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Search: Posts Made By: Zamaroht
Forum: Scripting Help 31/01/2013, 04:00 PM
Replies: 3
Views: 953
Posted By Zamaroht
Re: Problem Hash Pass

First you need a hashing function, which recieves a string as parameters, and returns a new encrypted string. The new encrypted string is what you would store in your database.
When the players try...
Forum: Scripting Help 31/01/2013, 02:05 AM
Replies: 1
Views: 575
Posted By Zamaroht
Re: warning when running server

You are making a bad usage of the sscanf syntax. Take a look in the sscanf topic and see how you are meant to use strings.
Forum: General 30/01/2013, 03:10 PM
Replies: 699
Views: 65,052
Posted By Zamaroht
Forum: Scripting Help 30/01/2013, 03:06 PM
Replies: 12
Views: 1,048
Posted By Zamaroht
Re: Problem:array must be indexed

password is an array, and strval returns a single integer number.
What are you exactly trying to do in your code? Show us the part where you declare 'password' (that is, something looking like 'new...
Forum: Help Archive 12/01/2011, 10:46 PM
Replies: 4
Views: 877
Posted By Zamaroht
Re: Cant get countdown to work!!

Change "countdown --;" to "countdownselfdeastruct --;" ?
Forum: Filterscripts 12/01/2011, 03:25 AM
Replies: 369
Views: 257,842
Posted By Zamaroht
Re: [FS] Textdraw Editor 1.0! Remade from scratch Lots of new features!

Sounds like you already have defined those functions somewhere else. Supposing they are the same than the ones used in this script, you can safely delete them from the script. Otherwise just grab the...
Forum: Filterscripts 11/01/2011, 01:29 AM
Replies: 369
Views: 257,842
Posted By Zamaroht
Re: [FS] Textdraw Editor 1.0 RC2! Remade from scratch Lots of new features!

I have just uploaded a new version with the dialog IDs changed. It now uses the 1574-1605 range. Should make it more compatible with other scripts.
Forum: Help Archive 09/01/2011, 10:56 PM
Replies: 15
Views: 3,769
Posted By Zamaroht
Re: [HELP] Health TextDraw?

Do as he said, use %f instead of %i.
Forum: Help Archive 30/12/2010, 11:24 PM
Replies: 16
Views: 3,434
Posted By Zamaroht
Re: [Question] Elevator

I am afraid MTA is not supported by us.
You can give a try to this map editor (http://forum.sa-mp.com/showthread.php?t=139409), which is able to display all the new SA-MP objects and the elevator...
Forum: Help Archive 30/12/2010, 10:54 PM
Replies: 16
Views: 3,434
Posted By Zamaroht
Re: [Question] Elevator

This was the only modification to the default San Andreas map in 0.3c.
Forum: Help Archive 27/12/2010, 05:23 PM
Replies: 5
Views: 2,545
Posted By Zamaroht
Re: libcurl.dll

I am afraid this is not a MTA support forum.
Forum: Bug Reports 19/12/2010, 11:13 PM
Replies: 4
Views: 2,462
Posted By Zamaroht
Re: Aiming key with no gun

I can't reproduce it.
Do you have a script to demonstrate it?
Forum: Help Archive 18/12/2010, 09:17 PM
Replies: 3
Views: 1,194
Posted By Zamaroht
Re: [Help] SetVehicleNumberPlate

There is no need to use the function in OnVehicleStreamIn. You can use it right after the CreateVehicle function, once, and it will work as expected.
Forum: Help Archive 18/12/2010, 09:06 AM
Replies: 6
Views: 1,334
Posted By Zamaroht
Re: [BUG]First textdraw/3dtext doesn't show

Remember that every time you create a Text: tagged variable, you should make its default value Text:INVALID_TEXT_DRAW, otherwise the default value will be 0. That means, that if you use...
Forum: Help Archive 14/12/2010, 05:58 PM
Replies: 1
Views: 1,405
Posted By Zamaroht
Re: [SUGGESTION] GetVehicleAngularVelocity

I am afraid that 0.3c is currently in feature lockdown. If you find any critical bug in the current RC, please report them. I am closing this topic.
Forum: Help Archive 14/12/2010, 05:57 PM
Replies: 13
Views: 1,903
Posted By Zamaroht
Re: [SUGGESTION] My all ideas :D

I am afraid that 0.3c is currently in feature lockdown. If you find any critical bug in the current RC, please report them. I am closing this topic.
Forum: Help Archive 14/12/2010, 05:57 PM
Replies: 11
Views: 2,265
Posted By Zamaroht
Re: [Small suggestion] Radio

I am afraid that 0.3c is currently in feature lockdown. If you find any critical bug in the current RC, please report them. I am closing this topic.
Forum: Help Archive 14/12/2010, 05:57 PM
Replies: 19
Views: 2,897
Posted By Zamaroht
Re: [SUG] more precise scripting

I am afraid that 0.3c is currently in feature lockdown. If you find any critical bug in the current RC, please report them. I am closing this topic.
Forum: Help Archive 14/12/2010, 05:56 PM
Replies: 17
Views: 3,842
Posted By Zamaroht
Re: [SUGGESTION]Health Bar Dimension

I am afraid that 0.3c is currently in feature lockdown. If you find any critical bug in the current RC, please report them. I am closing this topic.
Forum: Help Archive 13/12/2010, 08:31 PM
Replies: 5
Views: 1,472
Posted By Zamaroht
Re: [SUGGESTION] OnVehicleDestroy

OnVehicleDeath (http://wiki.sa-mp.com/wiki/OnVehicleDeath)?
Forum: Help Archive 08/12/2010, 12:19 AM
Replies: 25
Views: 2,961
Posted By Zamaroht
Re: [Bug]Carreflection

Can you tell us the amount of different vehicle models loaded by the time you see this bug happen? It should appear when you press F5 while playing.
Forum: Help Archive 05/12/2010, 04:45 PM
Replies: 3
Views: 1,537
Posted By Zamaroht
Re: SetPlayerAttachedObject problem

If you set the scale params to 0, the object will just be invisible. Try setting them to 1.
Forum: Help Archive 03/12/2010, 09:41 PM
Replies: 17
Views: 10,109
Posted By Zamaroht
Re: Help with neon lights

You have to use the vehicle id to attach the object to, not the model id. That is, try this code:


if(strcmp(cmd, "/neon", true) == 0)
{
if(IsPlayerConnected(playerid))
{
...
Forum: Help Archive 03/12/2010, 07:41 PM
Replies: 8
Views: 1,310
Posted By Zamaroht
Re: Mysql + PVar

Looks like a problem with the plugin you are using. If you weren't having problems with 0.3b, then maybe there is some incompatibility between the plugin and the new sa-mp version. Check if a new...
Forum: Help Archive 03/12/2010, 07:25 PM
Replies: 8
Views: 1,310
Posted By Zamaroht
Re: Mysql + PVar

Could you try to identify which line is causing the issue? To do this, add prints between your current code lines, and after the crash happens, check which print is the last shown in the...
Showing results 1 to 25 of 386

 

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