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Search: Posts Made By: ikkentim
Forum: Tools and Files 01/08/2018, 12:12 PM
Replies: 218
Views: 66,766
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Yea g00gle added the requirement of adding a g00gle api key since a few months ago, haven’t updated the site since, will add it when I have time.
Forum: Tools and Files 01/08/2018, 11:17 AM
Replies: 218
Views: 66,766
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Works fine for me, maybe your browser has cached some files wrong, try a refresh or a different browser (or look at the console)
Forum: Tools and Files 16/07/2018, 03:37 PM
Replies: 218
Views: 66,766
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Canít you generate them yourself?
Forum: Plugin Development 28/06/2018, 04:06 PM
Replies: 3
Views: 805
Posted By ikkentim
Re: Plugins using x64 libraries

That's precisely what I'm asking: "what SA-MP's objections are to supporting x64?" ;)


edit: I'm also looking into building the library in question for x86. The question in this thread is more...
Forum: Plugin Development 28/06/2018, 03:44 PM
Replies: 3
Views: 805
Posted By ikkentim
Plugins using x64 libraries

Hey there.

I'm working on my plugin and want to use a library which sadly does not support x86 on Linux. I was wondering what SA-MP's objections are to supporting x64. I know, PAWN will still be...
Forum: Everything and Nothing 24/06/2018, 09:33 AM
Replies: 27
Views: 2,346
Posted By ikkentim
Re: sign in with ******/********?

I don't use smilebook and will never log in to some random samp server with my bignumber account.
Forum: Scripting Help 15/06/2018, 09:34 PM
Replies: 8
Views: 340
Posted By ikkentim
Re: Help Pawno :(

Clearly, it's missing an include file, "progress2".
Forum: Plugin Development 26/04/2018, 05:44 PM
Replies: 35
[Plugin] PawnPlus
Views: 10,060
Posted By ikkentim
Re: PawnPlus

Nice implementation! Was expecting this to use a custom compiler, but it’s actually just a plug-in! Neat!
Forum: Plugin Development 25/04/2018, 08:02 PM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

It works with 0.3DL, but it doesn't have the functions added 0.3DL provides. It is however easily possible to add them, or even add them yourself. If you need any help hop onto our slack group :)
Forum: Plugin Development 29/11/2017, 08:17 PM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

You need to have streamer 2.8.2 installed: https://github.com/samp-incognito/samp-streamer-plugin/releases/tag/v2.8.2
Forum: Plugin Development 28/11/2017, 11:54 AM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Congratulations! You've found the weakest argument.

Overloads available. http://api.sampsharp.timpotze.nl/search.html?SearchText=PutInVehicle

Besides, if you ever find a missing native (you...
Forum: Plugin Development 28/11/2017, 10:15 AM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Please use a newer version of .NET Framework(4.6 or better). Select it in your project settings. I'd also like to advise you that .NET Core is much faster and more flexible(works on Linux) than .NET...
Forum: Plugin Development 28/11/2017, 08:29 AM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

The 0.8 prerelease should be quite stable by now, you can definitely use it for development and I'm thinking I'll release a full release of 0.8 soon, unless new issues pop up.

Updating from 0.7 to...
Forum: SA-MP 0.3.DL 27/11/2017, 09:31 PM
Replies: 889
Views: 495,315
Posted By ikkentim
Re: SA-MP 0.3.8 RC3-3

You fix this yourself: wait for OnPlayerFinishedDownloading before allowing the user to enter such commands.
Forum: Plugin Development 27/11/2017, 09:23 PM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Yes, you no longer need mono (unless you decide to run your gamemode using mono instead of dotnet core)
Forum: SA-MP 0.3.DL 24/11/2017, 11:02 AM
Replies: 5
Views: 1,802
Posted By ikkentim
Re: 0.3.8 virtualworld bug?

Call PutPlayerInVehicle(playerid, playerVehicle[playerid], 0); in OnPlayerFinishedDownloading
Forum: SA-MP 0.3.DL 09/11/2017, 12:08 PM
Replies: 156
Views: 23,566
Posted By ikkentim
Re: Don't rip content from other games/mods

Just because no one knows you stole something doesn't make stealing right. Same goes for copyright infringement.
Forum: SA-MP 0.3.DL 09/11/2017, 11:26 AM
Replies: 433
Views: 53,157
Posted By ikkentim
Re: Suggestions for 0.3.8

With the numerous new options for mapping and providing of custom models, I think it would be nice if we could provide custom map images (the map in the menu > map and the mini-map). If this feature...
Forum: Plugin Development 07/09/2017, 07:16 PM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

I've released the first alpha of version 0.8.0. Starting from this version, SampSharp supports .NET Core!

This new version also supports hot swapping! You'll no longer need to restart your server...
Forum: Scripting Help 07/09/2017, 04:27 PM
Replies: 3
Views: 188
Posted By ikkentim
Re: Single Player Gangzones

Would you mind sharing it? I would be interested in this as well.
Forum: Tools and Files 07/09/2017, 03:10 PM
Replies: 218
Views: 66,766
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Check sanmap.ikkentim.com for an example. If you need help with Goooogle maps, search on Gooooogle
Forum: News and Updates 07/09/2017, 08:51 AM
Replies: 104
Views: 70,688
Posted By ikkentim
Re: SA-MP 0.3.7 R2-2 server update

Yea man, "we" "demand" you to spend more of your spare time! It's not like you don't make millions of money from it.



Seriously, what's up with these people.



No, it only makes the SA-MP...
Forum: Plugin Development 01/08/2017, 07:24 AM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

There are quite a few people who are writing or rewriting their gamemode in c#. Some of them are in the Slack chat group. I don't think any of their game modes are production ready though.
Forum: Plugin Development 16/07/2017, 07:49 PM
Replies: 385
Views: 77,136
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Indeed try crashdetect, also, you are sure you've changed the rcon password?
Forum: Everything and Nothing 13/07/2017, 09:22 PM
Replies: 8
Views: 714
Posted By ikkentim
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