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Forum: Plugin Development 08/07/2020, 08:33 PM
Replies: 27
Views: 7,683
Posted By Misiek
Re: samp-precise-timers ⌚: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

Hey, thanks for the suggestion. I could add it, but also, I would love to get a second contributor. If anyone is feeling like they'd like to give it a try and add it, hit me up! I'd love to help with...
Forum: Plugin Development 01/07/2020, 06:03 AM
Replies: 27
Views: 7,683
Posted By Misiek
Re: samp-precise-timers ⌚: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

Hi everyone!
Thanks for the reports!

samp-precise-timers ⌚v2.0.2 release (https://github.com/bmisiak/samp-precise-timers)
This SA-MP plugin provides precise timers for the server. It is written...
Forum: Plugin Development 23/05/2019, 09:51 AM
Replies: 27
Views: 7,683
Posted By Misiek
Re: samp-precise-timers ⌚: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

This plugin doesn't have much of a way to affect those functions - it doesn't hook anything, just adds new natives. It seems somewhere in your code you defined a timer with a wrong amount of argument...
Forum: Plugin Development 23/05/2019, 09:46 AM
Replies: 27
Views: 7,683
Posted By Misiek
Re: samp-precise-timers ⌚: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

Yes. This plugin handles strings correctly (as noted on GitHub), no need to worry.


I will add SetPreciseTimerInterval.

IsValidTimer, however, is a little misleading in other plugins. They...
Forum: Plugin Development 21/05/2019, 06:06 PM
Replies: 27
Views: 7,683
Posted By Misiek
Re: samp-precise-timers ⌚: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

Yeah, it is fully compatible with y_timers. The plugin defines two new natives:

/*
# SetPreciseTimer returns timer_number, or 0 on failure.
interval: miliseconds before the callback...
Forum: Plugin Development 20/05/2019, 08:04 AM
Replies: 27
Views: 7,683
Posted By Misiek
samp-precise-timers ⌚ 2.0.2: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

samp-precise-timers ⌚
github.com/bmisiak/samp-precise-timers (https://github.com/bmisiak/samp-precise-timers)


Briefly
Developed for net4game.com (https://net4game.com/index) (RolePlay), this...
Forum: General 10/01/2014, 05:53 PM
Replies: 55
Views: 8,102
Posted By Misiek
Re: 0.3x R3?

This is a bit confusing, so let's get into detail.

Do you mean "retrying" keeps appearing in the chat while the game doesn't respond to your keystrokes, or is everything frozen? What about the...
Forum: Everything and Nothing 07/01/2014, 02:34 PM
Replies: 131
Views: 11,435
Posted By Misiek
Re: New Beta Tester @@@@@@

So I get a dedicated thread huh? Thanks!

Understandably, you may have never heard of me - I run http://net4game.com (former h-rp) since late 2008. All those years it was Polish-only, but we have...
Forum: Plugin Development 09/03/2013, 10:00 PM
Replies: 6,158
Views: 2,349,224
Posted By Misiek
Re : Re: Re : Re: [REL] MySQL Plugin (****** Project)

It's true that event-driven programming is a hassle in the land of static PAWN, but your idea with blocking the main thread is neither more efficient or elegant than callbacks. I don't use it myself,...
Forum: Plugin Development 09/03/2013, 04:53 PM
Replies: 6,158
Views: 2,349,224
Posted By Misiek
Re : Re: [REL] MySQL Plugin (****** Project)

Hey. You are right, there are indeed a lot of those people around here. Forcing users not to be able to do blocking queries has its advantages though.

As for your problem, have you tried using...
Forum: Plugin Development 02/03/2013, 04:52 PM
Replies: 173
Views: 41,317
Posted By Misiek
Re : SAMP.NET (DotNet / Mono hook) 0.6 BETA

Great work. To be honest, seeing the increased complexity of gamemodes and hacks required to force PAWN to do what we want to do, I think the Mono runtime would do wonders, had it been incorporated...
Forum: Scripting Help 20/01/2013, 04:43 PM
Replies: 4
Views: 2,195
Posted By Misiek
OnPlayerKeyStateChange -> Kick() -> crash

So, because of the GetPlayerWeapon() bug I am in need of relatively frequent kicking within OnPlayerKeyStateChange. Ever since I added it, this happens:

