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Forum: Plugin Development 05/01/2019, 07:23 AM
Replies: 16
Views: 2,345
Posted By Yashas
Re: AntiAimbot - Artifical Intelligence

Yes, that's an issue but it's extremely rare.

For that to happen, all the following incidents need to happen:
1. The transformation process decided to generate a sample just before the player...
Forum: Discussion 29/12/2018, 07:32 AM
Replies: 1
Views: 166
Posted By Yashas
synchronizing information sent by clients

At IRL time T, player A shot player B. The player A sends information to the server about the shot (and other information) which is received by the server at time X. Player B keeps sending...
Forum: Plugin Development 23/12/2018, 11:19 AM
Replies: 16
Views: 2,345
Posted By Yashas
Re: AntiAimbot - Artifical Intelligence

teach what?

All the training files are available in the repository and the sampml library has a simplified SVM and RF. It can be used for anything.

There is also a standalone tester, i.e. you...
Forum: Plugin Development 23/12/2018, 11:11 AM
Replies: 16
Views: 2,345
Posted By Yashas
Re: AntiAimbot - Artifical Intelligence

The submitted vectors go through a lot of stages.

stages of data flow:

data collection: a script collects shot vectors
pre-filter: carries out checks to eliminate unreliable shot vectors
...
Forum: Plugin Development 23/12/2018, 10:54 AM
Replies: 16
Views: 2,345
Posted By Yashas
Re: AntiAimbot - Artifical Intelligence

The return value is the error status.
- 0 indicates that the shot vector was processed
- 1 indicates that a sample was generated (takes many shots to generate a sample)
* you can expect the...
Forum: Plugin Development 23/12/2018, 03:58 AM
Replies: 16
Views: 2,345
Posted By Yashas
AntiAimbot - Artifical Intelligence

AntiAimbot

Version: E1 (experimental version)

DISCLAIMER:
- the plugin is still experimental and has undergone rigorous testing on artificial servers but hasn't been tested on a real server...
Forum: Everything and Nothing 21/12/2018, 01:08 PM
Replies: 11
Views: 866
Posted By Yashas
Re: AI based AntiAimbot [with DEMO]

The detectors were trained using M4 data. It was yesterday tested with AK47 and MP5 and it worked great. Many kinds of aimbots were also tested and it detected all of them given enough time and there...
Forum: Everything and Nothing 18/12/2018, 01:31 PM
Replies: 11
Views: 866
Posted By Yashas
Re: AI based AntiAimbot [with DEMO]

Detailed demo video: https://www.youtube.com/watch?v=BUl2NU3YRxw
Forum: Everything and Nothing 17/12/2018, 06:05 PM
Replies: 11
Views: 866
Posted By Yashas
Re: AI based AntiAimbot [with DEMO]

The current models are very unreliable.

What you are seeing in the video:
- me handpicking the video where it performed best
- model trained to detect ONLY me using aimbot
- model trained to...
Forum: Everything and Nothing 17/12/2018, 11:03 AM
Replies: 11
Views: 866
Posted By Yashas
AI based AntiAimbot [with DEMO]

RELEASED: https://forum.sa-mp.com/showthread.php?t=662075

I'm working on an server-side aimbot detector which already has working code (you can plug it in your server and test).

Repository Link...
Forum: Bug Reports 06/12/2018, 08:41 AM
Replies: 0
Views: 289
Posted By Yashas
GetPlayerLastShotVector returns wrong information

The wiki states that "If the player hit nothing, the hit positions will be 0. This means you can't currently calculate how far a bullet travels through open air. ".

