SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 198
Search took 0.00 seconds.
Search: Posts Made By: Bect
Forum: Scripting Help 06/05/2020, 04:35 PM
Replies: 2
Views: 111
Posted By Bect
An Actor in a Car ?

Is there any possibility to put an Actor as passager in a car ???
Is there any kind of plugin / include or IDK, somehow to make it work.
Forum: Scripting Help 06/05/2020, 02:40 PM
Replies: 4
Views: 713
Posted By Bect
Re: Check if Textdraw is destroyed

What's the name of the plugin ? I cannot follow the link. It's showing me user error.
Forum: Includes 13/04/2020, 01:45 PM
Replies: 1,324
Views: 328,844
Posted By Bect
Re: Nex-AC - Anticheat system

What do you mean ? What do I have to do exacly ?
Forum: Includes 13/04/2020, 10:21 AM
Replies: 1,324
Views: 328,844
Posted By Bect
Re: Nex-AC - Anticheat system

The WHOLE Gamemode

#include <a_samp>
#include <nex-ac>
main(){}



----------
Loaded log file: "server_log.txt".
Forum: Includes 12/04/2020, 09:23 PM
Replies: 1,324
Views: 328,844
Posted By Bect
Re: Nex-AC - Anticheat system

HOW TO SPAWN THE PLAYER TO NOT BE KICKED BY THE *******ANTICHEAT!


I've tried :

acc_SetPlayerPos(playerid, X,Y,Z);
ac_SetSpawnInfo(playerid, 0, 0, 0, 0, 0, 0, 24, 999, 29, 999, 31, 999);
...
Forum: Includes 12/04/2020, 08:25 PM
Replies: 1,324
Views: 328,844
Posted By Bect
Re: Nex-AC - Anticheat system

It's a blank gamemode. I press "SPAWN" and i'm kicked reason 27 ( Anti-FakeSpawn) !

This is the WHOLE Gamemode, no filterscripts or something else...
#include <a_samp>
#include <nex-ac>
...
Forum: Includes 12/04/2020, 07:22 PM
Replies: 1,324
Views: 328,844
Posted By Bect
Re: Nex-AC - Anticheat system

No matter what I do, I am still kicked from the server when i'm getting spawned. What to do ? How to spawn the player correctly?
Forum: Scripting Help 10/04/2020, 04:02 PM
Replies: 2
Views: 106
Posted By Bect
GetServerTickRate()

That is my whole Gamemode and I don't have any filterscripts/plugins or something else... JUST this gamemode

THE WHOLE GAMEMODE !
#include <a_samp>
main(){}

public...
Forum: Filterscripts 06/04/2020, 02:08 PM
Replies: 12
Views: 5,296
Posted By Bect
Re: Area 69 Security Force (FCNPC)

[FCNPC] Error: Incorrect parameter count for function 'FCNPC_AimAtPlayer'. 12 != 13.
[FCNPC] Error: Incorrect parameter count for function 'FCNPC_AimAtPlayer'. 12 != 13.
[FCNPC] Error: Incorrect...
Forum: Scripting Help 06/04/2020, 01:56 PM
Replies: 2
Views: 139
Posted By Bect
Re: Help with FCNPC

Thank you. Can you find ColAndreas also ?


Why this errors?

[FCNPC] Error: Incorrect parameter count for function 'FCNPC_AimAtPlayer'. 12 != 13.
[FCNPC] Error: Incorrect parameter count for...
Forum: Scripting Help 06/04/2020, 01:25 PM
Replies: 2
Views: 139
Posted By Bect
Help with FCNPC

I cannot find the plugin, it is all in russian language and I really don't understand nothing.
Who has the latest FCNPC plugin ?
Forum: Scripting Help 06/04/2020, 12:56 PM
Replies: 4
Views: 168
Posted By Bect
Re: NPC PASSAGER SEAT ???

FCNPC it is not working on Linux, so it's not helpful.
Forum: Scripting Help 06/04/2020, 12:49 PM
Replies: 9
Views: 333
Posted By Bect
Re: A vehicle for only one person !

Thanks you guys a lot, but I want that the "mycar" to be locked, not with ClearAnimation or RemovePlayerFromVehicle. I've tried with SetVehicleParams but it doesn't work. That "mycar" to only be...
Forum: Scripting Help 05/04/2020, 12:33 PM
Replies: 4
Views: 168
Posted By Bect
Re: NPC PASSAGER SEAT ???

Nope. I've tried already.
Forum: Scripting Help 05/04/2020, 12:25 PM
Replies: 4
Views: 168
Posted By Bect
NPC PASSAGER SEAT ???

NPC vehicle recording can only occupy driver seat and NPC onfoot recording can't be in a vehicle seat.

It's that true ?? Or it is possible to put an NPC into passager seat ???
Forum: Scripting Help 05/04/2020, 11:08 AM
Replies: 9
Views: 333
Posted By Bect
A vehicle for only one person !

How can I create a vehicle for only one player. For example:

I type the command /mycar and appear an Sultan for me unlock but for everyone else to be locked.
Forum: Scripting Help 03/04/2020, 12:00 PM
Replies: 7
Views: 176
Posted By Bect
Re: A little help with " switch"

Yes, but " TheGate " and the others definition are numbers.

#define TheG_Closing 8
#define TheG_Opening 9
Forum: Scripting Help 03/04/2020, 11:31 AM
Replies: 7
Views: 176
Posted By Bect
Forum: Scripting Help 03/04/2020, 11:23 AM
Replies: 7
Views: 176
Posted By Bect
A little help with " switch"

I want to change this, " if "

public OnDynamicObjectMoved(objectid)
{
if (objectid == TheGate)
{
if (TGate == TheG_Closing)
{
TGate = TheG_Closed;
...
Forum: Everything and Nothing 24/03/2020, 05:57 PM
Replies: 95
Views: 18,566
Posted By Bect
Re: Still playing samp?

SaMp playing, nope. Just scripting...
Forum: Scripting Help 24/03/2020, 05:42 PM
Replies: 1
Views: 116
Posted By Bect
Forum: Scripting Help 22/03/2020, 06:51 PM
Replies: 1
Views: 116
Posted By Bect
AttachObjectToObject

I'm using AttachObjectToObject. Everything works fine, but I can see behind the walls,gates, objects. It's like i'm seeing through objects.How to fix this bug? or is it unfixable ?
Forum: Includes 22/03/2020, 05:23 PM
Replies: 95
Views: 52,442
Posted By Bect
Re: easyDialog.inc - Dialogs made easier!

I'm using this with OnPlayerKeyStateChange and doesn't work. With CMD it works. Why ?

My Mistake ! It works !
Forum: Scripting Help 15/03/2020, 12:49 PM
Replies: 4
Views: 265
Posted By Bect
Re: non-const parameter ?

#define MAX_ACTOR_NAME 24
#define ACTOR_NAME_DRAW_DISTANCE (10.0)


forward ResyncActor(actorid);
forward RespawnActor(actorid);
forward IsActorDead(actorid);
forward...
Forum: Scripting Help 15/03/2020, 12:45 PM
Replies: 4
Views: 265
Posted By Bect
Re: non-const parameter ?

../include/actorplus.inc(189) : warning 213: tag mismatch: expected tag "Text3D", but found none ("_")
../include/actorplus.inc(306) : warning 213: tag mismatch: expected tag none ("_"), but found...
Showing results 1 to 25 of 198

 

All times are GMT. The time now is 04:39 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.