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Forum: Русский/Russian 14/05/2015, 07:05 AM
Replies: 325
Views: 49,740
Posted By JM_Millers
Re: SA-MP 0.3.7

Недодумался. Благодырь :)
Forum: Русский/Russian 14/05/2015, 06:35 AM
Replies: 325
Views: 49,740
Posted By JM_Millers
Re: SA-MP 0.3.7

Не очень все информативно.
Курил NaU ветку, там тоже ничего толкового, может упустил?
Где найти больше инфы по обновлениям?
Forum: Scripting Help 04/04/2015, 08:54 AM
Replies: 1
Views: 418
Posted By JM_Millers
Forum: Scripting Help 01/04/2015, 10:30 AM
Replies: 1
Views: 418
Posted By JM_Millers
Attached object dont show

Hello.
When I use SetPlayerAttachedObject, the object don't show (like invisible)


new tc_Caps[][]=
{
{"Cap 1", 19162},
{"Cap 2", 19161}
};
Forum: Русский/Russian 19/01/2015, 06:16 PM
Replies: 4
Views: 604
Posted By JM_Millers
Re: Столкнулся с проблемой

Исправлено. В конфигах 2 раза была прописана строка с плагинами
Forum: Scripting Help 19/01/2015, 06:12 PM
Replies: 1
Views: 413
Posted By JM_Millers
Forum: Русский/Russian 19/01/2015, 06:06 PM
Replies: 4
Views: 604
Posted By JM_Millers
Re: Столкнулся с проблемой

За пределами:
https://api.asm.skype.com/v1/objects/0-weu-d1-58f0c68d35f64c14b46ec74a2fb09fa5/views/imgo
Forum: Scripting Help 19/01/2015, 05:56 PM
Replies: 1
Views: 413
Posted By JM_Millers
Unknown trouble

Hello all.
The objects around players don't drawn (only their LOS). I think that trouble on the server-side, because on other servers there isn't this problem and other players can't see the objects...
Forum: Русский/Russian 19/01/2015, 05:33 PM
Replies: 4
Views: 604
Posted By JM_Millers
Столкнулся с проблемой

Здравствуйте все.
Столкнулся с проблемой, что объекты (стандартные) не прорисовываются (показывается только их LOD). Практически уверен, что проблема на стороне сервера, т.к на других серверах...
Forum: Русский/Russian 21/11/2014, 03:42 PM
Replies: 14
Views: 2,753
Posted By JM_Millers
Re: Синхронизация анимаций

Когда-то решали подгрузкой всех либ при первом спавне/коннекте
Forum: Русский/Russian 21/11/2014, 03:31 PM
Replies: 2
Views: 1,355
Posted By JM_Millers
Re: Проблемы с сохранением оружия

Кто вас учит код писать? Я такого треша никогда не видел
Forum: Server Support 02/10/2014, 11:25 AM
Replies: 14,751
Views: 1,881,264
Posted By JM_Millers
Re: Looking for scripters/helpers? Post here!

I'm looking for someone who wants a scripter.
I've got over 3 years experience in PAWN and I'll script all what you want if you pay me.

P.S: I can also optimize your code
P.S.S: Pm me
Forum: Scripting Help 21/09/2014, 05:02 PM
Replies: 13
Views: 929
Posted By JM_Millers
Re: 750 CreatePlayerObject and 100 player connected = 90% Usage CPU

There isn't better way. A lot of scripters use streamer
Forum: Scripting Help 21/09/2014, 04:42 PM
Replies: 13
Views: 929
Posted By JM_Millers
Forum: Scripting Help 21/09/2014, 04:14 PM
Replies: 13
Views: 929
Posted By JM_Millers
Re: 750 CreatePlayerObject and 100 player connected = 90% Usage CPU

D'you use SetObjectMaterial or SetObjectMaterialText?
Forum: Scripting Help 19/09/2014, 06:21 PM
Replies: 13
Views: 1,405
Posted By JM_Millers
Re: How to remove the "_" from the names?

This is the worst idea to return a string because it's very bad for stack.
Forum: Scripting Help 19/09/2014, 06:10 PM
Replies: 13
Views: 1,405
Posted By JM_Millers
Re: How to remove the "_" from the names?

These functions're returning the string (it's very bad).


I'll fix it
Forum: Scripting Help 19/09/2014, 05:49 PM
Replies: 13
Views: 1,405
Posted By JM_Millers
Re: How to remove the "_" from the names?

All that is provided above - shit.
The only way you can do it nomally is:
splitname(playerid, name[21])
{
GetPlayerName(playerid, name, 21);
for(new i; i < 21; i++)
{
...
Forum: Filterscripts 19/09/2014, 08:39 AM
Replies: 70
[FilterScript] [FS] Improved aiming
Views: 18,900
Posted By JM_Millers
Re: [FS] Improved aiming

Where's the picture?
Forum: Scripting Help 19/09/2014, 06:13 AM
Replies: 13
Views: 1,405
Posted By JM_Millers
Re: How to remove the "_" from the names?

new nickname[2][25];
GetPlayerName(playerid, nickname[0], MAX_PLAYER_NAME);
sscanf( nickname[0], "p<_>s[24]s[24]", nickname[0], nickname[1]);

nickname[0] - All, what before "_"
nickname[1] -...
Forum: Русский/Russian 13/09/2014, 06:32 PM
Replies: 12
Views: 1,846
Posted By JM_Millers
Re: Античит кикает при ResetPlayerWeapons

В передачи оружия чекай чтобы переменная оружия была тру
Forum: Scripting Help 13/09/2014, 07:01 AM
Replies: 10
Views: 816
Posted By JM_Millers
Re: Save/Get previous weapons.

At first:
new
weap[MAX_PLAYERS][12 char],
ammo[MAX_PLAYERS][12]
;

savePlayerGuns(p)
{
for(new i=sizeof ammo[]; i != 0; i--)
{
Forum: Scripting Help 07/09/2014, 04:31 PM
Replies: 5
Views: 406
Posted By JM_Millers
Forum: Scripting Help 06/09/2014, 04:15 AM
Replies: 8
Views: 832
Posted By JM_Millers
Re: Help optimize this code

Omg -_-
You don't need to oprimize it
And this isn't an optimization
Forum: Filterscripts 05/09/2014, 06:53 PM
Replies: 15
Views: 2,475
Posted By JM_Millers
Re: [Pho-AC] (Best) Anti Weapon Hack

And the main problem is if the player buy a gun with, for example, 1 ammo, and he shoot then he'll can cheat weapon.
Showing results 1 to 25 of 186

 

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