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Forum: Help Archive 03/09/2010, 09:56 PM
Replies: 1,593
Views: 249,806
Posted By Jason_Larson
Re: Script Request Thread #4

Would someone mind making me a Speed-O-Meter along with a /radar set with the speed of a the Speed-O-Meter in MPH?

I've seen couple on here but they don't match up, or aren't MPH or its just the...
Forum: Filterscripts 03/09/2010, 05:08 AM
Replies: 22
[FilterScript] [FS]Speedo&Radar
Views: 18,319
Posted By Jason_Larson
Re: [FS]Speedo&Radar

REALLY NICE! Although could you adjust the MPH to more realistic? Like right now if I'm driving to what looks like 30mph it says 120 or something lol


THANKS!
Forum: Client Support 07/06/2010, 07:41 AM
Replies: 0
Views: 2,992
Posted By Jason_Larson
[RESOLVED] SA-MP Crash Report

Game Loaded Approx 95% then crashed. Operating W7, 64Bit. SA-MP Client is ran as administrator and has the compatibility mode set to windows XP SP3. Streaming Memory Fix is in the game, and NO...
Forum: Help Archive 14/05/2010, 10:44 PM
Replies: 69
Views: 6,536
Posted By Jason_Larson
Re: Menu = Crash

Mike, did you ever get the problem fixed?

Others: The man is trying to get help with an issue, not talk about who's server is better or worse. LVRP or SARP admin/Owner/Person: Wanna say ARP sucks?...
Forum: Help Archive 20/11/2009, 08:03 PM
Replies: 1
Views: 1,054
Posted By Jason_Larson
Create3dtext

Is it possible to freeze the 3dtext? For instance I'm trying to make the 3D Text STAY where I enter the coords, not turn if my camera/character turns, if you understand what I mean.
Forum: Help Archive 21/10/2009, 07:41 PM
Replies: 14
Views: 1,573
Posted By Jason_Larson
Re: [BUG FIXED]Odd error

FIXED! Non SA-MP Related bug. Thank you MAV for all your help! If it wasn't for him this would not have been fixed. Issue was the code I had for onvehiclestreamin!
Forum: Help Archive 21/10/2009, 07:26 PM
Replies: 14
Views: 1,573
Posted By Jason_Larson
Re: [BUG URGENT]Odd error

wonders how he knew that

but thats correct, NOT GF edit
Forum: Help Archive 21/10/2009, 07:09 PM
Replies: 14
Views: 1,573
Posted By Jason_Larson
Re: [BUG URGENT]Odd error

OK! Mav and I have been trying for about hour and a half... Still no luck for those (including me) who were on during GMX

Things I've tried....


1. Adding onplayerudpate

2. WIPING SERVER...
Forum: Help Archive 21/10/2009, 03:06 PM
Replies: 8
Views: 1,572
Posted By Jason_Larson
Re: SetPlayerFightingStyle bug?

This was a common bug in 0.2x when using animations. They may not have fixed it yet....
[/quote]I'm talking about SetPlayerFightingStyle, it's available since 0.3.
[/quote]

Yeah, but its still...
Forum: Help Archive 21/10/2009, 03:02 PM
Replies: 8
Views: 1,572
Posted By Jason_Larson
Re: SetPlayerFightingStyle bug?

This was a common bug in 0.2x when using animations. They may not have fixed it yet....
Forum: Help Archive 21/10/2009, 02:51 PM
Replies: 14
Views: 1,573
Posted By Jason_Larson
Re: [BUG URGENT]Odd error

Are you sure? OnPlayerUpdate exists since 0.2x



EDIT: if you don't have that callback, it shouldn't be the problem
[/quote]

I'm sure, but I'm willing to add it and try if someone can direct...
Forum: Help Archive 21/10/2009, 08:00 AM
Replies: 14
Views: 1,573
Posted By Jason_Larson
Re: [BUG URGENT]Odd error

Are you sure? OnPlayerUpdate exists since 0.2x



EDIT: if you don't have that callback, it shouldn't be the problem
[/quote]

I'm sure, but I'm willing to add it and try if someone can direct...
Forum: Help Archive 21/10/2009, 07:58 AM
Replies: 14
Views: 1,573
Posted By Jason_Larson
Re: [BUG URGENT]Odd error

HA! that may be the issue I have nothing called "OnPlayerUpdate" ! Joe could you direct(link) me or tell me what I need to add! Also is something new for 0.3? cause I didn't need this in 0.2 lol
Forum: Help Archive 21/10/2009, 06:07 AM
Replies: 14
Views: 1,573
Posted By Jason_Larson
[BUG FIXED]Odd error

Ok, very odd 0.3 error...

