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Search: Posts Made By: CyNiC
Forum: Includes 01/06/2011, 12:41 PM
Replies: 18
Views: 6,433
Posted By CyNiC
Re: Insanity Vehicles Groups

If the group id of 0 is not valid:
if(Leader[playerid] > 0) PutPlayerInGroup(playerid, Leader[playerid]);
else if(Member[playerid] > 0) PutPlayerInGroup(playerid, Member[playerid]);
Else:...
Forum: Includes 12/01/2011, 04:00 AM
Replies: 18
Views: 6,433
Posted By CyNiC
Re: Insanity Vehicles Groups

Updated for 2.0:

Vehicles can have more than one group, functions names changed, and small optimizations. (http://forum.sa-mp.com/showpost.php?p=1010147&postcount=1)
...
Forum: Includes 10/01/2011, 04:07 PM
Replies: 18
Views: 6,433
Posted By CyNiC
Forum: Includes 10/01/2011, 04:04 PM
Replies: 18
Views: 6,433
Posted By CyNiC
Re: Insanity Vehicles Groups

Yes, can be diferent if you want.

Using AddGroupedVehicle:

Standart: AddGroupedVehicle(model, group, Float:X, Float:Y, Float:Z, Float:Rotation, color1, color2, don't write nothing here...
Forum: Includes 10/01/2011, 02:52 PM
Replies: 18
Views: 6,433
Posted By CyNiC
Re: Insanity Vehicles Groups

Thanks, report any problem.
Forum: Includes 10/01/2011, 02:36 AM
Replies: 18
Views: 6,433
Posted By CyNiC
Insanity Vehicles Groups

Insanity Vehicles Groups

- Description

It allows you to set any vehicle to any group, and each vehicle only will can
be driven by the player that's of your group(or not, configurable).
...
Showing results 1 to 6 of 6

 

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