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Search: Posts Made By: TomatoRage
Forum: Scripting Help 27/08/2019, 09:42 PM
Replies: 23
Views: 650
Posted By TomatoRage
Re: Server logs

You can create one (if it doesnt exist) OnGameModeInit and have a timer every min to check if the the day changed (by comparing getdate return each time) when it changes make a timer for 24 hours
Forum: Scripting Help 26/08/2019, 12:59 PM
Replies: 11
Views: 3,274
Posted By TomatoRage
Re: How To Remove San-Fierro Crane and other Construction objects?

https://wiki.sa-mp.com/wiki/RemoveBuildingForPlayer
Use this
Forum: Scripting Help 24/08/2019, 04:45 PM
Replies: 7
Views: 160
Posted By TomatoRage
Re: help me

Try this


#if defined _ALS_OnFilterScriptInit
#undef _ALS_OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
Forum: Scripting Help 24/08/2019, 03:34 PM
Replies: 7
Views: 160
Posted By TomatoRage
Re: help me

Show line 5882
Forum: Scripting Help 22/08/2019, 02:32 PM
Replies: 18
Views: 414
Posted By TomatoRage
Re: Level up check

On second thought you can remove the AlreadyChecked array because when a player is already at 100 it wouldn't trigger any condition

LevelUpCheck(playerid)
{
if(Player[playerid][Spawned])
...
Forum: Scripting Help 22/08/2019, 01:52 PM
Replies: 18
Views: 414
Posted By TomatoRage
Re: Level up check

Now i fully understand what your problem is and this is the solution you are welcome ~Edited

LevelUpCheck(playerid)
{
if(Player[playerid][Spawned])
{
new exp;
...
Forum: Scripting Help 22/08/2019, 01:33 PM
Replies: 18
Views: 414
Posted By TomatoRage
Re: Level up check

try this and double check the max player level is it 100?
LevelUpCheck(playerid)
{
if(Player[playerid][Spawned])
{
new exp;
if(ReturnPlayerLevel(playerid) <...
Forum: Scripting Help 22/08/2019, 01:29 PM
Replies: 18
Views: 414
Posted By TomatoRage
Re: Level up check

On the next check did it send the failed message ?
Forum: Scripting Help 22/08/2019, 01:12 PM
Replies: 18
Views: 414
Posted By TomatoRage
Re: Level up check

I am not so sure if it is going to work but try this
LevelUpCheck(playerid)
{
if(Player[playerid][Spawned])
{
new exp;
if(ReturnPlayerLevel(playerid) <...
Forum: Scripting Help 22/08/2019, 12:49 PM
Replies: 18
Views: 414
Posted By TomatoRage
Re: Level up check

Can you show ReturnPlayerLevel function
Forum: Scripting Help 22/08/2019, 09:04 AM
Replies: 6
Views: 197
Posted By TomatoRage
Re: Vip with timer

If you still need help hit me up
Forum: Scripting Help 21/07/2015, 09:43 AM
Replies: 7
Views: 538
Posted By TomatoRage
Re: Help me please

http://forum.sa-mp.com/showthread.php?t=223963
SF CNRPG Stevo
Forum: Scripting Help 06/07/2015, 11:52 PM
Replies: 2
Views: 344
Posted By TomatoRage
Re: Helo witth PPC_Housing

try return

COMMAND:setskin(playerid, params[])
{
new HouseID;

// Let the player know that this house isn't open to the public and he can't enter it
if (House_PlayerIsOwner(playerid,...
Forum: Scripting Help 06/07/2015, 11:02 PM
Replies: 8
Views: 353
Posted By TomatoRage
Re: Help

CMD:w(playerid,params[])
{
if(God[playerid] != 0)
{
GameTextForPlayer(playerid, "~g~You godmod is enabled ~n~~w~use /god to disable it",4500,3);
return 1;
}
...
Forum: Scripting Help 06/07/2015, 11:00 PM
Replies: 8
Views: 353
Posted By TomatoRage
Re: Help

deleted...
Forum: Scripting Help 19/05/2015, 01:43 PM
Replies: 3
Views: 369
Posted By TomatoRage
Re: need littile help here

Help please
...
Forum: Scripting Help 18/05/2015, 03:56 PM
Replies: 3
Views: 369
Posted By TomatoRage
Re: need littile help here

i used SFCRRPG and made alot of edits
yes i tried :/
Forum: Scripting Help 18/05/2015, 03:38 PM
Replies: 3
Views: 369
Posted By TomatoRage
need littile help here

i got gamemode that i took here from the forum and made huge edits on it and made my own server after years. i left he scripting about 5-6 months ago. and today i tried to run my server to comeback...
Forum: Scripting Help 13/05/2014, 01:30 PM
Replies: 12
Views: 745
Posted By TomatoRage
Re: Server canīt start

maybe you have the old versions of plugins redownload them
Forum: Scripting Help 29/03/2014, 10:01 AM
Replies: 2
Views: 396
Posted By TomatoRage
Re: Wats happening ?

Show the lines
Forum: Scripting Help 29/03/2014, 09:57 AM
Replies: 7
Views: 472
Posted By TomatoRage
Re: Checkpoints

What do you mean exactly can you explain more
Forum: Discussion 29/03/2014, 09:36 AM
Replies: 709
Views: 167,901
Posted By TomatoRage
Re: Today I learned - Share your newly found knowledge!

I didn't include anything new and the function worked fine
Forum: Scripting Help 29/03/2014, 09:31 AM
Replies: 7
Views: 472
Posted By TomatoRage
Re: Checkpoints

Your searching a function ?
try this :SetPlayerCheckpoint
Forum: Scripting Help 29/03/2014, 09:24 AM
Replies: 7
Views: 472
Posted By TomatoRage
Re: Checkpoints

use SetPlayerCheckpoint

public OnPlayerEnterCheckpoint(playerid)
{
if(PlayerInfo[playerid][pMember] == 1)
{
DisablePlayerCheckpoint(playerid);
}
...
Forum: Scripting Help 29/03/2014, 09:13 AM
Replies: 6
Views: 659
Posted By TomatoRage
Re: error 017: undefined symbol "i"

try this

for(new i = 0; i < 4; i++)
{
format(strLoc, sizeof(strLoc), "Loc%d", i);
INI_Float(strLoc, VehicleInfo[vehicleID][vLoc][i]);
}
Showing results 1 to 25 of 193

 

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