While looking into the data, I...
Forum: Tutorials 24/10/2018, 09:55 AM
Replies: 2
Views: 562
Posted By Yashas
Re: How to properly link tables in MySQL

https://en.wikipedia.org/wiki/Database_normalization

Every schema can be expressed in the third normal form. Such a schema will be a well-designed schema most of the times. An easy way to start...
Forum: Plugin Development 17/10/2018, 01:33 PM
Replies: 3
Views: 546
Posted By Yashas
pawn-array-view: view and mutate multi-dimensional pawn arrays easily

pawn-array-view

pawn-array-view is an efficient C++ library that abstracts the complex memory layout of multi-dimensional pawn arrays...
Forum: Includes 09/07/2018, 01:35 PM
Replies: 106
Views: 22,519
Posted By Yashas
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

The series of state changes can be replaced with if else for better performance but the use case looks interesting.


CMD:menu(cmdid, playerid, params[]) {
state cmdMode:help; /* by default,...
Forum: Includes 19/06/2018, 05:11 PM
Replies: 106
Views: 22,519
Posted By Yashas
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

What happens when you provide params?

You can make an issue: https://github.com/YashasSamaga/SmartCMD
Forum: Includes 19/06/2018, 03:48 PM
Replies: 106
Views: 22,519
Posted By Yashas
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

/slap becoming /pm? Can you elaborate on that?

Can you show the code?
Forum: Tutorials 03/06/2018, 12:31 PM
Replies: 24
Views: 15,834
Posted By Yashas
Re: AMX Assembly (#emit)

Moved to GitHub: https://github.com/YashasSamaga/AMX-Assembly-Docs


written from scratch
clearer explanation
significantly fewer typos and errors
avoids mentioning details which are...
Forum: Includes 27/05/2018, 02:36 PM
Replies: 106
Views: 22,519
Posted By Yashas
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

GitHub Issue #10: new defines for return values of the callbacks (Click Me) (https://github.com/YashasSamaga/SmartCMD/issues/10)

Please use GitHub to voice your opinions.


There is CMD_SUCCESS...
Forum: Everything and Nothing 14/02/2018, 04:55 PM
Replies: 17
Views: 955
Posted By Yashas
Re: Let's talk about NEURAL NETWORK

I think it's easier to make a smart moving and interactive bot than a talking bot.
Forum: Tutorials 31/01/2018, 06:55 PM
Replies: 39
Views: 13,181
Posted By Yashas
Re: Creative & smart scripting techniques - improve performance & readablity in one go

The reason for index tag mismatch is that the second dimension of the PlayerInfo array expects the index to have the tag PlayerInfo_t but the memcpy argument does not expect any tag.

Possible...
Forum: Tutorials 31/01/2018, 06:42 PM
Replies: 59
Views: 27,737
Posted By Yashas
Re: New Code Optimizations

That causes the contents of 'Array' to be copied to 'arr' which is unnecessary. It might be faster for quite small array dimensions though.

A overhead of a function call is not significant when...
Forum: Discussion 13/01/2018, 06:20 PM
Replies: 789
Views: 158,407
Posted By Yashas
Re: Today I learned - Share your newly found knowledge!

Destructors in PAWN

This is not documented in the PAWN Language Guide which is why this feature was unknown for quite a long time (11 years?). The implementer guide hints about destructors at few...
Forum: SA-MP 0.3.DL 02/01/2018, 04:02 PM
Replies: 433
Views: 53,134
Posted By Yashas
Re: Suggestions for 0.3.8

Client side scripting?
Forum: SA-MP 0.3.DL 25/12/2017, 10:44 AM
Replies: 13
Views: 2,346
Posted By Yashas
Re: SA-MP ingame web browser & CEF

Creating a lot of textdraws and switching continuously needn't work as ping keeps changing. If someone's ping changes from 200 to 1000 suddenly, he won't see the video run smoothly. Moreover, it is a...
Forum: Includes 25/12/2017, 10:32 AM
Replies: 106
Views: 22,519
Posted By Yashas
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

Currently the default flags (CMD_DEFAULT_FLAG) apply only to the commands for which the flags haven't been given explicitly.

Should it apply to all commands irrespective of whether flags have been...
Showing results 1 to 25 of 500

 

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