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Search: Posts Made By: yom
Forum: Filterscripts 20/12/2009, 12:32 PM
Replies: 4,009
Views: 2,167,402
Posted By yom
Re: Useful Functions

Don't give false informations.
Forum: Everything and Nothing 19/12/2009, 03:44 PM
Replies: 13
Views: 1,439
Posted By yom
Re: Whadya guys think?

It's laggy because this game is unoptimised shit ;)
Forum: Help Archive 18/12/2009, 08:50 PM
Replies: 12
Views: 2,368
Posted By yom
Re: How to make 3D the text afk?

Aww, ye sorry my line was wrong
Forum: Help Archive 18/12/2009, 04:01 PM
Replies: 1
Views: 714
Posted By yom
Re: A question

Do

text[0] = toupper(text[0]);
Forum: Help Archive 18/12/2009, 01:39 PM
Replies: 3
Views: 783
Posted By yom
Re: saving?!

Using dini_IntSet ? Assuming the player's money loaded from his ini file is stored in the variable money[playerid]:

//when playerid arest someone:
money[playerid] += 2500;
dini_IntSet(playerid,...
Forum: Help Archive 18/12/2009, 01:30 PM
Replies: 12
Views: 2,368
Posted By yom
Re: How to make 3D the text afk?

Text3D and PlayerText3D are different. You attached a Text3D to the player, so you can't use DeletePlayer3DTextLabel, you have to use Delete3DTextLabel.

Delete3DTextLabel(afk[playerid]);
Forum: Help Archive 18/12/2009, 06:09 AM
Replies: 12
Views: 2,368
Posted By yom
Re: How to make 3D the text afk?

You have this error:

(3818) : error 001: expected token: ";", but found "return"


This mean, on line 3818 (or near this line), there is a "return" found, and the compiler expected a ";" before...
Forum: Help Archive 18/12/2009, 04:12 AM
Replies: 12
Views: 2,368
Posted By yom
Re: How to make 3D the text afk?

Read it, go to the line, and fix it.
Forum: Help Archive 18/12/2009, 02:55 AM
Replies: 3
Views: 767
Posted By yom
Re: Need help with a Command

Search for sscanf on samp wiki
Forum: Everything and Nothing 18/12/2009, 02:26 AM
Replies: 70
Views: 6,211
Posted By yom
Re: Should I buy "Windows 7"?

You can create partitions you know..

I have multiboot: XP/Ubuntu/7. Because XP is still awesome. I use 7 only for DX10 games.
Forum: Help Archive 18/12/2009, 02:13 AM
Replies: 4
Views: 724
Posted By yom
Re: HOW TO FORWARD THIS HERE IS CODE

Does it really need to be forwarded? Only timers functions, callbacks, and functions called by CallRemote/LocalFunction have to be declared as public, anything else should not.
Forum: Filterscripts 18/12/2009, 01:38 AM
Replies: 1,168
Sticky: Useful Snippets
Views: 578,262
Posted By yom
Re: Useful Snippets

Or just use + and - ?
Forum: Help Archive 18/12/2009, 01:14 AM
Replies: 8
Views: 5,176
Posted By yom
Re: Area 51 Blast Door Object ID?

If you want the exact position as in single player:

Closed:
2927 -> 215.941, 1874.571, 13.903
2929 -> 211.842, 1874.571, 13.903

Open:
2927 -> 219.941, 1874.571, 13.903
2929 -> 207.842,...
Forum: Scripting Help 17/12/2009, 07:28 AM
Replies: 305
Views: 324,367
Posted By yom
Re: General Reference

Another useful preprocessor trick

This is aimed at scripters who release their scripts.

I have discovered this recently, and decided to share it as habitually. It is hard to explain how it is...
Forum: Everything and Nothing 16/12/2009, 02:20 PM
Replies: 51
Views: 5,267
Posted By yom
Re: What scripting editor do you use?

You just have to create a folder named "bin" and inside you put pawnc.dll and pawncc.exe (the ones from the pawno folder). Then start Quincy, go into options and set includes path and compiler path...
Forum: Help Archive 15/12/2009, 08:51 PM
Replies: 8
Views: 960
Posted By yom
Re: [HELP] Sound issue

Some sounds are looping, and you have to stop it by playing sound id <your sound id + 1>.

Exemple from AudioEvents.txt:

SOUND_GARAGE_DOOR_START 1153

SOUND_GARAGE_DOOR_STOP 1154


If you...
Forum: Help Archive 15/12/2009, 08:36 PM
Replies: 2
Views: 729
Posted By yom
Re: variable

There is a constant for this: cellmax
Forum: Help Archive 15/12/2009, 08:23 PM
Replies: 4
Views: 1,177
Posted By yom
Re: Player with Highest Score[HELP]

Search, it was discussed recently.
Forum: Help Archive 15/12/2009, 08:22 PM
Replies: 8
Views: 960
Posted By yom
Re: [HELP] Sound issue

You play the sound too far away so you can't hear it, and maybe this sound id doesn't work.
Forum: Help Archive 14/12/2009, 10:32 PM
Replies: 2
Views: 1,463
Posted By yom
Re: stock printc(const format[], {Float,_}:...)

It's not that simple, and the easiest way is to use a macro.

Your code converted to a macro:

#define printc(%1); \
{\
new Hour, Minute, Second;\
gettime(Hour, Minute, Second);\
new...
Forum: Everything and Nothing 14/12/2009, 02:45 AM
Replies: 51
Views: 5,267
Posted By yom
Forum: Help Archive 14/12/2009, 02:42 AM
Replies: 4
Views: 864
Posted By yom
Re: dcmd with parameter: /sell [playerid][item]

There is a mistake in your sscanf format. and why using strtok then?
Forum: Everything and Nothing 14/12/2009, 02:38 AM
Replies: 5
Views: 1,527
Posted By yom
Re: CoD:MW 2

CODMW2 is well optimized, compared to CODWAW.. as developed by Infinity Ward ;).
Forum: Help Archive 14/12/2009, 01:23 AM
Replies: 7
Views: 1,197
Posted By yom
Re: Key Names

You can't detect W, A, S, D keys, you can only detect keys that are in that list.
Forum: Scripting Help 12/12/2009, 04:22 AM
Replies: 305
Views: 324,367
Posted By yom
Re: General Reference

Thanks, i added some details about particular commands
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