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Search: Posts Made By: BigETI
Forum: Scripting Help 12/04/2019, 07:06 PM
Replies: 3
Views: 132
Posted By BigETI
Re: How to convert number to Float?

it is a function, just use it
Forum: Includes 11/04/2019, 03:56 PM
Replies: 10
Views: 1,804
Posted By BigETI
Forum: Scripting Help 11/04/2019, 10:21 AM
Replies: 9
Views: 298
Posted By BigETI
Re: Is there any method to stop people from stealing your maps nowadays?

Just spawn player objects randomly at a specified distance from the player, this will surely make their map stealing tools useless.
Forum: Scripting Help 11/04/2019, 10:18 AM
Replies: 4
Views: 139
Posted By BigETI
Re: question..

Why would you turn a relational database into one or multiple INI files?
Forum: Server Support 21/03/2019, 10:42 AM
Replies: 85
Views: 54,261
Posted By BigETI
Re: Servers are getting attacked

There is already a third party solution for cached server lists and clients which can load these type of server lists.
Forum: Everything and Nothing 11/03/2019, 05:31 AM
Replies: 14
Poll: Mode
Views: 1,273
Posted By BigETI
Re: Mode

Come up with your own idea.
Forum: Everything and Nothing 11/03/2019, 02:39 AM
Replies: 28
Views: 1,451
Posted By BigETI
Forum: Includes 19/02/2019, 12:23 PM
Replies: 195
[Include] 3DTryg Functions
Views: 52,395
Posted By BigETI
Re: 3DTryg Functions

It's a convenient library. You don't have to include the entire YSI library just for y_test. If you don't use y_test because of personal issues with ****** (for example re-releasing his work and...
Forum: Scripting Help 18/02/2019, 07:22 AM
Replies: 31
Views: 982
Posted By BigETI
Re: How can i restrict players from entering a specific vehicle?

"OnPlayerEnterVehicle" is called when a player attempts to enter a vehicle. It doesn't mean that the player is already inside the vehicle. However "OnPlayerEnterVehicle" is not called, if a player...
Forum: Includes 17/02/2019, 09:50 AM
Replies: 195
[Include] 3DTryg Functions
Views: 52,395
Posted By BigETI
Re: 3DTryg Functions

Please add semantics checks to your test script.

You can use y_test to create an unit test. More about that is available at sampctl wiki and YSI documentation.
Forum: Includes 16/02/2019, 04:57 PM
Replies: 195
[Include] 3DTryg Functions
Views: 52,395
Posted By BigETI
Re: 3DTryg Functions

Nice test script https://github.com/AbyssMorgan/3DTryg-Source/blob/master/test.pwn

If it compiles fine then it doesn't mean that it is also semantically correct.
Forum: Includes 16/02/2019, 11:14 AM
Replies: 195
[Include] 3DTryg Functions
Views: 52,395
Posted By BigETI
Re: 3DTryg Functions

Did you set up any unit tests yet?
Forum: Tools and Files 18/01/2019, 02:10 AM
Replies: 37
Views: 13,225
Posted By BigETI
Re: SAMPLauncherNET - A launcher for San Andreas Multiplayer

Hello, I am planning to work on the second version of this launcher. For more information please take a look at https://github.com/BigETI/SAMPLauncherNET/issues/57 and if you have any ideas related...
Forum: Includes 11/01/2019, 12:32 AM
Replies: 75
Views: 12,417
Posted By BigETI
Re: Command Processor [Faster Than I-ZCMD!]

This library is so fast, that it crashes on faulty strings passed to CallLocalFunction.
Forum: Scripting Help 13/12/2018, 08:22 AM
Replies: 8
Views: 490
Posted By BigETI
Re: Identifying a player in a command

using strtok in 2018 smh
Forum: Includes 12/12/2018, 05:19 AM
Replies: 565
Views: 139,170
Posted By BigETI
Re: Dialogs include - Adding new styles to SAMP GUI

You need the memory access plugin include file to compile the code and the memory access plugin to run that code.
Forum: Includes 05/12/2018, 12:28 PM
Replies: 17
[Include] GeoLite
Views: 3,690
Posted By BigETI
Re: GeoLite

You could start versioning your database and implement a web interface, where this library could do a web request to download the changes for its database.
Forum: Everything and Nothing 26/11/2018, 03:34 PM
Replies: 15
Views: 2,106
Posted By BigETI
Re: [WIP] GTA London 1969 map in SA

Nice, this can work well with a top down camera.
Forum: General 26/11/2018, 01:10 AM
Replies: 11
Views: 2,102
Posted By BigETI
Re: Pawn v4

Can we officially call it samp-pawn?
Forum: Tools and Files 24/11/2018, 07:48 PM
Replies: 37
Views: 13,225
Posted By BigETI
Re: SAMPLauncherNET - A launcher for San Andreas Multiplayer

The Discord Rich Presence plugin by King_Hual is by default listed inside the plugins tab. You can add your own plugins through that plugin manager.
Forum: Includes 21/11/2018, 10:44 PM
Replies: 5
Views: 2,468
Posted By BigETI
Re: Hash-map implementation in PAWN

A map data structure (binary search tree) is not a linked list.
Forum: Includes 21/11/2018, 09:11 PM
Replies: 565
Views: 139,170
Posted By BigETI
Re: Dialogs include - Adding new styles to SAMP GUI

Add crashdetect to your server and restart your server.
Forum: General 20/11/2018, 07:35 PM
Replies: 32
Views: 5,519
Posted By BigETI
Re: Any plans or roadmap in the future?

I am not suggesting another language, if you would read and understand my post.
Forum: General 20/11/2018, 06:39 PM
Replies: 32
Views: 5,519
Posted By BigETI
Re: Any plans or roadmap in the future?

Just quoting my own post https://forum.sa-mp.com/showpost.php?p=4066729&postcount=357
Forum: Scripting Help 17/11/2018, 05:40 AM
Replies: 6
Views: 220
Posted By BigETI
Re: Error in server log

Check if killerid is valid or not.
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