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Search: Posts Made By: AbyssMorgan
Forum: Scripting Help 21/11/2019, 06:27 AM
Replies: 10
Views: 303
Posted By AbyssMorgan
Re: how to detect the pos where bomb drops?

https://forum.sa-mp.com/showthread.php?p=4115827
Forum: Screenshots and Videos 13/11/2019, 08:00 AM
Replies: 10
Views: 644
Posted By AbyssMorgan
Re: [MAP] GTA V Online Penthouse Style in SAMP

Not similar :D
https://youtu.be/pFyw1_dVOA0
Forum: General 05/11/2019, 03:53 AM
Replies: 1,037
Views: 283,760
Posted By AbyssMorgan
Thumbs down Re: Is it still worth it?

We dont need next fake update
Forum: General 04/11/2019, 12:57 PM
Replies: 16
Views: 1,317
Posted By AbyssMorgan
Re: GTA San Andreas 15 year anniversary

I only play because gta 5 crashes.
Forum: Filterscripts 01/11/2019, 09:04 AM
Replies: 14
Views: 9,094
Posted By AbyssMorgan
Re: Random Gift (Christmas / Easter / Halloween)

Update v1.4.3:

- Updated for: ColAndreas, 3DTryg

- Added functions:

Santa::SetSpawnRectangle(Float:minx,Float:miny,Float:maxx,Float:maxy,bool:reset=true);...
Forum: Includes 01/11/2019, 08:56 AM
Replies: 29
[Include] Missile Launcher
Views: 9,234
Posted By AbyssMorgan
Re: Missile Launcher

Update v2.3.1:

- Fixed Collisions

- Added support for NO_TEAM

- Added ColAndreas as required lib
Forum: Filterscripts 01/11/2019, 08:54 AM
Replies: 44
Views: 8,635
Posted By AbyssMorgan
Re: Dynamic Military Landmines System

Minor Update v2.2.1:

- Added support for NO_TEAM
Forum: Includes 01/11/2019, 08:50 AM
Replies: 195
[Include] 3DTryg Functions
Views: 52,882
Posted By AbyssMorgan
Re: 3DTryg Functions

Update v4.8.5:

- Improved IsPointInWater function

- Removed MapAndreas support

- Removed deprecated function GetPointInFrontOnGround use GetPointInFront3DCol

- Removed deprecated...
Forum: Screenshots and Videos 27/10/2019, 09:54 PM
Replies: 4
Views: 685
Posted By AbyssMorgan
Re: Legion NPC

New videos:
https://youtu.be/VBp4GYcK8BI
https://youtu.be/zipXBjQeALM
Forum: Includes 26/10/2019, 07:03 AM
Replies: 3
Views: 785
Posted By AbyssMorgan
Re: Chat @mentiones system

Update v1.2.0:

- Fixed missing include DataConvert.inc

- Fixed RGB functions
Forum: Includes 26/10/2019, 06:20 AM
Replies: 3
Views: 680
Posted By AbyssMorgan
Re: Chat #hashtag system

Update v1.2.0:

- Fixed missing include DataConvert.inc

- Fixed RGB functions
Forum: Screenshots and Videos 23/10/2019, 03:59 AM
Replies: 4
Views: 685
Posted By AbyssMorgan
Re: Legion NPC

No ? Not exist.

https://i.imgur.com/XUtES4w.png
Forum: Screenshots and Videos 20/10/2019, 08:58 AM
Replies: 4
Views: 685
Posted By AbyssMorgan
Cool Legion NPC

Hello, some screens of my Legion NPC, you can try fight with them, Test Server IP on signature.

