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Search: Posts Made By: Logic_
Forum: Filterscripts 27/09/2018, 12:01 PM
Replies: 29
[FilterScript] Donor System
Views: 1,663
Posted By Logic_
Re: Donor System

As RogueDrifter said, your filterscript is not GOOD.

Now don't take mine or his words as a word of discouragement but instead, take them as words of encouragements and pure constructive criticism....
Forum: Scripting Help 24/09/2018, 06:46 AM
Replies: 7
Views: 118
Posted By Logic_
Forum: Gamemode Scripts 23/09/2018, 06:54 PM
Replies: 43
Views: 2,439
Posted By Logic_
Re: [MySQL R41-4] Login / Register Base Script

Learn to script and then learn how to use MySQL. Both of them are two different things.

--

+4 reps though.
Forum: Gamemode Scripts 21/09/2018, 04:16 PM
Replies: 43
Views: 2,439
Posted By Logic_
Re: [MySQL R41-4] Login / Register Base Script

You can only have a 20 character input of name in the SA-MP client however, you can set a players name upto of 24 characters in-game.

So use MAX_PLAYER_NAME definition instead of manually putting...
Forum: Discussion 13/09/2018, 04:14 PM
Replies: 5
Views: 2,108
Posted By Logic_
Re: New hooks (stocks, natives, improved publics)

Explicit chaining method seems very useful.
Forum: Tutorials 13/09/2018, 04:07 PM
Replies: 20
Views: 867
Posted By Logic_
Re: How to make TDM Team Selection.

This is NOT a tutorial and that's my 2 cents.
Forum: Filterscripts 13/09/2018, 04:05 PM
Replies: 13
Views: 579
Posted By Logic_
Re: Deathmatch Event [Simple and Automatic].

1) I'm sorry - but you're releasing a filterscript and letting the user guess what it means? Not trying to be rude but that needs to be changed.

2) Because of your naming convention and how VAGUE...
Forum: Filterscripts 13/09/2018, 03:58 PM
Replies: 13
Views: 579
Posted By Logic_
Re: Deathmatch Event [Simple and Automatic].

Everything else seems good - but the naming convention? Nah...

https://github.com/iiLearner/dm_event/blob/master/dm_event.pwn#L7-#L23

(From line number 7 to 23)

m_color? what is it supposed...
Forum: Everything and Nothing 11/09/2018, 03:38 PM
Replies: 80
Views: 4,235
Posted By Logic_
Re: Welcome back, Y_Less!

I'm feeling blessed.
Forum: General 11/09/2018, 02:57 PM
Replies: 210
Views: 50,453
Posted By Logic_
Re: Screenshots & Videos

Why don't you BOTH develop this mod together? The community is still standing strong - the only reason why it has fell weak in the recent 1-2 years is the communication gap with Kalcor and the team....
Forum: Client Support 09/09/2018, 08:01 AM
Replies: 7
Views: 302
Posted By Logic_
Re: Unacceptable nickname problem

What nicknames have you tried and how far is the WiFi router from your PC?
Forum: General 09/09/2018, 07:58 AM
Replies: 210
Views: 50,453
Posted By Logic_
Re: Screenshots & Videos

A really mature response.
Forum: Everything and Nothing 06/09/2018, 07:02 PM
Replies: 108
Views: 4,504
Posted By Logic_
Re: Well, I've been here for over 10 years.

Sew, A lot of people in the community understand what point you're trying to raise, but the problem is that you're complaining about the community to the community, even though you may have good...
Forum: Client Support 18/08/2018, 06:04 PM
Replies: 111
Views: 197,141
Posted By Logic_
Re: Fix for crash on load in Windows 7/8

What update?

You literally just need to install DirectX, install ASI loader (and silent patch with it). Rename your game folder to something different. If that doesn't work, rename your gta_sa.exe...
Forum: Scripting Help 18/08/2018, 05:50 PM
Replies: 17
Views: 456
Posted By Logic_
Re: Help with Phone Numbers

Calisthenics already gave you an answer - however, tell us the name of your "users" table and the column name that you use for phone numbers.

EDIT: Untested code - here's an example of how it...
Forum: Scripting Help 18/08/2018, 05:45 PM
Replies: 12
Views: 232
Posted By Logic_
Re: Dialog

#define function // This is good for people who use Pawno as their IDE and need to search for functions.

function ShowPlayerJobStatsForPlayer(playerid) {

new
string[128],
info[800];
...
Forum: Discussion 18/08/2018, 03:39 PM
Replies: 782
Views: 154,943
Posted By Logic_
Re: Today I learned - Share your newly found knowledge!

I'd suggest using easyDialog or y_inline.
Forum: Scripting Help 18/08/2018, 10:01 AM
Replies: 7
Views: 212
Posted By Logic_
Re: No money added in bank

Show us more of your faction system code. And maybe also move towards SQL... I don't understand why people still stick with Dini to this day - It doesn't matter if it works or not, It (SQL) is what...
Forum: Plugin Development 14/08/2018, 07:22 PM
Replies: 245
Views: 63,220
Posted By Logic_
Re: Discord Connector

Add the ability to change the 'Playing...' status! I can't wait to show the amount of players playing in the server with it.

Or maybe ability to update a channel name?
Forum: Scripting Help 14/08/2018, 08:17 AM
Replies: 7
Views: 247
Posted By Logic_
Re: Realtime communication between samp server and website server

I'm not sure but maybe this is what you're looking for?

http://forum.sa-mp.com/showthread.php?t=628477
Forum: Server Support 11/08/2018, 09:50 PM
Replies: 13,776
Views: 1,519,557
Posted By Logic_
Re: Looking for scripters/helpers? Post here!

Looking for a mapper who can do me a small DM map.
Forum: Scripting Help 10/08/2018, 08:19 PM
Replies: 11
Views: 437
Posted By Logic_
Re: Remove an line from .txt file

Just use SQLite.


#define SQL_DATABASE_NAME "settings.db"
#define TABLE_SKINS "`Skins`"

new DB: sqlDatabase;

public OnGameModeInit() {
Forum: Scripting Help 25/07/2018, 01:19 PM
Replies: 9
Views: 350
Posted By Logic_
Re: error 018: initialization data exceeds declared size

Your and Y_Less code is the same - but, his code is just more cleaner and organized. He corrected you, so you can learn instead of being arrogant.
Forum: Scripting Help 25/07/2018, 01:17 PM
Replies: 9
Views: 212
Posted By Logic_
Re: a number formatting is possible?

Not very sure what you're trying to do, but try this maybe?

format(str, sizeof str, "%.10f", value);
Forum: Scripting Help 25/07/2018, 01:14 PM
Replies: 2
Views: 170
Posted By Logic_
Re: AntiCrash

The most common crash cheat is "bullet crasher", add it to your script. It's easy, just check if the bullet is from a weapon which doesn't shoot, then "return 0;" and desynch it.
Showing results 1 to 25 of 500

 

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