: 142,487
Posted By Patrik356b
Re: Suggestions / Bug Fixes

Indeed, been wanting this since 0.2x.
Forum: Scripting Help 24/04/2015, 07:28 AM
Replies: 493
Views: 103,728
Posted By Patrik356b
Re: Object Suggestions

Well, you could cheat; create a colored object (without a collision model) and spin it around, repeatedly checking if anyone is near it :P
Forum: Scripting Help 12/04/2015, 10:11 AM
Replies: 1,021
Views: 142,487
Posted By Patrik356b
Re: Suggestions / Bug Fixes

It would be really nice if we could use all currently existing train/tram tracks but the problem is how the train tracks works (sa-mp only uses 2 which are static loops) hence it would take even more...
Forum: Scripting Help 12/04/2015, 10:04 AM
Replies: 493
Views: 103,728
Posted By Patrik356b
Re: Object Suggestions

I'd like to see a flat road object that fits in between modular road pieces with and without railing, the current transition is far from ideal. Also Y junction modular roads would be nice to have
Forum: Scripting Help 10/04/2015, 07:36 PM
Replies: 493
Views: 103,728
Posted By Patrik356b
Re: Object Suggestions

Wrong topic, oops.

OnT:





Yes, please.
Forum: Scripting Help 10/04/2015, 06:59 PM
Replies: 493
Views: 103,728
Posted By Patrik356b
Re: Object Suggestions

Circus tent?
Forum: Scripting Help 06/04/2015, 02:08 PM
Replies: 1,163
Views: 756,164
Posted By Patrik356b
Re: SA-MP 0.3.7 RC3

This would be great
Forum: Scripting Help 06/04/2015, 02:03 PM
Replies: 8
Views: 1,705
Posted By Patrik356b
Re: Pickup and label bug?

I think this is cause your code assumes GetPlayerPos but you were not onfoot, hence the offset. Otherwise i don't know
Forum: Scripting Help 03/04/2015, 04:16 PM
Replies: 22
Views: 2,783
Posted By Patrik356b
Re: Header Size, Stack - Pawn Compiler ERROR

This is a warning. If you have an error the compiler will tell you there is an error at line N and of what type


Very complex scripts can archive this warning too, despite being optimized....
Forum: Scripting Help 03/04/2015, 02:51 PM
Replies: 6
Views: 1,633
Posted By Patrik356b
Re: New Objects Texture Bug

The problem is that it's written in Delphi which isn't a well known programming language here...
Forum: Scripting Help 21/03/2015, 05:15 AM
Replies: 1,021
Views: 142,487
Posted By Patrik356b
Forum: Scripting Help 20/03/2015, 11:31 AM
Replies: 1,021
Views: 142,487
Posted By Patrik356b
Re: Suggestions / Bug Fixes

Dialogs do not have names, they have id's...

#define HidePlayerDialog(%1) ShowPlayerDialog(%1,-1,0,"","","","")

Now you can just add "HidePlayerDialog(playerid); " in your code and the current...
Forum: Scripting Help 20/03/2015, 07:55 AM
Replies: 1,021
Views: 142,487
Posted By Patrik356b
Re: TextDraw Hovering

No

Ugly: Yes
Should be removed?: No
Add a command to turn them off/on ?: Yes. Also make this one save in sa-mp.cfg
Forum: Scripting Help 20/03/2015, 07:50 AM
Replies: 3
Views: 1,317
Posted By Patrik356b
Forum: Includes 16/03/2015, 07:58 PM
Replies: 852
Views: 189,546
Posted By Patrik356b
Re: weapon-config.inc - Damage system with many features

Slice: http://forum.sa-mp.com/showpost.php?p=3401748&postcount=86 - This might be helpful.
Showing results 1 to 25 of 500

 

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