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Forum: Everything and Nothing 24/09/2017, 08:56 PM
Replies: 68
Views: 8,290
Posted By Correlli
Re: Zhao new beta tester :)

Here we go again.

Anyway, congratulations.
Forum: Maps 23/09/2017, 07:44 PM
Replies: 4
Views: 3,158
Posted By Correlli
Los Santos City Hall

Download:

http://driver-pro.com/static/images/authority/download-icon.png (https://pastebin.com/Z8eWqguT)



Images:

https://i.imgur.com/j9h30f9s.png (https://i.imgur.com/j9h30f9.png)...
Forum: Includes 13/12/2016, 04:31 PM
Replies: 9
[Include] Movie stripes
Views: 1,263
Posted By Correlli
Re: Movie stripes

@Others: Thanks. :)


******* is blocking some countries and devices because of song in the video. Try this (https://*****.com/195490637) one. Skip to 00:58.
Forum: Includes 12/12/2016, 08:06 PM
Replies: 9
[Include] Movie stripes
Views: 1,263
Posted By Correlli
Movie stripes

So, movie stripes. I had some plans with this, but I changed my mind, so I'm releasing it. Hope someone finds some use of this.

Example with moving stripes (video):
http://i.imgur.com/X5cPli1.png...
Forum: Includes 09/11/2016, 12:42 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Sure, I've already thought about that, but I'm not planning to create it, at least not for now. If you want to, go for it. Like you said, you would need to create more gang-zones to create a circle...
Forum: Includes 09/11/2016, 11:14 AM
Replies: 71
Views: 19,343
Posted By Correlli
Forum: Scripting Help 19/10/2016, 07:46 PM
Replies: 4
Views: 245
Posted By Correlli
Re: Timer

You don't want to do that mate - timer per player. Your server might die (i.e. crash) with 20 or more players, especially if you have a lot of code in the timer. Stick to global timer(s) in this case.
Forum: General 02/10/2016, 04:12 PM
Replies: 29
Views: 1,996
Posted By Correlli
Re: Best friend you got from SAMP?

http://www.*******.com/watch?v=wfPOsvaVDkA
Forum: Everything and Nothing 05/09/2016, 12:48 AM
Replies: 25
Views: 1,578
Posted By Correlli
Re: What is the first gamemode you played on?

GTA:T, started in 2006 and ended in 2009. TDM/Freeroam type. The server is still running, but it's not what it used to be.
Forum: Discussion 10/08/2016, 08:03 AM
Replies: 21
Views: 3,515
Posted By Correlli
Re: Anti-map stealer

Unfortunately, that won't help you anymore with the newer version.
Forum: Everything and Nothing 09/07/2016, 03:19 PM
Replies: 119
Views: 6,901
Posted By Correlli
Re: Whats your network speed?

http://www.speedtest.net/result/5464182407.png
Forum: General 05/07/2016, 09:21 PM
Replies: 645
Views: 49,529
Posted By Correlli
Re: How many years are you around samp?

From 2006, so that would be 10 years.
Forum: Includes 26/06/2016, 08:57 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

This should help you:

TD_SetCircleSlotColor(playerid, slot, color); // Use "TD_IsCircleCreated" function to make sure not to cross the maximum slot.
Forum: Includes 11/06/2016, 07:56 PM
Replies: 7
Views: 4,483
Posted By Correlli
Re: [INC] Game of Thrones intro for SA:MP

Include is updated.

- PVars are turned to PAWN variables,
- PlayerObjects are turned to DynamicObjects,
- support for textures is now available.

All objects and their properties are stored in...
Forum: Filterscripts 20/05/2016, 11:04 AM
Replies: 8
[FilterScript] Bleeding
Views: 2,554
Posted By Correlli
Re: Bleeding

Thanks. :)


http://pastebin.com/2SM4c5v4


No, there are "IsPlayerFalling", "IsPlayerJumping" and "IsPlayerInWater" functions to prevent that. First two will check the player's animation and...
Forum: Filterscripts 19/05/2016, 10:32 AM
Replies: 8
[FilterScript] Bleeding
Views: 2,554
Posted By Correlli
Bleeding

General:

This is a simple filterscript which will leave little puddles of blood behind player. The filterscript contains the core functions and two commands which will allow you to trigger the...
Forum: Includes 31/03/2016, 03:03 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Check the "speed" parameter.


Set that parameter to "true" if you're destroying textdraw circles in a loop. Example:

new
iter_next;
foreach(Player_Circle_TD, u)
{
TD_DestroyCircle(u,...
Forum: General 23/03/2016, 12:10 PM
Replies: 4
Views: 829
Posted By Correlli
What's up with player stats?

For the past few weeks I've been monitoring the SA-MP player stats on Mauzen's website (http://www.mauzen.org/samp/stats.php) and main SA-MP website (http://www.sa-mp.com/).

As you can see, the...
Forum: Includes 02/03/2016, 05:12 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

It is. This can be changed in "CreateTD" function (c_textdraw.inc) - "PlayerTextDrawLetterSize" function. I wanted to add pool ball sprites (that would be nicely round), but then I remembered that...
Forum: Includes 02/03/2016, 09:35 AM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

You'll need to include the include file correctly.

Example:

#include "a_samp"
#include "foreach"
#include "streamer"
#include "c_textdraw"
Forum: Includes 28/02/2016, 07:51 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Another example - circle represents the distance from the certain location.

http://www.*******.com/watch?v=vBUlY6Ah4iA
Forum: Includes 28/02/2016, 12:11 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

And that's the problem here. Step of 1.5 will create 240 player-textdraws, which means you can only create 16 more player-textdraws. Use bigger step or destroy other player-textdraws while you're...
Forum: Includes 28/02/2016, 12:01 PM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Are you already using any player-textdraws?
Forum: Includes 28/02/2016, 11:42 AM
Replies: 71
Views: 19,343
Posted By Correlli
Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Nah, it's just fine (I'm not the one who's whining).


http://ct.fra.bz/ol/fz/sw/i59/5/6/7/frabz-good-for-you-d4b4c3.jpg


Already explained in case you missed it:
Forum: Includes 28/02/2016, 11:22 AM
Replies: 71
Views: 19,343
Posted By Correlli
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