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Forum: Scripting Help 22/05/2016, 10:04 PM
Replies: 2
Views: 682
Posted By Haydz
Re: Solution to well-known death bug after a restart

Cheers @Konst,

OnPlayerDeath does work, so I tried the player explosion which didn't work.

Added the explosion / clear animations functions to a 2 second timer on death. They're called but...
Forum: Scripting Help 22/05/2016, 09:28 PM
Replies: 2
Views: 682
Posted By Haydz
Solution to well-known death bug after a restart

Hey all,

A pretty well know issue, once a restart has taken place, every following time a user dies they will have 0 HP and be able to walk around, shoot until their HP changes again or if they...
Forum: Everything and Nothing 14/02/2016, 09:32 PM
Replies: 22
Views: 2,689
Posted By Haydz
Re: ConvertFFS dead

It's back!

http://convertffs.com/

You may need to reset your DNS if it has not updated automatically, apologies for the downtime.
Forum: Tutorials 16/07/2015, 10:29 PM
Replies: 31
[Tutorial] Actors!(0.3.7 RC6)
Views: 30,690
Posted By Haydz
Re: Actors!(0.3.7 RC6)

Love this update, very good addition.

Can anybody think of any good uses for damaging / killing actor's? I want to implement something where killing the actor is involved but can't think of...
Forum: Scripting Help 25/06/2015, 08:35 PM
Replies: 7
Views: 655
Posted By Haydz
Re: Group robbery command[+REP]

Hi,

To see how many players are in the checkout you can use IsPlayerInCheckpoint()

https://wiki.sa-mp.com/wiki/IsPlayerInCheckpoint

- create a var which counts player (make it start at 0)
-...
Forum: Everything and Nothing 15/01/2015, 02:21 AM
Replies: 15
Views: 2,499
Posted By Haydz
Re: ConvertFFS is down.

Hey Aero, I leave work in about an hour so will be able to fix it then. If you want to know when it's back up you can watch this post - https://www.********.com/pages/Pilots-Life/153910308076686
Forum: Scripting Help 05/01/2015, 04:06 AM
Replies: 4
Views: 536
Posted By Haydz
Re: COnvert

You can use the tool @ http://convertffs.com/ simply insert your objects and press 'Convert' :)!
Forum: Everything and Nothing 18/12/2014, 08:52 PM
Replies: 14
Views: 5,791
Posted By Haydz
Re: paysafecard to paypal possible?

If I were to use it often then use I wouldn't be too happy but I was randomly gifted one at some stage so I was happy enough to get whatever I could from it. $35 is better than $0.

But yes, if you...
Forum: Everything and Nothing 18/12/2014, 06:05 AM
Replies: 14
Views: 5,791
Posted By Haydz
Re: paysafecard to paypal possible?

Yep, as simple as that. Just enter the details for your paysafe code and they will process it all and send you the money 2-3 days later :).



Yep, they were quite quick as well. I wasn't really...
Forum: Everything and Nothing 18/12/2014, 04:49 AM
Replies: 14
Views: 5,791
Posted By Haydz
Re: paysafecard to paypal possible?

Hey, I used http://psc2wm.com/paysafecard_en.html about a year ago I had a $50 paysafecard and just did it as I had nothing to lose, thought I'd try it out.

Wasn't expecting to get any money back...
Forum: Scripting Help 29/06/2014, 08:45 AM
Replies: 6
Views: 793
Posted By Haydz
Re: Query too long

Hey Jimmy, it's been awhile :)! Another way would be removing a few of what you're saving and save them separately when they need to be saved.

E.G
`admin` - You'd only need to save that whenever...
Forum: Scripting Help 25/06/2014, 10:52 AM
Replies: 2
Views: 538
Posted By Haydz
Re: (Annoying Problem) How to make this unsyncable or non sync???

This part below is the part that is updating the object for all users, simply remove it and it will only update for the player until they've clicked saved then it'll update for everybody.

