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Forum: Plugin Development 05/03/2013, 05:14 AM
Replies: 945
Views: 121,448
Posted By deb014
Respuesta: Re: [DP] Project Shoebill Milestone2 - SA-MP Java Development Kit - SNAPSHOT

I think is not neccesary since java has a default sql libary (java.sql).
Forum: Scripting Help 04/03/2013, 05:51 AM
Replies: 7
Views: 1,003
Posted By deb014
Respuesta: Re: Initializing matrices with given SQL data

And you're right... I could make an iteration trough indexes initializing the pre-declared items, letting some extra empty items in the matrix if I need to add something in-game.
Forum: Scripting Help 04/03/2013, 05:46 AM
Replies: 2
Views: 579
Posted By deb014
Respuesta: Request Script /levelup

Had you tried something? and check this post (http://forum.sa-mp.com/showthread.php?t=413556)
Forum: Scripting Help 04/03/2013, 05:42 AM
Replies: 7
Views: 860
Posted By deb014
Respuesta: Re: Stremer by Incognito Multy Create object bug

:eek: my fault.. hehe!! you're right!



If you create these objecs under Gamemode Start, why a command to create again these objects? (I had understood that)... remember that "If some items are...
Forum: Scripting Help 04/03/2013, 05:35 AM
Replies: 12
Views: 1,443
Posted By deb014
Respuesta: OnPlayerConnect(playerid)

playrname is not declare, additionaly, you must get player's name (http://wiki.sa-mp.com/wiki/GetPlayerName), and is better take a comparation (http://wiki.sa-mp.com/wiki/Strcmp) than finding a...
Forum: Scripting Help 04/03/2013, 05:16 AM
Replies: 7
Views: 1,003
Posted By deb014
Respuesta: Re: Initializing matrices with given SQL data

So, you think that is better to use big pre-sized arrays than use this plugin?
Forum: Plugin Development 04/03/2013, 04:58 AM
Replies: 945
Views: 121,448
Posted By deb014
Respuesta: [DP] Project Shoebill Milestone2 - SA-MP Java Development Kit - SNAPSHOT

Sorry... double post .-. My fault (or my connection's fault).
Forum: Plugin Development 04/03/2013, 04:50 AM
Replies: 945
Views: 121,448
Posted By deb014
Respuesta: [DP] Project Shoebill Milestone2 - SA-MP Java Development Kit - SNAPSHOT

I just found this topic (something like the last comment)

Is there any possibility to add a repository to eclipse?, better, can I work with this api on eclipse? (just my favourite IDE).

I...
Forum: Scripting Help 04/03/2013, 04:46 AM
Replies: 7
Views: 860
Posted By deb014
Forum: Scripting Help 04/03/2013, 03:57 AM
Replies: 7
Views: 860
Posted By deb014
Respuesta: Stremer by Incognito Multy Create object bug

mmm make sure you have the last verion for this plugin/include: link (http://forum.sa-mp.com/showthread.php?t=102865)

and use this native (i know the parameters you are missing are pre-defined by...
Forum: Scripting Help 04/03/2013, 03:52 AM
Replies: 7
Views: 1,003
Posted By deb014
Respuesta: Re: Initializing matrices with given SQL data

Yes, pawn has not dynamic arrays, and plugin creation could be a good idea. I am not so experienced in c++, but knowing another OOP languages I think I can learn this language deeply.

My idea is...
Forum: Scripting Help 04/03/2013, 02:58 AM
Replies: 7
Views: 1,003
Posted By deb014
Initializing matrices with given SQL data

Hi, since pawn does not have dynamic arrays or matrices I need a clue on how to do this (what title says), can you help me?

What I need to do is read something from a SQL database (actually I know...
Forum: Scripting Help 26/02/2013, 02:42 AM
Replies: 2
Views: 504
Posted By deb014
Respuesta: Re: OnPlayerDisconnect is not executing on my gamemode

seriously? that code will give me an error at compilation time, in addition, the problem is not the function, is the callback. but thanks.

