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Forum: Gamemode Scripts 22/06/2010, 04:56 AM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Back in Dev

link fixed and mind the huge writing please lol :P
Forum: Gamemode Scripts 15/05/2010, 03:48 PM
Replies: 205
Views: 64,725
Posted By cptnsausage
Re: [GM] Turf Wars - Los Santos BIZ + VEH Version Released

if u check the code I think u'll find that it's set to divide players evenly throughout teams so theres not a team with 90 ppl and another with 1 - clever idea lol
Forum: Gamemode Scripts 15/05/2010, 03:45 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Back in Dev

ok so remember guys - this is not a streamed version so any allocation of vehicles over 2000 will probably result in memory overload and not running the GM properly - also you cannot and i can't...
Forum: Gamemode Scripts 20/04/2010, 07:55 PM
Replies: 2,447
Views: 627,937
Posted By cptnsausage
Re: SATDM~RP.:"V9 RC6":."Includes Fix" -=Release Candidate 6!=- 0.3a r7 Compatible!!

sounds an awful lot like something's gotten messed up in the car owner details part of he message string and ain't keeping it straight - it might still be being stored under a non-referenced array as...
Forum: Gamemode Scripts 18/04/2010, 09:08 PM
Replies: 2,447
Views: 627,937
Posted By cptnsausage
Re: SATDM~RP.:"V9 RC6":."Includes Fix" -=Release Candidate 6!=- 0.3a r7 Compatible!!

lol... 3 years on and u still have that good ol' attitude bud.

Hell i hardly recognise me own code now lol - although it still confuses other peeps which is good lol
Forum: Gamemode Scripts 14/03/2010, 10:03 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Back in Dev

and who do u think they got it from - sigh

people need to remember just how long I've been around on these forums lol

let me amend that statement:

this is the gamemode from which all mod...
Forum: Gamemode Scripts 01/03/2010, 04:42 AM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Back in Dev

read the sourcecode - or the initial game write-up - tells u right there:

login in to rcon admin and type /giveadmin then ur registered on the server as the main gamemode administrator.
Forum: Gamemode Scripts 19/01/2010, 02:35 AM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Back in Dev

brad I have not done anything with DCMD in my script at all yet so it's something u've done - I will get round to dcmd or zcmd but nothing in my script can possibly ever give you that error - no way...
Forum: Gamemode Scripts 16/01/2010, 07:19 AM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Back in Dev

ok so basically ur not exactly inspiring me with confidence braduz - the GM comes completely coded for u and compiled in its extremely stable state - the fact that your trying to hardcode vehicles...
Forum: Gamemode Scripts 01/01/2010, 07:58 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Classic Re-released

ok so i finally cracked and got back into sa-mp scripting and in particular developing this GM - got a few updates planned to streamline it a bit more but make it generallymore playable :D

first...
Forum: Help Archive 01/01/2010, 05:38 PM
Replies: 2
Views: 926
Posted By cptnsausage
Forum: Help Archive 01/01/2010, 05:33 PM
Replies: 2
Views: 926
Posted By cptnsausage
map icon limits

just decided to get back into scripting - is the number of map icons still set to only 38 or something or does anyone know the set limit these days?

cheers guys
Forum: Help Archive 20/12/2009, 04:29 AM
Replies: 8
Views: 1,320
Posted By cptnsausage
Re: GetVehicleVelocity help.

try this


public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/speed", cmdtext, true, 10) == 0)
{
new Float:XX, Float:YY, Float:ZZ, Float:Speed[MAX_PLAYERS],...
Forum: Client Support 18/12/2009, 11:02 PM
Replies: 4
Views: 1,497
Posted By cptnsausage
Re: can't connect to any servers

u know, sometimes you people are far too clever - yep that was it lol - had an older version installed as well :S thanks for that bud :D
Forum: Client Support 18/12/2009, 10:26 PM
Replies: 4
Views: 1,497
Posted By cptnsausage
can't connect to any servers

hey guys,

A few people on here may remember me from the good ol' days but basically I'm not a noob and i'll be a cock flavoured lollypop before I'll admit defeat! However I'm having a terrible...
Forum: Gamemode Scripts 18/12/2009, 09:41 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Classic Re-released

and yes I'm still alive and around here but rarely script anymore so ppl stop asking me to script for them! lol
Forum: Gamemode Scripts 18/12/2009, 05:39 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Classic Re-released

meh I really don't give a crap about the TSS system lol - purely an experiment and creating an AMX file thats like 10 megs at least is a waste o time really lol
Forum: Gamemode Scripts 02/10/2009, 09:33 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Classic Re-released

jeese is this thing still going lol? Are the files still able to be downloaded by everyone?
Forum: Help Archive 02/10/2009, 09:31 PM
Replies: 2
Views: 1,404
Posted By cptnsausage
Re: [Help] Private cars Conflict With gamemode

My streamer is not compatible with most gamemodes - far too complicated to use in moderntopia without major work to moderntopia :S
Forum: Filterscripts 03/07/2009, 11:41 PM
Replies: 16
Views: 8,224
Posted By cptnsausage
Re: [FILTERSCRIPT] - tAxI's Dynamic Admin-Vehicle Lock - for all u lazy ppl!!!

I'm afraid i no longer have this script m8 - lostlong ago - i'll see if its on some of my servers somewhere lol;
Forum: General 06/05/2009, 05:18 AM
Replies: 4
Views: 3,451
Posted By cptnsausage
Re: Scams, and a fake <tAxI> =[

I'll also add that I have nothing to do with any of this. I ain't scripted anything in almost 10 months now and can't play sa-mp just now and probe won't start again. If I ever catch the little bitch...
Forum: Gamemode Scripts 29/04/2009, 01:45 PM
Replies: 205
Views: 64,725
Posted By cptnsausage
Re: [GM] Turf Wars - Los Santos BIZ + VEH Version Released

Lethal if u ever get back to this could you please add credits into ur sourcecode ;)

I know its a pain to do it but my code is all under the GNU licence so lets keep it all current :D

Nice GM...
Forum: Gamemode Scripts 14/03/2009, 03:38 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Classic Re-released

lol guys calm it - i havent even looked at this script since the old R2 release so its hugely outdated - like i said i no longer code for sa-mp after my switch to vista but I'df be happy to host the...
Forum: Gamemode Scripts 16/02/2009, 04:25 PM
Replies: 782
Views: 131,957
Posted By cptnsausage
Re: [GM] tAxI's Freeroam World - Classic Re-released

not really - i aint looked at it since 0.2.2 r3 i think to be honest -if anyone wants to update it however and give me the files I'll put them up on the host - you will get credited for your work :P
Forum: Includes 06/01/2009, 03:32 AM
Replies: 102
Views: 31,637
Posted By cptnsausage
Re: [INC] TSS - tAxI's Streamer Systems: full Streamer + HOUSING SYSTEM Utillity

guys I no longer code a great deal (or at all over the last few months) so it could be some time before i ever get round to fixing this - maybe saturday morning but its probs gonna take longer, sorry...
Showing results 1 to 25 of 500

 

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