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Forum: News and Updates 18/09/2017, 01:40 AM
Replies: 99
Views: 66,097
Posted By ikey07
Re: SA-MP 0.3.7 R2-2 server update

I never though about this, but security updates should still happen frequently, unless support is officially ended.
Forum: Everything and Nothing 14/07/2016, 10:51 PM
Replies: 53
Views: 5,250
Posted By ikey07
Re: Pokemon GO!

Pokemon Go available world wide!
Forum: Scripting Help 01/07/2016, 04:25 PM
Replies: 10
Views: 452
Posted By ikey07
Re: Map Editor

Run as admin
Forum: Scripting Help 14/06/2016, 09:03 PM
Replies: 9
Views: 287
Posted By ikey07
Re: help for local host

Give us example, what you try to do?

and any chance you have some issue with id 0, and you just try to pass it? Remember first valid number is 0.
Forum: Server Support 05/06/2016, 12:45 PM
Replies: 10
Views: 695
Posted By ikey07
Re: Virtual Private Server SSD

Take Centos 6, it doesnt matter that 7 is newer, centos 7 is not capable with many SAMP plugins, ofc you can install some packages to make it work, but I strongly suggest you to use Centos 6
Forum: Scripting Help 22/05/2016, 01:38 PM
Replies: 2
Views: 342
Posted By ikey07
Re: SetObjectMaterialText on Building?

There is two methods, one is by adding another plane object over it and write your own thing.
the other would be remove original building, place it as new object, find the right index for that sign,...
Forum: Scripting Help 13/05/2016, 01:13 PM
Replies: 13
Views: 712
Posted By ikey07
Re: Hot to speed up this function

I would store all houses which player owns at login in a new variable, and at the rest of the places, just loop through those variables not the whole houses.
Forum: Client Support 09/05/2016, 06:03 PM
Replies: 4
Views: 3,369
Posted By ikey07
Re: SA and SAMP brightness problem.

I fixed it by adding ENB mod, you can even keep it disabled, but just keep d3d9.dll in your SA dir, I have the same issue for when I record anything from SA:MP , while I record its all bright, but...
Forum: Scripting Help 08/05/2016, 05:07 PM
Replies: 4
Views: 420
Posted By ikey07
Re: Save Tuning

I would really suggest you to make sub-folders to save vehicle files in it and use io_append when you open a file, not io_write.
Forum: Scripting Help 08/05/2016, 05:01 PM
Replies: 4
Views: 456
Posted By ikey07
Re: object is destroyed but still valid??

at top of the script add
new Object[MAX_PLAYERS] = {-1,...};

Then when you destroy an object, set object handle to -1 and dont use IsValid... object, but just check if Object[playerid] is -1, and...
Forum: Scripting Help 25/04/2016, 01:40 PM
Replies: 7
Views: 858
Posted By ikey07
Re: Vehicle color

any chance you have some other script which use OnVehicleRespray and you have return 1; in it ?
Forum: Scripting Help 25/04/2016, 01:38 PM
Replies: 2
Views: 368
Posted By ikey07
Re: Texture didn't load

Some textures needs to be pre-loaded, somewhere in the underground add object which originally have this texture, and see the magic happens.

to understand it, first create original object with...
Forum: Everything and Nothing 22/04/2016, 04:35 PM
Replies: 6
Views: 908
Posted By ikey07
Re: Help with SAMP recording

Does he have nVidia card?

if so, enable Desktop Capture in Shadowplay in nVidia Experience
Forum: Scripting Help 06/04/2016, 10:30 PM
Replies: 4
Views: 275
Posted By ikey07
Re: Quick question about foreach

also you dont even need to use that new i : Player,

just use foreach(Player,i)
Forum: Scripting Help 08/03/2016, 04:40 PM
Replies: 23
Views: 1,193
Posted By ikey07
Re: Players in dialog (format)

Just move
ShowPlayerDialog(playerid, DIALOG_LOC, DIALOG_STYLE_MSGBOX , string1, string, "Cancel", "");

inside the loop
Forum: Scripting Help 05/03/2016, 11:10 PM
Replies: 10
Views: 1,227
Posted By ikey07
Re: Crane's Texture left behind after the object is removed

In SAMP Map Editor remove the crane, it will show you two objects to be removed, copy them into your remove objects script.
Forum: Scripting Help 01/03/2016, 09:00 PM
Replies: 7
Views: 300
Posted By ikey07
Re: All textdraws are selecting!

Use TextDrawUseBox and make box size accoringly to text(content) you want to select.
Forum: Scripting Help 28/02/2016, 07:03 PM
Replies: 5
Views: 827
Posted By ikey07
Re: Can't destroy dynamic pickups

maybe BusinessData[bizid][bizPickup] value gets updated elsewhere? or you create a new pickup before destroying the old one.
Forum: Everything and Nothing 25/02/2016, 10:35 PM
Replies: 28
Views: 941
Posted By ikey07
Re: Thoughts on the intro

You need like 3 seconds splash intro, if I watch some channel often, I get annoyed by even 10 seconds intros, I skipping them.
Forum: Scripting Help 20/02/2016, 09:57 PM
Replies: 7
Views: 326
Posted By ikey07

Don't put publics inside commands.

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
Forum: Scripting Help 20/02/2016, 08:26 PM
Replies: 3
Views: 360
Posted By ikey07
Re: Adress House
Forum: Scripting Help 17/02/2016, 11:51 PM
Replies: 4
Views: 491
Posted By ikey07
Re: /Gedit and /createpvehicle

and what you want they do ?
Forum: Scripting Help 16/02/2016, 08:47 PM
Replies: 9
Views: 385
Posted By ikey07
Re: Help me

Most likely your gamemode uses some plugin which isnt added to your plugins folder, we cant guess it, you should know it yourself.
Forum: Scripting Help 11/02/2016, 10:34 PM
Replies: 2
Views: 187
Posted By ikey07
Re: Gas Problem

under OnGameModeInit add

for(new i; i < sizeof(YOUR_CARS_AMOUNT); i++)

OR at the top of the script
Forum: Scripting Help 09/02/2016, 08:07 PM
Replies: 3
Views: 250
Posted By ikey07
Re: Timer doesn't work properly

Use Crashdetect plugin, I put my vote on PayDay(playerid); function, there is something which doesnt let script to be executed, usually its caused by accessing invalid indexes, like new Thing[10];...
Showing results 1 to 25 of 500


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