...
Forum: Scripting Help 20/06/2014, 09:57 PM
Replies: 7
Views: 699
Posted By Haydz
Re: health string error

Can you show us the code you already have, we may be able to help fix it :).
Forum: Scripting Help 20/06/2014, 09:00 AM
Replies: 3
Views: 597
Posted By Haydz
Re: how to fix error

The hittype's aren't defined in the SAMP includes yet so you have to add this to the top of your script.


#define BULLET_HIT_TYPE_NONE 0
#define BULLET_HIT_TYPE_PLAYER 1...
Forum: Scripting Help 20/06/2014, 08:58 AM
Replies: 7
Views: 699
Posted By Haydz
Re: health string error

You need to use %f to display a float in PAWN - Example below.


new string[128], float:Health;
GetPlayerHealth(playerid, Health);
format(string,sizeof(string),"Your current health is...
Forum: Scripting Help 20/06/2014, 08:56 AM
Replies: 3
Views: 515
Posted By Haydz
Re: Godmode message

I can't say for sure but I'll assume so as you'll still being hit. You'll have to test it in-game and see if the function gets called though :)
Forum: Scripting Help 20/06/2014, 06:59 AM
Replies: 2
Views: 493
Posted By Haydz
Re: Nothing is showing up / being done.

Hi, I made a simple code to detect this the other day, it works well but can't detect users who are in a vehicle (Limitations with the OnPlayerWeaponShot Function).

You can change the 8 value but...
Forum: Scripting Help 20/06/2014, 06:49 AM
Replies: 3
Views: 515
Posted By Haydz
Re: Godmode message

1. You need to delete the 3d text label as well, SetPVarInt simply stores the ID of the 3d label so you can use that ID to delete it later with Delete3DTextLabel -...
Forum: Scripting Help 20/06/2014, 06:41 AM
Replies: 2
Views: 416
Posted By Haydz
Re: Create#dLabel

You've forgotten to set a color for your 3d Text.


Create3DTextLabel("Rob Bank", COLOR_HERE, 2309.1899,-8.4444,26.7422, 200, 1, 0);
Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z,...
Forum: Scripting Help 20/06/2014, 06:32 AM
Replies: 2
Views: 570
Posted By Haydz
Re: Checking for an open slot

Have you tried using IsValidDynamicObject? This should return the first free object slot where an object is not valid. Not tested :)!


stock GetFreeObjectSlot()
{
for(new o; o < MAXOBJ; o++)
...
Forum: Scripting Help 05/06/2014, 09:34 AM
Replies: 3
Views: 558
Posted By Haydz
Re: Dynamic Checkpoints - Using the same ID?

I had a similar problem the other day and it was because the var holding the checkpoint ID was not being reset, hence when the OnPlayerEnterDynamicCP was being called it both of the var's had the...
Forum: Scripting Help 11/04/2014, 02:09 AM
Replies: 1
Views: 689
Posted By Haydz
Re: Question about a DIALOG_STYLE_LIST

Simply add the code "if(response)


if(dialogid == 101)
{
if(response) //If the player pressed Select, or clicked one of your menu items.
{
if(listitem == 0)
{
new money =...
Forum: Server Support 07/04/2014, 11:48 PM
Replies: 14,746
Views: 1,879,205
Posted By Haydz
Re: Looking for scripters/helpers? Post here!

Hi, does anybody have a file full of all 300 odd SAMP skin Images, like skin_0.png, skin_1.png, etc etc.

Even better would be a file full of headshots from all the SAMP skins but I don't think...
Forum: Everything and Nothing 13/03/2014, 11:58 AM
Replies: 22
Views: 1,878
Posted By Haydz
Re: Try it! Quiz: Knowledge of SA:MP

I managed to get 80 somehow, quite impressed to be honest. Loved the quiz, you should create some more if you have some time :)!

http://i.imgur.com/if6Y3VI.png
Forum: Scripting Help 11/03/2014, 01:07 PM
Replies: 3
Views: 445
Posted By Haydz
Re: Command says Im not near a vehicle.

Oh sorry mate, I'm not quite sure what else would be causing it, you could try making the range larger? see if that affects anything then lower it to what you want.

Is MAX_VEHICLES high enough?
...
Showing results 1 to 25 of 500

 

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