Edit: solved, reason: outdated plugins.
Forum: Scripting Help 26/02/2013, 02:11 AM
Replies: 10
Views: 2,613
Posted By deb014
Respuesta: error 001: expected token: "-identifier-", but found "("

try this...


enum e_Bit1_Data {
e_bSpawned,
e_bIsDeath,
e_bInDM
// ...
};
Forum: Scripting Help 26/02/2013, 01:59 AM
Replies: 2
Views: 504
Posted By deb014
OnPlayerDisconnect is not executing on my gamemode

Hi, my problem is as the title says "OnPlayerDisconnect is not executing on my gamemode".

Basically if in this callback I have the following code


public OnPlayerDisconnect(playerid, reason)...
Forum: Scripting Help 25/02/2013, 07:58 PM
Replies: 11
Views: 1,231
Posted By deb014
Respuesta: Need help with my Vehicle System

It won't work, the function always will return the next number for the first existing vehicle file, for eg, if there is a Vehicle_1.ini the function will return 2 and the function will end execution....
Forum: Scripting Help 11/12/2012, 02:06 PM
Replies: 12
Views: 1,210
Posted By deb014
Respuesta: Re: Respuesta: Car problem.

lol, that's true, now I am feeling a lot of shame, however, that's the idea, and someone can copy that code and define the variable after defines and before main() and initialize at the car creation...
Forum: Scripting Help 11/12/2012, 01:56 PM
Replies: 1
Views: 1,539
Posted By deb014
Respuesta: Re: YSI groups, incompatible with YSI commands?

Yes, the problem has been solved!
Thanks a lot ******.
Forum: Scripting Help 11/12/2012, 07:01 AM
Replies: 12
Views: 1,210
Posted By deb014
Respuesta: Car problem.

try this...

/*
=~==~=~==~=~==~=~==~=~==~=~==~=~==~=~==~=~==~=~==~=~==~=~==~
=~==~=~==COPYRIGHT - 2012 - LYNET=~==~=~==~=~==~=~==~=~==~
*/

#include <a_samp>
#include <zcmd>
#include...
Forum: Scripting Help 11/12/2012, 04:56 AM
Replies: 1
Views: 1,539
Posted By deb014
Question YSI groups, incompatible with YSI commands?

Hi, I have noticed a few days ago that if defining y_groups and also defining y_commands in the same gm, all the commands created are disabled by default for all the users (YCMD only), even setting...
Forum: Scripting Help 10/12/2012, 03:19 AM
Replies: 2
Views: 538
Posted By deb014
Re: Automatically open gate when player is in range?

you maybe should use this...

http://wiki.sa-mp.com/wiki/IsPlayerInRangeOfPoint
http://wiki.sa-mp.com/wiki/SetTimerEx
http://wiki.sa-mp.com/wiki/MoveObject...
Forum: Scripting Help 09/12/2012, 11:23 PM
Replies: 2
Views: 582
Posted By deb014
Re: Y_Commands: all commands disabled for all players

of course...

public OnPlayerCommandReceived(playerid, cmdtext[])
{
if(!PlayerIsLoggedIn[playerid]){
SendClientMessage(playerid, -1, "Please log in!");
return -1;
}
return 1;
}
Forum: Scripting Help 09/12/2012, 07:50 PM
Replies: 1
Views: 589
Posted By deb014
Re: [HELP] Department radio error.

C:\Users\MIJN PC\Documents\GAMEMODESSSSSS\Impact Gaming\gamemodes\IGRP.pwn(6032) : error 029: invalid expression, assumed zero
C:\Users\MIJN PC\Documents\GAMEMODESSSSSS\Impact...
Forum: Scripting Help 09/12/2012, 07:44 PM
Replies: 2
Views: 582
Posted By deb014
Y_Commands: all commands disabled for all players

Hi, this is my problem: As the title says, I use YCMD. As is normal, I combine it with Y_groups for restrict commands, for example, only to admins, only to team X, only to team Y, etc. But when I run...
Forum: Scripting Help 09/12/2012, 07:09 PM
Replies: 6
Views: 613
Posted By deb014
Re: Minigame Problem

http://wiki.sa-mp.com/wiki/Areacheck



I think a simple boolean variable would be useful.



again http://wiki.sa-mp.com/wiki/Areacheck
Showing results 1 to 25 of 38

 

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