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Search: Posts Made By: d0
Forum: Client Support 09/02/2015, 11:36 AM
Replies: 10
Views: 12,062
Posted By d0
Re: Samp limits my FPS on windows 8

so your patch is basicly a cheat
Forum: Scripting Help 25/01/2015, 10:22 PM
Replies: 3
Views: 1,550
Posted By d0
Re: [0.3.7] [BUG] Camera collisions on objects

This is just the way GTA SA behaves while driving :)
I get the same result in singleplayer and SA-MP(non CreateObject).
Forum: Scripting Help 25/01/2015, 12:20 PM
Replies: 5
Views: 1,576
Posted By d0
Re: GetPlayerCameraTargetObject

It is called CameraTarget not CrosshairTarget :)
GetPlayerCameraTargetObject uses the center of your camera/screen and not the position of the crosshair.
Forum: News and Updates 18/01/2015, 10:34 AM
Replies: 815
Views: 270,018
Posted By d0
Re: SA-MP 0.3.7 in development (RC soon)

Revisions are always meant to be compatible with older revisions, that's not the case here
Forum: Client Support 06/01/2015, 11:18 AM
Replies: 7
Views: 1,594
Posted By d0
Re: crazybobs servers not resolving in samp client

Use their website/forum, if you have problems to query their servers :)
http://crazybobs.net/
Forum: Bug Reports 15/10/2014, 05:40 PM
Replies: 128
Views: 32,245
Posted By d0
AW: new samp exploit!

"new exploit!"
Describe the problem............. please.......

is it just players not being able to connect ? or does it also cause players to timeout ?
Forum: General 05/10/2014, 08:11 PM
Replies: 20
Views: 3,343
Posted By d0
AW: Ok someone is crashing/ddosing all COD servers

Seems like a lot of servers hosted with OVH have problems right now... :) No need to panic
Forum: Client Support 20/08/2014, 12:37 PM
Replies: 32
Views: 5,592
Posted By d0
AW: SA-MP object overload crash

You absolutely don't know how San Andreas works... this object ID might be bound to some code in GTA San Andreas and causes crashes.

Just keep complaining, i won't help you with further problems...
Forum: Client Support 20/08/2014, 11:37 AM
Replies: 32
Views: 5,592
Posted By d0
AW: SA-MP object overload crash

now add the map without bus stops and see if it is fixed. I think you found the problem
Forum: Client Support 19/08/2014, 08:08 PM
Replies: 32
Views: 5,592
Posted By d0
Re: SA-MP object overload crash

1.) Check if "LastRendObj:" is always the same id in the crash report, if so -> solution found

if 1.) doesn't help:
2.) Try to split up the map into 2 parts and see which part causes the crash...
Forum: Server Support 15/07/2014, 11:51 AM
Replies: 4
Views: 679
Posted By d0
Re: Sa-mp 0.3z R3 not enough...

See http://forum.sa-mp.com/showthread.php?p=3111513#post3111513
Forum: Client Support 08/07/2014, 05:22 PM
Replies: 3
Views: 926
Posted By d0
Re: SAMP 0.3z R2?

Get R3!
News section -> http://forum.sa-mp.com/forumdisplay.php?f=74
Forum: News and Updates 07/07/2014, 09:56 AM
Replies: 165
Views: 94,958
Posted By d0
Re: SA-MP 0.3z R3 server update

"minconnectiontime" stops high CPU load (= keep existing players connected during an attack).
Forum: Bug Reports 03/07/2014, 02:28 PM
Replies: 3
Views: 1,726
Posted By d0
Re: Bug with excess 'ackslimit'

This loop will never stop because GetVehicleSpeed(i guess it uses GetVehicleVelocity) takes some time to be updated by the client.
= You spam the client with an unlimited amount of...
Forum: Bug Reports 28/06/2014, 04:52 PM
Replies: 3
Views: 688
Posted By d0
Re: Server Limit bug

Check the news section of the forum and upgrade to R2-2
Forum: Server Support 28/06/2014, 11:03 AM
Replies: 129
Views: 26,344
Posted By d0
Re: Re : Re: Re : New samp fail ?

You can set server console variables in the server console, server.cfg and RCON.
So it will be possible to set this variable with SendRconCommand
Forum: Server Support 25/06/2014, 12:51 PM
Replies: 129
Views: 26,344
Posted By d0
Re: New samp fail ?

This (test-)update wouldn't help you. The current R3 test server has nothing to do with this attack, but it will be looked into before release
Forum: Server Support 24/06/2014, 12:40 PM
Replies: 2
Views: 1,486
Posted By d0
Re: ackslimit - callback?

The SA-MP server can not block 127.0.0.1

Is your server really under attack, or are you just attacking yourself? Because you would notice that it works fine, if the attack source is not 127.0.0.1...
Forum: Server Support 22/06/2014, 12:33 PM
Replies: 129
Views: 26,344
Posted By d0
Re: New samp fail ?

The answer is here: http://forum.sa-mp.com/showpost.php?p=3084165&postcount=47
Forum: Server Support 18/06/2014, 08:33 PM
Replies: 129
Views: 26,344
Posted By d0
Re: Re : Re: New samp fail ?

Spoofed attacks wouldn't exist if it was possible to say if a packet is spoofed or not...



I tried to send the packets mentioned here( http://forum.sa-mp.com/showpost.php?p=3073890&postcount=27...
Forum: Server Support 18/06/2014, 06:44 PM
Replies: 129
Views: 26,344
Posted By d0
Re: New samp fail ?

I don't think it is possible to send spoofed incoming connections.

1.
Use playertimeout to reduce the time a slot is reserved after "Incoming connection"
SendRconCommand("playertimeout 2500");...
Forum: Bug Reports 11/05/2014, 02:51 PM
Replies: 1
Views: 1,488
Posted By d0
Re: acklimits bug

http://forum.sa-mp.com/showthread.php?p=2999041#post2999041
Forum: Server Support 24/04/2014, 03:01 PM
Replies: 4
Views: 3,078
Posted By d0
Re: ackslimit, problem in new function sa-mp

This is not an attack.

Read: http://forum.sa-mp.com/showthread.php?p=2999041#post2999041 ( = improve your script or raise ackslimit, i recommend improving your script if it happens with 5000+)
Forum: Bug Reports 24/04/2014, 02:56 PM
Replies: 7
Views: 2,195
Posted By d0
Re: OnPlayerWeaponShot on fire passenger

no.



fixed in 0.3z R1-2 Server: http://forum.sa-mp.com/showthread.php?t=495315
Forum: News and Updates 14/04/2014, 09:23 AM
Replies: 279
Views: 144,313
Posted By d0
Re: SA-MP 0.3z R2 server update

They only limit different types of network actions.
You don't need to know more than this: http://forum.sa-mp.com/showthread.php?p=2990193#post2990193
Raise the values if there are false positives...
Showing results 1 to 25 of 422

 

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