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Search: Posts Made By: ATomas
Forum: General 03/07/2019, 01:53 PM
Replies: 20
Views: 3,597
Posted By ATomas
Re: Why servers leave a 0.3.DL?

When 0.3.DL was released, I saw more servers there than I see today. (I didn't count how many servers were there at release).
Forum: General 02/07/2019, 01:17 PM
Replies: 20
Views: 3,597
Posted By ATomas
Why servers leave a 0.3.DL?

Hi,
servers on 0.3.DL rapidly decreased.
I want to ask, mainly the server owners who had the server at 0.3.DL and returned to 0.3.7. Why did they leave? Kalcor said he wanted to see 0.3.DL support...
Forum: General 27/06/2019, 05:22 PM
Replies: 15
Views: 3,025
Posted By ATomas
Re: Why is it not enough players on new RolePlay servers?

Simple. There's too much RolePlay servers
Forum: Bug Reports 12/05/2019, 09:53 PM
Replies: 6
Views: 4,071
Posted By ATomas
Re: Move Object and reconnect (0.3.DL?)

using MoveObject again when the player connects to the server have perfect synchronization.
Forum: Bug Reports 07/05/2019, 01:49 PM
Replies: 6
Views: 4,071
Posted By ATomas
Re: Move Object and reconnect (0.3.DL?)

To fix this problem, use MoveObject again when the player connects to the server. I think SA-MP could fix this bug in the next version.


It's a bad solution. When player connect to server the...
Forum: Bug Reports 23/04/2019, 09:01 PM
Replies: 6
Views: 4,071
Posted By ATomas
Move Object and reconnect (0.3.DL?)

Hello,
i found a bug. Create object. Move it (long way). Disconnect from server, connect to the same server and port to the object. And you see object in the actual pos but not moving. (testing on...
Forum: Server Support 15/04/2019, 11:08 AM
Replies: 85
Views: 54,080
Posted By ATomas
Re: Servers are getting attacked

OVH's AntiDDoS have very bug's. I have been communicating with support for 9 months to fix it. And up to 9 months to get a real result. But not perfect. I didn't want to wait another 9 months, so I...
Forum: General 12/04/2019, 12:56 PM
Replies: 10
Views: 1,544
Posted By ATomas
Re: Survey (0.3.DL, 0.3.7,...)

The poll is about how it should be and not about how it is now. Vote for what should be because it is so. It's stupid.
Forum: General 09/04/2019, 08:54 PM
Replies: 10
Views: 1,544
Posted By ATomas
Survey (0.3.DL, 0.3.7,...)

Hello,
I am interested, and I think a large part of the community is what they think. Kalcor tells us that the 0.3.DL server owner doesn't want to. Although, in my opinion, should be interested in...
Forum: Scripting Help 23/03/2019, 09:03 AM
Replies: 2
Views: 202
Posted By ATomas
NPC, Actor in vehicle

Hi,
is there any way to place an NPC or actor in the vehicle at the passenger seat? Thank you.
Forum: Scripting Help 18/11/2018, 03:31 PM
Replies: 3
Views: 246
Posted By ATomas
Re: Array index (proprocessor) ?

Well, I did not give the best example.
But thanks for the example of the cycle, use it in this form (subtract in the space for the condition) I did not think. But it makes sense and it's elegant. I...
Forum: Scripting Help 18/11/2018, 02:57 PM
Replies: 3
Views: 246
Posted By ATomas
Re: Array index (proprocessor) ?

Because I want the latest updates to be up and the older ones down


cmd:updates(playerid,params[])
{
new string[1024];
for(new i;i<LINES_OF_UPDATES;i++)
{...
Forum: Scripting Help 18/11/2018, 02:39 PM
Replies: 3
Views: 246
Posted By ATomas
Re: Array index (proprocessor) ?

I use it for lists that are often changing.
Such as a list of settings.
Or the list of updates on my server. I will add upgrades to the latest updates, but I want to access another line of update...
Forum: Scripting Help 18/11/2018, 01:42 PM
Replies: 3
Views: 246
Posted By ATomas
Array index (proprocessor) ?

Hello,
i need find index of array in compile time. Like this:


new ArrayString[][] = {
/*
some string lines
*/
{"some string"},
/* something like #define ARRAY_INDEX = */{"my...
Forum: Scripting Help 29/06/2018, 10:19 AM
Replies: 4
Views: 648
Posted By ATomas
Re: How to put NPC to passenger in a vehicle

Yes i know. 958 is ID of the vehicle as you can see in screenshot.
Forum: Scripting Help 28/06/2018, 11:06 AM
Replies: 4
Views: 648
Posted By ATomas
How to put NPC to passenger in a vehicle

Hello,
i try put NPC to passenger in a vehicle.


ConnectNPC("Text","nonscript");



public OnPlayerSpawn(playerid)
{
Forum: Server Support 02/05/2018, 06:47 PM
Replies: 7
Views: 1,380
Posted By ATomas
Re: Problem with load crashdetect

Yes i tried. Not help.
Forum: Server Support 02/05/2018, 10:58 AM
Replies: 7
Views: 1,380
Posted By ATomas
Re: Problem with load crashdetect

I did it and it still does not work.


apt-get install libstdc++6
Reading package lists... Done
Building dependency tree
Reading state information... Done
libstdc++6 is already the newest...
Forum: Server Support 01/05/2018, 11:23 PM
Replies: 7
Views: 1,380
Posted By ATomas
Problem with load crashdetect

Hello,
i have problem with load plugin crashdetect.
I use Debian 8


[02/05/2018 00:12:01]
[02/05/2018 00:12:01] Server Plugins
[02/05/2018 00:12:01] --------------
[02/05/2018 00:12:01] ...
Forum: Bug Reports 18/04/2018, 10:40 AM
Replies: 4
Views: 5,262
Posted By ATomas
Re: Move actors using animations

That's great. I hope again the actor will not be frozen.

Although x and y do not change, they can be estimated by helping animation time and the surrounding environment
Forum: Scripting Help 10/01/2018, 10:43 PM
Replies: 6
Views: 503
Posted By ATomas
Re: HELP !?

Only in 0.3.8 you have to edit original object and cut this door (gate) and create 2 new object (building and gate)
Forum: Scripting Help 29/11/2017, 08:00 PM
Replies: 2
Views: 341
Posted By ATomas
Re: error 001: expected token: "-string end-", but found "-identifier-"

" missing

#define COLOR_WHITE "{FFFFFF}"

format(string, sizeof(string), "[PD Database:] "COLOR_WHITE""%s", PlayerInfo[criminal][pActiveListings],string);
Forum: Scripting Help 29/11/2017, 12:49 AM
Replies: 13
Views: 797
Posted By ATomas
Re: How to move object

Use this:

https://wikimedia.org/api/rest_v1/media/math/render/svg/52a8e5459ac352ff7f53fc19d46e5be0f987f78e...
Forum: Tools and Files 16/11/2017, 12:42 AM
Replies: 1,469
Views: 1,249,593
Posted By ATomas
Re: SA:MP - Collision [BUG]

Its GTA SA bug. The colision is attached on another object
Forum: Filterscripts 01/11/2017, 03:50 PM
Replies: 55
[FilterScript] Anti-Proxy/VPN
Views: 31,203
Posted By ATomas
Re: Anti-Proxy/VPN

It would be good if you posted the proxycheck.php file and the required database. If someone wanted to upload the script to their server and not be dependent on another server.
Showing results 1 to 25 of 183

 

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