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Search: Posts Made By: [WA]iRonan
Forum: Everything and Nothing 19/06/2014, 02:19 PM
Replies: 22
Views: 1,800
Posted By [WA]iRonan
Re: Game to play.

mature & non cracked games so not Garry's Mod, Counterstrike and fucking Team Fortress 2. If you really want to play shooters go play Battlefield, Call of Duty or Arma Series. If you like adventure...
Forum: Bug Reports 18/02/2014, 09:17 AM
Replies: 1
Views: 1,304
Posted By [WA]iRonan
[0.3z] Wall bug

My friend recently found a bug that allows you to walk through a wall in Fort Carson. Video shows it all, not sure if it's a script problem.

http://youtu.be/gNnqrfvYrho
Forum: Tutorials 13/02/2014, 01:43 PM
Replies: 15
Views: 7,630
Posted By [WA]iRonan
Forum: Tutorials 25/01/2014, 07:11 AM
Replies: 7
Views: 1,973
Posted By [WA]iRonan
Re: iExtras - A way to easier scripting, how to use it!

I know those, just small mistakes which I won't be fixing as "nobody uses this"

@newbienoob - I gave him credits in the original topic which got removed.
Forum: Includes 24/01/2014, 09:39 PM
Replies: 7
[Include] iExtras - 1.0A
Views: 2,122
Posted By [WA]iRonan
Re: iExtras - 1.0A

Sorry for not checking every post that exists. I will be re-releasing it as I know there are people who use this.

This is xStocks with added features and bug fixes, the zones are from Cueball,...
Forum: Plugin Development 24/01/2014, 03:06 PM
Replies: 306
Views: 74,137
Posted By [WA]iRonan
Re: SA-MP Gamemodes with PHP

There is although I never reach the max lines (600000 lines?) and you should be able to reach 6000 lines when you use the normal pawn lines (1000)
Forum: Plugin Development 24/01/2014, 02:15 PM
Replies: 306
Views: 74,137
Posted By [WA]iRonan
Re: SA-MP Gamemodes with PHP

I tried to make something difference like this, although it's HTML. I didn't really succeed but is anyone actually interrested in this? I will give it a try then.


<ongamemodeinit>
...
Forum: Filterscripts 24/01/2014, 02:07 PM
Replies: 69
Views: 36,941
Posted By [WA]iRonan
Forum: Filterscripts 24/01/2014, 01:10 PM
Replies: 69
Views: 36,941
Posted By [WA]iRonan
Re: In-Game: Icon, Pickups, Vehicles and 3DText Labels Creator

Please take a look at the posting time before reply'ing. At least thanks for bumping as this might be usefull for some people.
Forum: General 24/01/2014, 12:34 PM
Replies: 26
Views: 2,179
Posted By [WA]iRonan
Re: SA-MP RP Survey - Please complete

There are more.

I am filling it in right now.
Forum: Includes 24/01/2014, 11:30 AM
Replies: 7
[Include] iExtras - 1.0A
Views: 2,122
Posted By [WA]iRonan
Re: iExtras - 1.0A

No clue why my old include post got removed but I added 3.0 here

If you are going to remove this post again atleast PM me why so I know the reason.
Forum: Scripting Help 24/01/2014, 05:37 AM
Replies: 1,102
Views: 780,469
Posted By [WA]iRonan
Re: SA-MP 0.3z RC3

Now we need the ability to kill people with fists when out of San Andreas.
Forum: Filterscripts 23/01/2014, 03:25 PM
Replies: 18
Views: 5,374
Posted By [WA]iRonan
Re: 0.3z Hunting(Concept + Base)

Should be possible, just make the moving deers yourself and check if the player hits the deer.
Forum: Everything and Nothing 23/01/2014, 01:25 PM
Replies: 53
Views: 3,430
Posted By [WA]iRonan
Re: What year do you think SA-MP will end??

If SA-MP shut's down I'm officially out of GTA. GTA San Andreas is the best GTA and I keep playing it, if it shuts down I have to find something else which is clearly impossible.
Forum: Scripting Help 23/01/2014, 01:18 PM
Replies: 1,102
Views: 780,469
Posted By [WA]iRonan
Re: SA-MP 0.3z RC3

Those non-laggers don't like it as they hate the fact they trained a lot for lead aiming.

Deal with it all, ain't gonna dissapear.
Forum: Maps 23/01/2014, 01:14 PM
Replies: 9
Views: 2,760
Posted By [WA]iRonan
Re: City Hall Mapping "never seen" :D

This looks really good, nice job.
Forum: Scripting Help 22/01/2014, 08:05 PM
Replies: 5
Views: 795
Posted By [WA]iRonan
Forum: Scripting Help 22/01/2014, 04:07 PM
Replies: 9
Views: 955
Posted By [WA]iRonan
Re: Switch & case question

Wait he is, thanks Riddick, it works now!
Forum: Scripting Help 22/01/2014, 03:08 PM
Replies: 9
Views: 955
Posted By [WA]iRonan
Re: Switch & case question

Too advanced, it's solved already! :)
Forum: Scripting Help 22/01/2014, 03:04 PM
Replies: 9
Views: 955
Posted By [WA]iRonan
Re: Switch & case question

Thank you, worked. I realized that 0 is actually a dummy at many scripts, so I will use it as a dummy too.
Forum: Scripting Help 22/01/2014, 03:00 PM
Replies: 9
Views: 955
Posted By [WA]iRonan
Re: Switch & case question

I used yours and modified it a lot :D


switch(LootObjects[500])


Changed it to this, and added a bracket although the error still appears.

if (newkeys & KEY_NO)
{
Forum: Scripting Help 22/01/2014, 02:19 PM
Replies: 9
Views: 955
Posted By [WA]iRonan
Switch & case question

As I am developing a gamemode I want to make it faster and create as much as case's except if and else statements. Although there is a problem occuring, and I'm not sure how to fix it, I'm also not...
Forum: Scripting Help 21/01/2014, 09:49 PM
Replies: 1,102
Views: 780,469
Posted By [WA]iRonan
Re: SA-MP 0.3z RC2

As custom.img is annoying your client should download all custom objects into your custom.img and ir should overwrite when it already exists. It would save a lot of players time and they don't have...
Forum: Tools and Files 21/01/2014, 09:43 PM
Replies: 62
Views: 14,665
Posted By [WA]iRonan
Re: [0.1] PawnPlus IDE - PAWNO alternative

Alright got it now. Thanks
Forum: Scripting Help 21/01/2014, 11:55 AM
Replies: 1
Views: 453
Posted By [WA]iRonan
Y_INI Saving Problem

I am having problems with Y_INI, the userfile doesn't overwrite existing things but writes the file again.

How a normal user file looks like:

[Player Stats]
Score = 0
Deaths = 0
Admin = 5...
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