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Forum: Scripting Help 01/10/2011, 02:59 PM
Replies: 2,433
Views: 914,305
Posted By On_Top_Non_Stop
Re: AW: SA-MP 0.3d RC3 test version

ferriswheel.pwn is an example filter script that comes with the 0.3d RC3 server package.

It creates a ferris wheel using the new function AttachObjectToObject and updated MoveObject function.
...
Forum: Filterscripts 30/09/2011, 04:51 AM
Replies: 19
[FilterScript] Custom Horns [0.3d]
Views: 5,126
Posted By On_Top_Non_Stop
Re: Custom Horns [0.3d]

I have a question for any one using audio streams.

If you use PlayAudioStreamForPlayer while there is already a stream playing, does it play over the original stream or does it end the original...
Forum: Filterscripts 15/09/2011, 05:56 PM
Replies: 6
Views: 1,606
Posted By On_Top_Non_Stop
Re: PlayerKeysInclude for sciprters(not beginers)

Why

new KeysNum[15][1]={

and not

new KeysNum[15]={

?
Forum: Tools and Files 15/05/2011, 12:35 AM
Replies: 418
Views: 323,939
Posted By On_Top_Non_Stop
Re: REAL Map editor: The fixed edition! (UPDATED 17th March - 0.3c support!)

Get your interior coordinates from the wiki (http://wiki.sa-mp.com), here (http://files.sa-mp.com/interiors.txt) or where ever (http://lmgtfy.com/?q=GTA+San+Andreas+Interior+List). Click the view...
Forum: Bug Reports 06/05/2011, 04:32 PM
Replies: 6
Views: 2,418
Posted By On_Top_Non_Stop
Re: OnPlayerSpawn not called anymore?

Sorry to bump an old topic but it was better than making a new one.

A few days ago I wrote up a simple game mode with car spawn and a few teleports just to mess around in.

Every thing was fine...
Forum: Tools and Files 17/02/2011, 02:01 PM
Replies: 418
Views: 323,939
Posted By On_Top_Non_Stop
Re: REAL Map editor: The fixed edition! (UPDATED 15th December - 0.3c support!)

When you add vehicles you click the "show code" button, copy them and place them into your gamemode. Vehicles don't save to the map file.


Is this still being updated? I've been using it for...
Forum: Help Archive 12/02/2011, 02:52 PM
Replies: 4
Views: 795
Posted By On_Top_Non_Stop
Re: Question about Timers'

http://forum.sa-mp.com/showthread.php?t=61322

VERY interesting post.
Forum: Help Archive 11/02/2011, 06:01 AM
Replies: 14
Views: 5,487
Posted By On_Top_Non_Stop
Re: [Question]: "YCMD" or "ZCMD + sscanf" Fastest ?

I think by looking at the YCMD post that it's the fastest command processor available. It also has some nice features.
Forum: Help Archive 10/02/2011, 08:25 AM
Replies: 4
Views: 847
Posted By On_Top_Non_Stop
Re: Move

I'm not quite shure what you mean but i'll give it a guess..

If you mean run/walk with any animation then no, you can't.


ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);

That...
Forum: Help Archive 10/02/2011, 08:15 AM
Replies: 16
Views: 1,620
Posted By On_Top_Non_Stop
Re: Clanconfig.txt

Try

stock ChangeClanName(Clan, ClanName[])
{
strmid(Clan, ClanName, 0, strlen( ClanName ), MAX_PLAYER_NAME);
}
Forum: Help Archive 10/02/2011, 06:54 AM
Replies: 16
Views: 1,620
Posted By On_Top_Non_Stop
Re: Clanconfig.txt

Camel forgot to mention that you need
ZCMD: http://forum.sa-mp.com/showthread.php?t=91354
and sscanf: http://forum.sa-mp.com/showthread.php?t=120356
for that command.

Learn to use them both,...
Forum: Help Archive 10/02/2011, 06:25 AM
Replies: 17
Views: 2,102
Posted By On_Top_Non_Stop
Re: Car Thing

Have you tried that?