Video:
https://youtu.be/VBp4GYcK8BI
https://youtu.be/zipXBjQeALM
...
Forum: Screenshots and Videos 19/10/2019, 10:03 PM
Replies: 2
Views: 445
Posted By AbyssMorgan
Re: My new production: Special Vehicle (Coming Soon)

For COD, but who want he can use soon.
Forum: Includes 19/10/2019, 04:38 PM
Replies: 10
[Include] Visible NPC HP Bar
Views: 5,018
Posted By AbyssMorgan
Re: Visible NPC HP Bar

Update v1.1.0:

- Removed YSF Functions

- Update for FCNPC v2.0.0 Functionality
Forum: General 19/10/2019, 05:37 AM
Replies: 2,964
Views: 528,177
Posted By AbyssMorgan
Re: Suggestions for future SA:MP updates

I am all you need xD
Kalcor please respond on any of my publication LMAO
Forum: Screenshots and Videos 17/10/2019, 08:52 AM
Replies: 2
Views: 445
Posted By AbyssMorgan
Cool My new production: Special Vehicle (Coming Soon)

https://i.imgur.com/FGrlX2x.png
https://i.imgur.com/Gv1P9eW.png
Forum: Includes 13/10/2019, 03:21 PM
Replies: 50
Views: 21,787
Posted By AbyssMorgan
Re: Vehicle Extended Functions

Minor update v3.3.3:

- Fixed vehicle won't respawn on Unoccupied Vehicle Damage
Forum: Scripting Help 12/10/2019, 06:53 AM
Replies: 5
Views: 205
Posted By AbyssMorgan
Re: Need help fixing gm warning

First show your script header with #include

Not allowed global variables or names in Enum Examples

Used by natives, public functions, stock:

Float:x
Float:y
Float:z
Float:rx
Forum: Filterscripts 11/10/2019, 03:22 PM
Replies: 11
[FilterScript] Faction Mini Missions
Views: 1,849
Posted By AbyssMorgan
Re: Faction Mini Missions

Update v1.1.0:

- Added functions:

//return 0 if is failed spawn_validation (MISSIONS_TYPE_WOOD, MISSIONS_TYPE_DMGROUTE, MISSIONS_TYPE_PATROL, MISSIONS_TYPE_SCRAP)
//disabling verification may...
Forum: Filterscripts 11/10/2019, 02:00 PM
Replies: 32
[FilterScript] Knife Shot
Views: 10,570
Posted By AbyssMorgan
Re: Knife Shot

Update v2.7.0:

- Changed default value for Knife::ToggleForAll(bool:toggle); as false

- Knife shot is disabled on player connect, config is reset to default

- Renamed functions:
...
Forum: Filterscripts 10/10/2019, 03:14 PM
Replies: 2
[FilterScript] Hyperion Mega Ship Battle
Views: 721
Posted By AbyssMorgan
Cool Hyperion Mega Ship Battle

Hello, I would like to present you the Hyperion Mega Ship Battle.
It is a war of two large warships in which between 6 and 42 players can participate (21 per ship)
...
Forum: Filterscripts 10/10/2019, 03:00 PM
Replies: 25
[FilterScript] Vehicle Missile Launcher
Views: 15,244
Posted By AbyssMorgan
Re: Vehicle Missile Launcher

Update v2.0.0:

- Added Flare functions:

ToggleVehicleFlare(vehicleid,toggle);
IsToggleVehicleFlare(vehicleid);
Float:GetVehicleFlareSpeed(vehicleid);...
Forum: Includes 10/10/2019, 02:57 PM
Replies: 29
[Include] Missile Launcher
Views: 9,234
Posted By AbyssMorgan
Re: Missile Launcher

Update v2.3.0:

- Renamed functions:

MissileLaunch -> Missile::Launch
MissileLaunchAimPlayer -> Missile::LaunchAimPlayer
MissileStopAimPlayer -> Missile::StopAimPlayer
MissileDestroy ->...
Forum: Filterscripts 09/10/2019, 06:28 PM
Replies: 44
Views: 8,635
Posted By AbyssMorgan
Re: Dynamic Military Landmines System

Update v2.2.0:

- Renamed MAX_MINE to MAX_DYNAMIC_MINES (redefine now allowed)

- Renamed functions:

CreateDynamicMine -> Mine::Create
CreateDynamicMineEx -> Mine::CreateEx
...
Showing results 1 to 25 of 500

 

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