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Search: Posts Made By: m1n1vv
Forum: General 21/03/2019, 03:26 AM
Replies: 2
Views: 9,568
Posted By m1n1vv
SA-MP in ****** Stadia

SA-MP will be in G**g** Stadia? Will Allow you to quickly correct the game and will not be able to install cheats. Or RockStar Games will not allow?
Forum: General 13/03/2019, 03:01 AM
Replies: 2,947
Views: 513,070
Posted By m1n1vv
Re: Suggestions for future SA:MP updates

RestoreBuildingForPlayer

In the RemoveBuildingForPlayer function, add the parameter groupid:
RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius, groupid);
...
Forum: Model Releases 12/02/2019, 09:51 PM
Replies: 135
Views: 83,126
Posted By m1n1vv
Re: kdff gui (v0.2.5b) Feb 2018

Why update kdff if there is no 0.3DL R2?
Forum: Includes 29/01/2019, 08:59 PM
Replies: 8
[Include] Police Infernus
Views: 1,243
Posted By m1n1vv
Re: Police Infernus

Inattention. Initially there was no loop with assignment at all.
Forum: Includes 29/01/2019, 08:12 PM
Replies: 8
[Include] Police Infernus
Views: 1,243
Posted By m1n1vv
Re: Police Infernus

Oh, by the way. Forgot to do it.
Forum: Includes 29/01/2019, 07:32 PM
Replies: 8
[Include] Police Infernus
Views: 1,243
Posted By m1n1vv
Re: Police Infernus

Update
- Made symmetrical flashers under the headlights and improved flashing lights.



What are the settings?
Forum: Includes 29/01/2019, 05:30 PM
Replies: 8
[Include] Police Infernus
Views: 1,243
Posted By m1n1vv
Police Infernus

Video:
https://i.imgur.com/F9XmCFM.png (https://www.youtube.com/watch?v=XW9Gw03WspQ)

Download: github.com (https://github.com/m1n1vv/SAMP-Vehicles/blob/master/PoliceInfernus.inc)
Version: 0.2...
Forum: Model Releases 09/01/2019, 06:42 PM
Replies: 135
Views: 83,126
Posted By m1n1vv
Forum: Model Releases 08/01/2019, 03:50 PM
Replies: 135
Views: 83,126
Posted By m1n1vv
Re: kdff gui (v0.2.5a) December 2018

Everyone is waiting for the DL update version! DL not popular due to some bugs. They don't allow us to run large projects. DL version removes restrictions in creativity at designers of TD and...
Forum: General 23/12/2018, 05:51 AM
Replies: 3
Views: 696
Posted By m1n1vv
Re: Effect with AttachObject

And why this effect when attaching an object to the player?
Forum: General 15/12/2018, 06:57 AM
Replies: 3
Views: 696
Posted By m1n1vv
Re: Effect with AttachObject

Kalcor, thank you. But on the contrary I like this effect. I use an object without a background. With the weather ID 7 text bad seen. Without AttachObject can do this effect? 19475-19483 objects are...
Forum: Model Releases 14/12/2018, 05:16 PM
Replies: 135
Views: 83,126
Posted By m1n1vv
Re: kdff gui (v0.2.5a) December 2018

My version:

https://i.imgur.com/AYiqWhQ.png https://i.imgur.com/z89fHoC.png https://i.imgur.com/sgwgzS1.png
Forum: General 14/12/2018, 10:07 AM
Replies: 3
Views: 696
Posted By m1n1vv
Effect with AttachObject

Kalcor, why AttachObjectToObject makes this effect?
Before/after:
https://i.imgur.com/0eNn7As.jpg
static obj[2];
obj[0] = CreateObject(19481, 0.0, 0.0, 30.0, 0.0, 0.0, 180.0);
obj[1] =...
Forum: Plugin Development 13/12/2018, 02:53 AM
Replies: 5,540
[Plugin] Streamer Plugin
Views: 3,070,687
Posted By m1n1vv
Re: Streamer Plugin

Why do I need a plugin 'YSF', if I can make the AttachPlayerObjectToObject through the Pawn.RakNet?
Forum: Plugin Development 12/12/2018, 05:08 AM
Replies: 1,778
Views: 305,252
Posted By m1n1vv
Re: YSF - kurta999's version

Can all much easier? Most often, the plugin is installed because of the functions for the streamer. YSF heavily load CPU.
Forum: News and Updates 11/12/2018, 06:52 PM
Replies: 179
Views: 85,982
Posted By m1n1vv
Forum: News and Updates 11/12/2018, 12:10 PM
Replies: 179
Views: 85,982
Posted By m1n1vv
Re: SA-MP 0.3.7 R3 client update (optional)

Return function: AttachPlayerObjectToPlayer
Forum: Plugin Development 09/12/2018, 06:55 PM
Replies: 1,778
Views: 305,252
Posted By m1n1vv
Re: YSF - kurta999's version

Create YSF_Lite to streamer functions
Forum: News and Updates 06/12/2018, 04:49 PM
Replies: 179
Views: 85,982
Posted By m1n1vv
Re: SA-MP 0.3.7 R3 client update (optional)

userid, on a different version of the client will be different
Romz, GetPlayerVersion
Kalcor, need a function change of type radar
Forum: SA-MP 0.3.DL 27/01/2018, 09:57 AM
Replies: 0
Views: 586
Posted By m1n1vv
Bug tracker

In this topic you can write about all of the bugs, which you found in 0.3.DL. For example, about disappearance of transparency on TD, when player aiming...
Forum: SA-MP 0.3.DL 27/01/2018, 06:36 AM
Replies: 20
Views: 8,030
Posted By m1n1vv
Re: Server interface in 0.3.7-DL

I didn't understand.
Forum: SA-MP 0.3.DL 23/01/2018, 07:35 PM
Replies: 20
Views: 8,030
Posted By m1n1vv
Forum: SA-MP 0.3.DL 23/01/2018, 01:40 AM
Replies: 20
Views: 8,030
Posted By m1n1vv
Forum: SA-MP 0.3.DL 22/01/2018, 10:39 PM
Replies: 20
Views: 8,030
Posted By m1n1vv
Server interface in 0.3.DL

This is possible with textures loading

http://tscars.narod.ru/p-w/new/intf2.png

System
TextDrawAdaptation:
1920x1080 (http://tscars.narod.ru/p-w/new/tda-3.png) (original)
640x480...
Forum: SA-MP 0.3.DL 16/01/2018, 03:29 AM
Replies: 13
Views: 3,405
Posted By m1n1vv
Two versions in one client

I suggest to make a choice of version in the client.

http://tscars.narod.ru/p-w/new/037.png
Showing results 1 to 25 of 74

 

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