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Search: Posts Made By: Jay_
Forum: General 25/10/2019, 01:35 PM
Replies: 1,037
Views: 332,376
Posted By Jay_
Re: Is it still worth it?

If you're going to call it day, it would be nice to at least go out with some kind of bang. Stick a server online for a weekend, post it on the forum and get everyone to join and let's have one last...
Forum: General 25/10/2019, 01:16 PM
Replies: 1,037
Views: 332,376
Posted By Jay_
Re: Is it still worth it?

If cheaters and hackers are your main concern, what about making some kind of cloud based cheat detector tool, something similar to what aru made in 2007 with SAC, and open source that?
Forum: Everything and Nothing 25/08/2019, 09:25 AM
Replies: 15
Views: 2,387
Posted By Jay_
Re: This community got me into a university.

SA-MP also introduced me to coding too. Now I'm the lead developer of a dev team and doing pretty damn awesome in my career.
Forum: Plugin Development 26/05/2019, 04:39 PM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

Err wow. How have I only just found out about this.

Nice work. We need to give this library some further recognition.
Forum: Scripting Help 24/12/2018, 10:30 AM
Replies: 9
Views: 686
Posted By Jay_
Re: Why do people make SendClientMessageEx?

I think you've missed the point...
Forum: Screenshots and Videos 30/09/2018, 11:46 AM
Replies: 72
Views: 13,663
Posted By Jay_
Re: WTLS Updates

Another fine showcase. I've not dropped by your server for a year or so, but I think I'll pay it a visit!
Forum: General 26/12/2017, 02:42 PM
Replies: 5
Views: 2,014
Posted By Jay_
Re: 0.3.8?

Try looking a little harder...
Forum: Gamemode Scripts 24/07/2017, 11:19 AM
Replies: 12
Views: 7,116
Posted By Jay_
Re: [SampSharp (S#)] Bare | Barron | Grand Larceny | Rivershell

The very fact that you're asking this question really suggests that you should not be commenting on this thread.
Forum: Tutorials 19/07/2017, 01:08 PM
Replies: 11
Views: 7,946
Posted By Jay_
Re: Removing the OnPlayerRequestClass Spawn button

My point was to replace the spectating function with SpawnPlayer(), and not use both of them in parallel.
Forum: Tutorials 18/07/2017, 04:37 PM
Replies: 11
Views: 7,946
Posted By Jay_
Re: Removing the OnPlayerRequestClass Spawn button

Why are you using TogglePlayerSpectating? This isn't the purpose of this function. SpawnPlayer() would be more relevant here.
Forum: Scripting Help 03/06/2017, 02:57 PM
Replies: 6
Views: 514
Posted By Jay_
Forum: Everything and Nothing 31/05/2017, 03:38 PM
Replies: 338
Views: 44,715
Posted By Jay_
Re: Best SA:MP server you played?

- Las Venturas Playground
- Cod-RWW
- CrazyBobs CNR
- Hydra Blast
- Mini-Missions
Forum: Plugin Development 21/04/2017, 10:25 AM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

I'm considering putting together a proposal for a community project for a SA-MP server with a gamemode coded in C# using vNext of this library (which supports .Net Core). Following the most up to...
Forum: Plugin Development 18/04/2017, 11:52 AM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

You couldn't even begin to compare C# with PAWN.
Forum: Plugin Development 11/04/2017, 05:11 PM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

Nice, I'm looking forward to this. The hot swapping of gamemodes in particular would be very useful to me.

Let me know if you need a hand with the testing :)
Forum: Plugin Development 14/01/2017, 12:27 PM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

Fixed it. Turns out I had different versions of mono in the directory of my env which must've been causing some cross referencing problems. Thanks for the help :)

Also, nice to see a stable...
Forum: Plugin Development 10/01/2017, 09:01 PM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

Thanks both for the help. LifeIsGood it may be worth you popping that in the Tutorials section!

The plugin is now loading for me - using mono 4.6 indeed done the trick.

I'm still having issues...
Forum: Plugin Development 09/01/2017, 09:46 PM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

Same issue afraid. It's frustrating that the SA-MP server doesn't output more detailed error logs.

I'm wondering if it's a problem with mono, I seen your comment here:...
Forum: Plugin Development 09/01/2017, 08:31 PM
Replies: 439
Views: 103,666
Posted By Jay_
Re: SampSharp - Write gamemodes in .NET

Forgive me if I've missed this elsewhere.

Has anyone experienced any problems with the plugin failing to load? Are there any additional prerequisites other than the ones listed in the...
Forum: Scripting Help 29/12/2016, 12:56 PM
Replies: 15
Views: 4,592
Posted By Jay_
Re: Minigames Server

Creating a decent and powerful missions style gamemode in SA-MP with it's current setup is very, very difficult to do.

I attempted this in 2013 because I was angry at how the current Mini-Missions...
Forum: Includes 11/07/2016, 06:26 PM
Replies: 19
Views: 3,243
Posted By Jay_
Re: samp-observer.inc - Observe variables for changes

Nice work Slice as always, this is a game changer. This has given me an idea on how I can improve my debugging techniques!
Forum: Scripting Help 02/05/2016, 12:54 PM
Replies: 46
Views: 9,662
Posted By Jay_
Re: Tiny But Super Optimizations

Completely agree. This whole optimization thing is major overkill. I think it originated from ****** in that huge code optimazitions thread that was later proven redundant when it was benchmarked.
Forum: Everything and Nothing 13/01/2016, 03:53 PM
Replies: 16
Views: 2,311
Posted By Jay_
Re: Programing / Web design Language

I agree with this. I'd never touched any form of programming before having a play around with PAWN and running my own SA-MP server, later moving to become the lead developer in 2008 of what at the...
Forum: Scripting Help 28/11/2015, 03:34 PM
Replies: 14
Views: 1,791
Posted By Jay_
Re: I am wondering

Well you'd set them both to the same team ID in this instance using SetPlayerTeam - and use your own system for managing any other internal team related functionality.
Forum: Plugin Development 28/11/2015, 12:33 PM
Replies: 5,553
[Plugin] Streamer Plugin
Views: 3,325,101
Posted By Jay_
Re: Streamer Plugin

Incognito, there seems to be a bug with race checkpoints (and normal checkpoints too I'm guessing) which caused OnPlayerEnterDynamicRaceCp to not be called.

Steps to replicate:

- Player is...
Showing results 1 to 25 of 500

 

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