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Search: Posts Made By: Luk_Ass
Forum: General 08/03/2014, 12:08 AM
Replies: 30
Views: 2,364
Posted By Luk_Ass
Re: Advice for server name

You are acting like if this nonsense topic was some valuable discussion :D.
Forum: General 06/03/2014, 06:53 PM
Replies: 30
Views: 2,364
Posted By Luk_Ass
Re: Advice for server name

Thisserversucks roleplay ;]
Forum: General 19/02/2014, 09:16 PM
Replies: 24
Views: 2,305
Posted By Luk_Ass
Forum: Bug Reports 09/02/2014, 10:35 PM
Replies: 7
Views: 3,374
Posted By Luk_Ass
Re: SAMP BUG "RANGE CHECK ERROR.", HELP!!!

Everything with port over 65535 causes this. Awesome way to piss off people :D:D:D.


By the way to get rid of that hold enter, mark the server with port over 65535 and keep pressing "x" button to...
Forum: Scripting Help 06/02/2014, 07:47 PM
Replies: 14
Views: 1,194
Posted By Luk_Ass
Re: Server Flood.

Just ban anyone who calls OnPlayerText/Command/Connect/Disconnect and so on more than like 10x a second. How easy.
Forum: Includes 29/01/2014, 01:51 PM
Replies: 8
Views: 1,814
Posted By Luk_Ass
Re: A simple fix for $100 deduction on death - recommended for all servers!

Why don't you use just:
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, 100);
return 1;
}
Forum: Scripting Help 28/01/2014, 03:21 PM
Replies: 234
Views: 27,444
Posted By Luk_Ass
Re: Legacy mode is bad for the SA-MP community

Just don't use it on your server Zhao and don't care about it no more. This new sync is a stupid bullshit with fake bullets. Lagger with 300 ping can hit you by 5 of 5 shots although he actually...
Forum: General 18/01/2014, 10:55 PM
Replies: 187
Views: 23,405
Posted By Luk_Ass
Re: Do you like the new sync in 0.3z?

This is the worst update of SA:MP ever. Untill now we were getting hit only when we were really shot. So it was under our own control. Now when opponent shoots at you on his screen you get hit...
Forum: Everything and Nothing 01/01/2014, 12:36 PM
Replies: 32
Views: 4,004
Posted By Luk_Ass
Re: Youtube 2160p 4k Resolution

Now there is going to be "watch in 4K" in titles although only like 0.0001% people have 4K monitor :D.
Forum: Everything and Nothing 30/08/2013, 10:17 PM
Replies: 4
Views: 536
Posted By Luk_Ass
Re: PHP in DINI

Are you aware there is a http function? http://wiki.sa-mp.com/wiki/HTTP
Forum: Scripting Help 30/08/2013, 10:14 PM
Replies: 2
Views: 405
Posted By Luk_Ass
Re: kewl question.

are you aware there is a http function? http://wiki.sa-mp.com/wiki/HTTP

EDIT: Wrong topic :D
Forum: General 26/03/2013, 08:57 PM
Replies: 17
Views: 1,410
Posted By Luk_Ass
Re: How/Why did you start scripting?

I wanted to make my own teleport command!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Forum: Client Support 23/02/2013, 01:46 PM
Replies: 6
Views: 1,581
Posted By Luk_Ass
Re: Wine and 0.3x

try directmode=1 if your sa-mp.cfg
Forum: Scripting Help 23/01/2013, 02:11 PM
Replies: 618
Views: 80,631
Posted By Luk_Ass
Re: Suggestions Thread

Let server set infinite sprint (stamina) for players!
Forum: Bug Reports 23/01/2013, 02:06 PM
Replies: 6
Views: 4,897
Posted By Luk_Ass
Re: Sniper bad synchronization

By the way aiming for example down with m4 or some heavy gun like that sets your sniper visually aiming down as well. So although it is a GTA bug this could be a simple way for SA:MP to fix it.
Forum: Bug Reports 19/01/2013, 05:27 PM
Replies: 2
Views: 922
Posted By Luk_Ass
High damage near cars.

When you stay near a car and someone hits you by shotgun, no matter how far away he is, he takes great damage.

http://www.youtube.com/watch?v=Z50VQnrp9-Y
Forum: Bug Reports 08/12/2012, 01:53 PM
Replies: 4
Views: 1,297
Posted By Luk_Ass
Insert in the chat and testLOS.

Rewriting a text with insert enabled in the chat causes bug and crash:
http://www.youtube.com/watch?v=qg1DS_vaGDo


And textLOS parameter at Create3DTextLabel still hasn't been fixed since 0.3a...
Forum: Bug Reports 06/09/2012, 09:14 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: If I do /fpslimit over 56, fps are stable 60.

It is normal if you have framelimiter disabled.
Forum: Bug Reports 03/09/2012, 03:55 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: Respuesta: Re: If I do /fpslimit over 56, fps are stable 60.

I dont expect people to help me. I am reporting a bug and people who don't even know what I am talking about start posting nonsences.






YOu have nvidia, right? With my ATI vsync is...
Forum: Bug Reports 02/09/2012, 06:41 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: If I do /fpslimit over 56, fps are stable 60.

Thats it. All those who don't have this problem are nvidia owners.
Forum: Bug Reports 02/09/2012, 09:56 AM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: If I do /fpslimit over 56, fps are stable 60.

My vsync in ati catalyst is off. I was thinking about monitor's refresh rate which is 60 Hz for me at full hd but even at 1280x1024 75 Hz maximum is 60 FPS.
Forum: Bug Reports 01/09/2012, 10:54 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: If I do /fpslimit over 56, fps are stable 60.

Some players, maybe only nvidia owners, can get over 60.
Forum: Bug Reports 01/09/2012, 09:42 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: If I do /fpslimit over 56, fps are stable 60.

Another one. I am just reporting a bug. I don't want to disable framelimiter. Your wannabe advices are needless.

For those who didn't get it: http://www.youtube.com/watch?v=C_o9pqLcglA
Watch fps...
Forum: Bug Reports 01/09/2012, 09:16 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
Re: If I do /fpslimit over 56, fps are stable 60.

Why every single time I or anyone else create a topic on this forum, people who don't know anything about it start posting nonsences...
Forum: Bug Reports 01/09/2012, 07:03 PM
Replies: 17
Views: 8,120
Posted By Luk_Ass
If I do /fpslimit over 56, fps are stable 60.

Title says it all. I and most of other people can't get over 60 fps via fpslimit. If I do /fpslimit from 56 to 90, fps are 60 and the camera movement gets kind of buggy.
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