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Search: Posts Made By: UnholyBeast
Forum: Filterscripts 06/05/2018, 04:02 AM
Replies: 9
Views: 2,834
Posted By UnholyBeast
Re: Saving and Loading Vehicles

I appreciate the feedback, and I will begin working on an update. If there is anything else you would like to see added please let me know.
Forum: Maps 29/11/2017, 10:58 PM
Replies: 8
Views: 5,474
Posted By UnholyBeast
Re: Los Santos Police Station

LSPD Interior has been cancelled.
Forum: Filterscripts 29/11/2017, 10:54 PM
Replies: 475
Views: 295,147
Posted By UnholyBeast
Re: TDEditor - New TextDraw creator with Preview models.

I'm having the same issue, I also can't change the text of the textdraw. I can click all the menu buttons and they do work, like changing the editing mode, however. I can't use the mouse/arrow keys...
Forum: Filterscripts 01/07/2017, 01:05 AM
Replies: 9
Views: 2,834
Posted By UnholyBeast
Saving and Loading Vehicles

Saving and Loading vehicles with one command:

This is a very basic script I whipped up to make saving and loading vehicles a little easier. Saving them was already simple, but now you don't have...
Forum: Scripting Help 24/06/2017, 11:57 PM
Replies: 2
Views: 265
Posted By UnholyBeast
Re: function heading differs from prototype

I added the files you linked me to, and I'm still getting the error.

EDIT: It works just fine when I remove the bodypart parameter, so I have no idea.
EDIT 2: I fixed it. I'm just dumb and forgot...
Forum: Scripting Help 24/06/2017, 11:43 PM
Replies: 2
Views: 265
Posted By UnholyBeast
function heading differs from prototype

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
/*if(IsAdminOnDuty[playerid])
{
SetPlayerHealth(playerid, 100);
}*/
return 1;
}

I added this to my...
Forum: Scripting Help 18/02/2017, 09:49 PM
Replies: 9
Views: 574
Posted By UnholyBeast
Re: What did I do wrong?

If I could I would.
Forum: Scripting Help 18/02/2017, 09:41 PM
Replies: 9
Views: 574
Posted By UnholyBeast
Forum: Scripting Help 18/02/2017, 08:38 PM
Replies: 1
Views: 323
Posted By UnholyBeast
Re: OnPlayerKeyStateChange

It should be in your gamemode. If not add it in, then just simply check to see if the player has pressed KEY_SECONDARY_ATTACK
Forum: Scripting Help 18/02/2017, 08:14 PM
Replies: 3
Views: 315
Posted By UnholyBeast
Re: server dont work with objects

More information would be nice. Where did you put the code for the objects, and how exactly are trying to load them. Are you doing it under OnGameModeInit()?, or using a different method? What...
Forum: Scripting Help 18/02/2017, 07:02 PM
Replies: 9
Views: 574
Posted By UnholyBeast
Re: What did I do wrong?

I've taken over development of a gamemode, and I am just trying to get familiar with it's own command processor. Here's a command that works just fine. That uses multiple variables, and doesn't...
Forum: Scripting Help 18/02/2017, 06:14 PM
Replies: 9
Views: 574
Posted By UnholyBeast
Re: What did I do wrong?

I wouldn't say it is. Now it's not compiling.
error 017: undefined symbol "params".

I've tried making params a new define, and it still only lets me change the first color.
Forum: Scripting Help 18/02/2017, 08:02 AM
Replies: 9
Views: 574
Posted By UnholyBeast
What did I do wrong?

Alright. I'm trying to make a command that changes both colors of your current vehicle, but the command stops and returns nothing if you use /carcolor 4 5. It only works if you use /carcolor 4.
...
Forum: Scripting Help 09/02/2017, 07:00 PM
Replies: 5
Views: 396
Posted By UnholyBeast
Re: input line too long (after substitutions)

I'll just make it manually. Honestly didn't even though that was an option. I have just begun to work with SQL.
Forum: Scripting Help 09/02/2017, 08:35 AM
Replies: 5
Views: 396
Posted By UnholyBeast
input line too long (after substitutions)

I am getting this error while trying to implement a SQLite database.

db_query(database, "CREATE TABLE IF NOT EXISTS users (userid INTEGER PRIMARY KEY AUTOINCREMENT, username VARCHAR(24) COLLATE...
Forum: Scripting Help 04/02/2017, 07:41 AM
Replies: 0
Views: 273
Posted By UnholyBeast
What method would be better to use?

Alright, so I'm not used to using timers. I've used a few but to many.

Now my question is. If I have multiple variables I want to be reset to 0 after let's say a minute after they are set to 1....
Forum: Scripting Help 04/02/2017, 04:34 AM
Replies: 0
Views: 652
Posted By UnholyBeast
[FIXED] Can't stop this animation from looping.

Ok. I've spent the past 20 mintues trying to get this animation to stop looping.

Here's the code:

stock RobberySuccessful(playerid)
{
SendMessage(playerid, -1, "[DEBUG]: Robbery Started.");...
Forum: Scripting Help 30/11/2016, 07:43 AM
Replies: 4
Views: 703
Posted By UnholyBeast
Re: SHA256_PassHash Issue.

I'll give it a shot.

[EDIT: It worked. Thank you very much!]
Forum: Scripting Help 30/11/2016, 07:37 AM
Replies: 4
Views: 703
Posted By UnholyBeast
SHA256_PassHash Issue.

This is my first go at using this. The issue I am having. Is not being able to login after registering my account.
Here's the code: Pastebin (http://pastebin.com/2ZLLtetH)
Forum: Scripting Help 13/11/2016, 08:37 AM
Replies: 0
Views: 280
Posted By UnholyBeast
DynamicRaceCP's not responding when I enter them.

So. I whipped up a quick test race before I dove into making a few races for this script I am working on, and I have ran into an issue with the Race Checkpoints not doing anything when I enter them....
Forum: Scripting Help 03/11/2016, 01:42 AM
Replies: 2
Views: 250
Posted By UnholyBeast
Re: How to check if two variables do not equal the same thing?

Thank you very much. I didn't know this existed.
Forum: Scripting Help 02/11/2016, 11:56 PM
Replies: 2
Views: 250
Posted By UnholyBeast
How to check if two variables do not equal the same thing?

How would I go about checking if two variables do NOT equal the same thing?
Forum: Scripting Help 17/10/2016, 11:06 PM
Replies: 5
Views: 324
Posted By UnholyBeast
Re: Tag Mismatch issue.

Edited the post just for you. Even though it was tagged before. I made it pop out at you.
Forum: Scripting Help 17/10/2016, 10:22 PM
Replies: 5
Views: 324
Posted By UnholyBeast
Tag Mismatch issue. [FIXED and REMOVED]

Removed all the contents of this post due to fixing my error.
Forum: Scripting Help 15/10/2016, 11:47 PM
Replies: 5
Views: 374
Posted By UnholyBeast
Re: Issue with using switch.

Alright. Thank you very much!
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