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Search: Posts Made By: J0sh...
Forum: Includes 11/01/2019, 01:10 AM
Replies: 75
Views: 10,401
Posted By J0sh...
Re: Command Processor [Faster Than I-ZCMD!]

mashallah proper lads do not check
Forum: Discussion 05/01/2019, 12:43 AM
Replies: 787
Views: 158,306
Posted By J0sh...
Re: Today I learned - Share your newly found knowledge!

How do I delete someone else's post.
Forum: General 02/01/2019, 12:45 AM
Replies: 8
Views: 668
Posted By J0sh...
Re: Increased MAX_OBJECTS limit

Hence why I said

Merging 0.3.DL would have nothing to do with increasing MAX_OBJECTS.
The support for 2000 objects could just be ported over, without needing 0.3.DL to be merged to master.
Forum: General 01/01/2019, 07:23 PM
Replies: 8
Views: 668
Posted By J0sh...
Re: Increased MAX_OBJECTS limit

Why?
Its a #define change, and probably a C&P of some code that may solve a crash with 1000+ objects, who knows.
Forum: SA-MP 0.3.DL 31/12/2018, 04:11 PM
Replies: 5
Views: 505
Posted By J0sh...
Re: Question about custom vehicle textures

If all of the players don't have vehicle mods, it would work nicely.
Forum: Everything and Nothing 31/12/2018, 03:37 PM
Replies: 29
Views: 1,052
Posted By J0sh...
Re: Happy New Year! 2019

get overflowed
Forum: SA-MP 0.3.DL 30/12/2018, 11:58 PM
Replies: 5
Views: 505
Posted By J0sh...
Re: Question about custom vehicle textures

No, there's no such feature.
Forum: Client Support 26/12/2018, 02:18 PM
Replies: 11
Views: 6,861
Posted By J0sh...
Re: "You Are Banned From This Server" SA:MP Bug

This happens because (sometimes) when you're in this re connection state, your character reports damage/death so your client attempts to send the damage data to the server whilst connecting, the...
Forum: Everything and Nothing 24/12/2018, 04:18 PM
Replies: 11
Views: 412
Posted By J0sh...
Forum: SA-MP 0.3.DL 22/12/2018, 11:03 PM
Replies: 4
Views: 362
Posted By J0sh...
Re: Deleted files

Uh, no. It has the *server* IP as the folder name. Not the public (yes, public - not local) IP
Forum: Plugin Development 18/12/2018, 05:20 PM
Replies: 554
Views: 110,639
Posted By J0sh...
Re: ColAndreas - Collision Detection

This seems like more of an FCNPC issue rather than a ColAndreas one?
Forum: SA-MP 0.3.DL 17/12/2018, 08:05 PM
Replies: 5
Views: 11,177
Posted By J0sh...
Re: Compress error: 2

Seems like a generic compression error. Happens when the server is trying to compress a model when the model hasn't been compressed yet(?) but for some reason it failed to compress. I just looked...
Forum: Everything and Nothing 16/12/2018, 07:13 PM
Replies: 11
Views: 476
Posted By J0sh...
Re: CS:GO Free to Play; CS:GO Battleroyale;

no they made it free because of the BR craze
Forum: Model Releases 14/12/2018, 07:32 AM
Replies: 118
Views: 52,956
Posted By J0sh...
Re: kdff gui (v0.2.5a) December 2018

Well, if you looked at the first post:

https://forum.sa-mp.com/files/blender/kdff_gui_025a_hc2sml2.png
Forum: Everything and Nothing 09/12/2018, 05:03 PM
Replies: 34
Views: 1,354
Posted By J0sh...
Forum: Plugin Development 09/12/2018, 04:50 PM
Replies: 554
Views: 110,639
Posted By J0sh...
Re: ColAndreas - Collision Detection

Eventually I will finish my 0.3.DL support for this.
TommyB has been begging for it...
Forum: Scripting Help 09/12/2018, 06:59 AM
Replies: 1
Views: 76
Posted By J0sh...
Re: Help in audio stream. About URL in Audio Stream

Only people can disable it themselves. There's no possible way to enforce audiomsg to be turned off by the server.
Forum: Everything and Nothing 09/12/2018, 05:07 AM
Replies: 34
Views: 1,354
Posted By J0sh...
Re: If you would have a Time Machine

I too would terminate my existence.
I do not like being the savior of SA-MP.
Forum: News and Updates 08/12/2018, 11:47 PM
Replies: 138
Views: 31,767
Posted By J0sh...
Re: SA-MP 0.3.7 R3 client update (optional)

This happens when the server is attempting to show an actor to the client but an actor with the same ID already exists in the client's eyes. The client expects the actor to have been deleted before...
Forum: Everything and Nothing 08/12/2018, 06:25 PM
Replies: 34
Views: 1,354
Posted By J0sh...
Forum: News and Updates 08/12/2018, 06:19 PM
Replies: 138
Views: 31,767
Posted By J0sh...
Re: SA-MP 0.3.7 R3 client update (optional)

kalcor isn't going to support crappy mods for SA-MP that rely on memory addresses for it.
Forum: News and Updates 06/12/2018, 07:22 PM
Replies: 138
Views: 31,767
Posted By J0sh...
Re: SA-MP 0.3.7 R3 client update (optional)

Sir, please stop saying sir, sir stop sir please.


Anyway, finally good to see 0.3.DL's fixes merged into the main branch.
Forum: Everything and Nothing 04/12/2018, 10:26 PM
Replies: 15
Views: 864
Posted By J0sh...
Re: SA:MP on Windows 10

I *cannot* use full screen mode for SA in W10. It won't launch. I had to get a borderless fullscreen asi (https://github.com/ThirteenAG/III.VC.SA.WindowedMode/releases). I also had to get fixes.asi...
Forum: Scripting Help 28/11/2018, 11:38 PM
Replies: 6
Views: 322
Posted By J0sh...
Re: Compiling warnings

Yes he is, the community compiler gives out these warnings.
You should upgrade your YSI version to 5.x, that should fix these warnings.
Forum: Scripting Help 26/11/2018, 07:23 PM
Replies: 4
Views: 253
Posted By J0sh...
Re: SAMP Wiki File Mistakes

It seems to have been disabled since that script kiddie a month or two ago decided to attack the forums.
Not sure why, maybe Kalcor (if he sees this) can provide insight.
Showing results 1 to 25 of 500

 

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