It's this line that's giving you the error.

if(vid == DONOR[1] || if(IsPlayerVipMember(playerid));


It should be

if(vid == DONOR[1] && !IsPlayerVipMember(playerid))
Forum: Help Archive 10/02/2011, 06:19 AM
Replies: 9
Views: 1,752
Posted By On_Top_Non_Stop
Re: how to make random weapons in dm

Add this in your teleport/death match command and fill in what weapons to give the player.


switch( random( 4 ) ) // random 0 - 3
{
case 0: //random was 0.. give them a set of weapons
{...
Forum: Filterscripts 09/02/2011, 09:27 AM
Replies: 40
[FilterScript] Simple /accent release!
Views: 7,963
Posted By On_Top_Non_Stop
Re: Simple /accent release!

/Accent ThisIsAVeryLongAccent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Forum added spaces to it but you get the idea..

You should limit the...
Forum: Help Archive 09/02/2011, 08:26 AM
Replies: 16
Views: 1,620
Posted By On_Top_Non_Stop
Re: Clanconfig.txt

EDIT: That sounded cheeky.

Rephrased: Please post the code you need help with.
Forum: Help Archive 09/02/2011, 07:46 AM
Replies: 17
Views: 2,102
Posted By On_Top_Non_Stop
Re: Car Thing

Try and get that to compile.
Forum: Help Archive 09/02/2011, 06:11 AM
Replies: 6
Views: 1,006
Posted By On_Top_Non_Stop
Re: Need Textdraw Skillz

Is this ok for you? If you want it changed I'll do it for you.

http://img43.imageshack.us/img43/3341/samp076gl.th.png (http://img43.imageshack.us/i/samp076gl.png/)


new Text:boxes[4];

...
Forum: Help Archive 09/02/2011, 06:02 AM
Replies: 10
Views: 2,095
Posted By On_Top_Non_Stop
Re: Sniper, fist and satchels doesn't damage..

I made a death match above sea with custom objects and quickly noticed snipers don't work.

So are you sniping from game or custom objects?
Forum: Help Archive 09/02/2011, 05:43 AM
Replies: 17
Views: 2,102
Posted By On_Top_Non_Stop
Re: Car Thing

new DONOR[2]


DONOR[0] = AddStaticVehicle(//whatever your wish);
DONOR[1] = AddStaticVehicle(// whatever your wish);


public OnPlayerStateChange(playerid, newstate, oldstate)
{
...
Forum: Help Archive 07/02/2011, 04:36 AM
Replies: 8
Views: 1,089
Posted By On_Top_Non_Stop
Re: I have a problem with objects in my server!

Use the pawn tags..

Update the streamer files. Plugin and include.
Forum: Help Archive 07/02/2011, 04:16 AM
Replies: 3
Views: 1,045
Posted By On_Top_Non_Stop
Re: [Help] How do Command [text] [text]

Yea, Zcmd.

As Backwardsman97 said, learn to use Zcmd/dcmd together with sscanf. Both can be found by searching.
Forum: Help Archive 06/02/2011, 10:22 PM
Replies: 8
Views: 1,089
Posted By On_Top_Non_Stop
Re: I have a problem with objects in my server!

I posted this on another topic but didn't get a reply so it might help, might not.

Add this code AFTER your CreateDynamicObject lines.


for(new o; o < CountDynamicObjects(); o++)
{...
Forum: Help Archive 06/02/2011, 04:23 AM
Replies: 3
Views: 444
Posted By On_Top_Non_Stop
Re: hi question?

I don't think that would be a problem since the originals gone now but you should ask the owner of the server first.
Forum: Help Archive 06/02/2011, 04:16 AM
Replies: 3
Views: 444
Posted By On_Top_Non_Stop
Re: hi question?

Yes, It's down. http://forum.sa-mp.com/showthread.php?t=193663&highlight=awesome+stuntage
Forum: Help Archive 06/02/2011, 04:07 AM
Replies: 9
Views: 1,378
Posted By On_Top_Non_Stop
Re: Whats wrong with this command?

Thank you for pointing out MY mistake (at last). I was just a typo as I wrote it on the forums. If you just said I would have edited it and all would be well..
Showing results 1 to 25 of 289

 

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