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Forum: Scripting Help 13/01/2018, 11:00 PM
Replies: 713
Views: 179,984
Posted By Xeon™
Re: Today I learned - Share your newly found knowledge!

so much knowledge, such a genius.
even Albert Einstein didn't think about this.
Forum: Scripting Help 12/01/2018, 02:16 PM
Replies: 3
Views: 331
Posted By Xeon™
Re: Problem

No, problem at all.

this is only the debug informations, your script will work fine. (if there's any bug post it here)
Forum: Includes 07/01/2018, 05:19 PM
Replies: 23
Views: 6,950
Posted By Xeon™
Forum: Includes 07/01/2018, 01:20 PM
Replies: 23
Views: 6,950
Posted By Xeon™
Re: Proxy Detector - UserFriendly, Stable. (Originaly by Gnikllort)

Done and done! thank you.

The script is now very stable.
Forum: Includes 07/01/2018, 12:51 PM
Replies: 23
Views: 6,950
Posted By Xeon™
Re: Proxy Detector - UserFriendly, Stable. (Originaly by Gnikllort)

Fixed that, updated.

Now, everything must be fine!

@Abagail: removed since someone proved that playerip param in OnPlayerProxyCheck is useless, and thanks for your reply, I did edit that.
...
Forum: Includes 06/01/2018, 02:42 PM
Replies: 23
Views: 6,950
Posted By Xeon™
Re: Proxy Detector - UserFriendly, Stable. (Originaly by Gnikllort)

Oh, sorry didn't pay attention to those little parts.

Fixed! updated.

- Domain updated.
- bool: tag added to IsUsingProxy
- Kick is now working!

Thank you everyone!
Forum: Filterscripts 05/01/2018, 11:03 PM
Replies: 56
[FilterScript] Anti-Proxy/VPN
Views: 41,358
Posted By Xeon™
Re: Anti-Proxy/VPN

I did rewrite this as an include http://forum.sa-mp.com/showthread.php?goto=newpost&t=647494

(As someone requested)

Good job!
Forum: Includes 05/01/2018, 10:24 PM
Replies: 23
Views: 6,950
Posted By Xeon™
Re: Proxy Detector - UserFriendly, Stable. (Originaly by Gnikllort)

Yes, I know that.

this is why in this include the auto kick is togglable (ProxyDetectKick & IsPlayerUsingProxy function).

I let the user choose since it's not a big deal.

and thanks, its...
Forum: Includes 05/01/2018, 10:16 PM
Replies: 23
Views: 6,950
Posted By Xeon™
Proxy Detector - UserFriendly, Stable. (Originaly by Gnikllort)

Proxy Detector
(Last Updated: 2018/01/07 03:17PM)

Hello,

What is this?

This is an include that offers to you a full proxy detection.

What the difference between this and this...
Forum: Everything and Nothing 01/01/2018, 09:02 PM
Replies: 3
Views: 664
Posted By Xeon™
Re: Any software to edit big files?

Get a new pc.

112mb is nothing, I did open a 1GB database in less than 2 mins.

I don't know what you are saying.
Forum: Filterscripts 17/12/2017, 07:21 PM
Replies: 195
Views: 51,202
Posted By Xeon™
Forum: Scripting Help 17/12/2017, 11:46 AM
Replies: 6
Views: 529
Posted By Xeon™
Forum: Scripting Help 17/12/2017, 11:35 AM
Replies: 6
Views: 529
Posted By Xeon™
Re: error 001: expected token: ";", but found ")" and more

could you specify the line?

also, that's an overkill for your friend's client. the client will freeze for 5 seconds or even crash.
Forum: Includes 17/12/2017, 11:27 AM
Replies: 16
Views: 6,417
Posted By Xeon™
Forum: Scripting Help 17/12/2017, 12:20 AM
Replies: 5
Views: 360
Posted By Xeon™
Re: Pawno crash when compiling.

6001? wow that a big number for an array, where are you using MAX_BUILDS?
Forum: General 13/12/2017, 07:14 PM
Replies: 126
Views: 15,666
Posted By Xeon™
Re: The English Roleplay Community

there's some good servers like BARP or RCRP or Grand Larceny Roleplay English.
Forum: Filterscripts 13/12/2017, 07:12 PM
Replies: 10
Views: 5,878
Posted By Xeon™
Re: Simple trucking filterscript

Thanks, good job.:)
Forum: Tutorials 13/12/2017, 06:49 PM
Replies: 14
Views: 3,412
Posted By Xeon™
Forum: Scripting Help 13/12/2017, 05:50 PM
Replies: 7
Views: 574
Posted By Xeon™
Re: MySQL Error Help :(

public OnPlayerDataLoaded(playerid)
{
new fields,row_count,field_count;
row_count = cache_get_row_count();
field_count = cache_get_field_count(fields);
if(!row_count)
{ //Line 258 here...
Forum: Includes 13/12/2017, 05:26 PM
Replies: 37
Views: 22,098
Posted By Xeon™
Forum: Scripting Help 13/12/2017, 12:07 AM
Replies: 7
Views: 418
Posted By Xeon™
Re: Tag mismatch

he is using an enum to organize his code instead of creating a variable for players or a single global one.

so instead of adding another variable to do this. he can simply edit his enum by adding...
Forum: Scripting Help 12/12/2017, 10:38 PM
Replies: 7
Views: 329
Posted By Xeon™
Re: Spawn Boring problem

AddPlayerClass in under OnGameModeInit
Forum: Gamemode Scripts 12/12/2017, 10:19 PM
Replies: 123
Views: 79,924
Posted By Xeon™
Forum: Everything and Nothing 12/12/2017, 10:13 PM
Replies: 12
Views: 1,141
Posted By Xeon™
Re: I have a problem with SA:MP !

I've got a:

AMD Radeon HD 7400M 2 GB GDDR3-SDRAM
Intel i5 Quad Core 2.5 GHz

and I rarely have 120 FPS in GTA san (WITH low settings)

Low settings: 60 - 160 FPS
High settings: 30 - 40 FPS
Forum: Scripting Help 12/12/2017, 10:03 PM
Replies: 2
Views: 541
Posted By Xeon™
Re: Convert to MySQL from SQLite

There's no such tutorial, because its depends on your code and how you are using it.

anyways

http://wiki.sa-mp.com/wiki/SQLite
http://wiki.sa-mp.com/wiki/MySQL/R40

Find the corresponding...
Showing results 1 to 25 of 424

 

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