[17:53:27] [part] Ben_Berthner has left the...
Forum: Scripting Help 11/01/2013, 07:30 AM
Replies: 5
Views: 2,248
Posted By Misiek
Re: Dialog exploits, packet modifications and other alerts (before 0.3x)

Yep, even up to ~500MB here. Definitely needs attention. :)
Forum: Plugin Development 27/06/2012, 10:26 PM
Replies: 312
Views: 138,113
Posted By Misiek
Re: Socket plugin (TCP/UDP) v0.1b (24/06/12)

Now how about SSL? :)
Eagerly awaiting the new version.
Forum: Plugin Development 16/06/2012, 01:33 AM
Replies: 312
Views: 138,113
Posted By Misiek
Re: Socket plugin (TCP/UDP) v0.1a

Hello there.
pData.remote_client = (char*)malloc(sizeof(char*)*15);
pData.remote_client = inet_ntoa(remote_client.sin_addr);
->
pData.remote_client = (char*)malloc(sizeof(char*)*15);...
Forum: Plugin Development 16/06/2012, 12:43 AM
Replies: 312
Views: 138,113
Posted By Misiek
Re: Socket plugin (TCP/UDP) v0.1a

*** glibc detected *** ./samp03svr: free(): invalid pointer: 0xf4673b40 ***
======= Backtrace: =========
/lib32/libc.so.6(+0x6b511)[0xf758c511]
/lib32/libc.so.6(+0x6ce1b)[0xf758de1b]...
Forum: General 21/12/2011, 07:31 PM
Replies: 35
Views: 9,514
Posted By Misiek
Re: 800/800 On Polish Role-Play Server!

Yes, actually. The scoreboard's colors seemed to be completely messed up.
Forum: General 20/12/2011, 04:49 PM
Replies: 35
Views: 9,514
Posted By Misiek
Re: 800/800 On Polish Role-Play Server!

Guess what, Poland is in GMT+1 - and since it's not a multinational server, most of the players were about to wake up when you posted. :)

Indeed, we have reached 800/800 with no lagging at all....
Forum: News and Updates 18/12/2011, 07:22 PM
Replies: 173
Views: 170,188
Posted By Misiek
Re: SA-MP 0.3d R2 client/server update (optional)

I guess you could ask every single player whether each of those 1,7k characters logged on today are legit, if so you wish. Believe me though, there is no need to do that ;)

Also, check these out:...
Forum: News and Updates 15/08/2011, 04:16 PM
Replies: 365
Views: 239,237
Posted By Misiek
Re: SA-MP 0.3c R3/R4/R5 server update

Hello.
Does returning 0 in OnUnoccupiedVehicleUpdate reject the update?

// Well, turns out I had to create my own way of rejecting malicious updates. :)
Forum: Bug Reports 07/02/2011, 11:06 AM
Replies: 10
Views: 3,531
Posted By Misiek
Re: GetVehicleHealth isn't returning the correct value

It's really not a bug at all. Player/vehicle health is updated once a player's client sends such data to the server. SetPlayer/VehicleHealth functions only send an instruction to change health to the...
Forum: Plugin Development 04/01/2011, 09:27 AM
Replies: 1,377
[Plugin] Audio Plugin
Views: 642,041
Posted By Misiek
Re: [REL] Audio Plugin v0.4

Great, I'm really glad to hear about fixes coming to the audio plugin. We've been struggling with its crashes (with over 300 players online and TCP server turned on) for a couple months now. Can't...
Forum: Help Archive 27/12/2010, 03:18 PM
Replies: 5
Views: 2,564
Posted By Misiek
Re: libcurl.dll

Do you use Incognito's audio client?
Forum: Help Archive 27/12/2010, 03:10 PM
Replies: 3
Views: 1,330
Posted By Misiek
RC7 should read .img from \Users on NT6.

I believe the title pretty much explains what I had in mind. Since SAMP.img has been moved outside \models, I think the location should be once again changed - to GTA San Andreas User...
Forum: General 07/12/2010, 09:12 AM
Replies: 4,033
Views: 885,993
Posted By Misiek
Re: [Suggestion] SA-MP Cookies.

Simply put - a great idea.
Showing results 1 to 25 of 115

 

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