Everything was working perfect... UNTIL I restarted the server while players were on. Since then the players that were on cannot use ANY commands in game. They can UNTIL...
Forum: Help Archive 20/10/2009, 11:23 PM
Replies: 7
Views: 3,047
Posted By Jason_Larson
Re: SA-MP Crash

In 0.2x You could not see others CLEO's in multiplayer, in 0.3a you can. Thus they are allowing it. In CLEO 7 there is no unfair advantage. Lets end this and stay on topic. This topic was meant as a...
Forum: Help Archive 20/10/2009, 10:37 PM
Replies: 7
Views: 3,047
Posted By Jason_Larson
Re: SA-MP Crash

Odd they don't support it but they made SA-MP Cleo compatible lol In reff to cleo I mean making your headlights flash.
Forum: Help Archive 20/10/2009, 09:26 PM
Replies: 7
Views: 3,047
Posted By Jason_Larson
Re: SA-MP Crash

Naw it only has to be on. You can have CLEO installed just not flashing when you go in a building.
Forum: Help Archive 20/10/2009, 09:19 PM
Replies: 7
Views: 3,047
Posted By Jason_Larson
SA-MP Crash

OK! So I figured out why I kept getting warnings when going inside a building. Its due to CLEO!

WARNING! If you have CLEO on and go into a building(not sure if all buildings) you MAY crash........
Forum: Help Archive 20/10/2009, 12:41 AM
Replies: 32
Views: 4,358
Posted By Jason_Larson
Re: traffic lights arent synced anymore

So if an RP server uses the GTA Clock for payments and such traffic lights cannot be synced?
Forum: Help Archive 19/10/2009, 11:17 PM
Replies: 32
Views: 4,358
Posted By Jason_Larson
Re: traffic lights arent synced anymore

OK! I've tested this with 8 different people and each have different results. So it seems to be 50/50 the logical thing to say is they are not synced unless you join at the same time, as said above.
Forum: Help Archive 19/10/2009, 10:26 PM
Replies: 20
Views: 2,854
Posted By Jason_Larson
Re: Pickup TelePort

You need the newest Pawno Includes and add the following...


CreatePickup(1318,23,491.1813,1398.5051,1080.2582,23);


23(THE LAST 23) is the new Virtual World(that I have set), you can set it...
Forum: Help Archive 19/10/2009, 07:21 PM
Replies: 20
Views: 2,854
Posted By Jason_Larson
Re: Pickup TelePort

I'll try that. and there's about a 30% chance I'll/or others will crash
Forum: Help Archive 19/10/2009, 07:13 PM
Replies: 20
Views: 2,854
Posted By Jason_Larson
Re: Pickup TelePort

Only that one is being reported Mav, I also have the Bank Map and it works fine, I think the bank Map has more objects than this one.
Forum: Help Archive 19/10/2009, 06:16 PM
Replies: 32
Views: 4,358
Posted By Jason_Larson
Re: traffic lights arent synced anymore

This is just a wild shot, not sure if it has anything in the world to do with it. Make sure your script is compiled with 0.3 includes and all that good stuff. Once again not sure if has anything to...
Forum: Help Archive 19/10/2009, 06:14 PM
Replies: 32
Views: 4,358
Posted By Jason_Larson
Re: traffic lights arent synced anymore

I believe it was Kye or Vicecity who said it... But there is chances of desynced. It will not always occur but it may. As I just tested it on my server and it is synced fine.
Showing results 1 to 25 of 106

 

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