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Forum: Tutorials 20/09/2018, 01:26 PM
Replies: 20
Views: 6,442
Posted By ISmokezU
Re: Custom on-screen textures for SA:MP 0.3.7-DL

Yeah, Grim is correct the tutorial does work.


This is probably because you try to edit the same txd file twice. You can't do that as only txd file represents one textdraw



You're doing...
Forum: Scripting Help 18/09/2018, 11:25 PM
Replies: 8
Views: 82
Posted By ISmokezU
Re: Info

Just resize the image with Photoshop and remove the background so it would be the plain image.

http://forum.sa-mp.com/showthread.php?t=651543
Forum: Scripting Help 17/09/2018, 09:25 PM
Replies: 4
Views: 57
Posted By ISmokezU
Re: Pawn question

Total requirements:21963100 bytes

I get 3.3Mil with a 16k script, You could do a bit more optimization here and there.
Forum: Everything and Nothing 13/09/2018, 06:27 PM
Replies: 42
Views: 1,394
Posted By ISmokezU
Re: Do you like the new Chrome design?

The PC version looks neat but I don't like the mobile updated version.
Forum: Everything and Nothing 12/09/2018, 12:43 AM
Replies: 80
Views: 3,711
Posted By ISmokezU
Re: Welcome back, Y_Less!

Wait really? I thought he got banned because he released some callback to stop cheats.
Forum: Everything and Nothing 11/09/2018, 11:02 PM
Replies: 80
Views: 3,711
Posted By ISmokezU
Re: Welcome back, Y_Less!

Y_Less didn't quit the beta testing team. He was banned for sharing information but that was since 2009 I think.
Forum: Tutorials 08/09/2018, 05:18 PM
Replies: 20
Views: 647
Posted By ISmokezU
Forum: Scripting Help 05/09/2018, 01:30 AM
Replies: 2
Views: 55
Posted By ISmokezU
Re: Why it's giving me "tag mismatch"?

MatsPickup[idx][m_vw] = GetPlayerVirtualWorld(playerid);
Forum: Scripting Help 02/08/2018, 10:21 PM
Replies: 8
Views: 319
Posted By ISmokezU
Re: What is MAX_PLAYERS and MAX_VEHICLES?

Don't we undefined before we redefined?
Forum: General 22/07/2018, 05:41 PM
Replies: 24
Views: 1,733
Posted By ISmokezU
Re: Space Roleplay?

It would be out-of-this-world!
Forum: General 25/06/2018, 10:26 PM
Replies: 17
Views: 1,980
Posted By ISmokezU
Re: Here's why SA-MP is apparently "Dying".

And yet people will still start new threads for the "dying" subject.
Forum: General 17/06/2018, 04:15 AM
Replies: 48
Views: 3,515
Posted By ISmokezU
Re: Do you guys think samp will ever die?

This isn't the first thread regarding this and certainly not the last.

Obviously SA:MP isn't doing statistically good as it used to back in the years, people eventually move on. Being realistic...
Forum: Tutorials 06/06/2018, 02:10 PM
Replies: 17
Views: 6,210
Posted By ISmokezU
Re: How to easily cover any San Andreas part with snow

You're joking, right? Literally, there's a post above yours that did that lol.

It excludes all that, just simply download the generate from the first post cause it's a lot to copy and paste to...
Forum: Scripting Help 06/06/2018, 01:57 PM
Replies: 4
Views: 111
Posted By ISmokezU
Re: Cost cash according to lost health

case 0:
{
new x, Float:Health, string[128];
GetPlayerHealth(playerid, Health);
x = Health - 100;
if(GetPlayerMoney(playerid) < x) return SendScreenMessage(playerid,...
Forum: Scripting Help 06/06/2018, 12:51 PM
Replies: 4
Views: 111
Posted By ISmokezU
Re: Cost cash according to lost health

And subtract the health from a 100 which would be x (100 - 70 = 30, x = 30)
Forum: Everything and Nothing 29/05/2018, 11:08 PM
Replies: 30
Views: 3,148
Posted By ISmokezU
Re: PUBG Sues Fortnite...

Yeah even though that happens, Battle Royale is becoming a trend rn in-game as the new COD4 is planning on implementing it, I more developers would most likely try to do the same.
Forum: Everything and Nothing 29/05/2018, 07:41 PM
Replies: 30
Views: 3,148
Posted By ISmokezU
Re: PUBG Sues Fortnite...

Honestly speaking this is going to be a gaming war for the rest of the year as Fornite isn't going anywhere for awhile.

I think Fornite saw how big PUBG was getting from their engine and decided...
Forum: Scripting Help 15/05/2018, 01:06 AM
Replies: 16
Views: 514
Posted By ISmokezU
Re: HELP every 5 seconds star when driving in left side

I agree with Sew.

What you are looking for is called nodes. Since there isn't a released code from the thread below (also Gamer_Z removed all his threads and left). This would be extremely hard...
Forum: Scripting Help 09/05/2018, 12:50 AM
Replies: 5
Views: 234
Posted By ISmokezU
Re: error 035: argument type mismatch (argument 3)

You declared both name and desc as an array you have to index them. Loop through the actors to find the specific id.
Forum: Scripting Help 29/04/2018, 11:27 PM
Replies: 3
Views: 168
Posted By ISmokezU
Re: Please guys i need help :(

http://forum.sa-mp.com/showpost.php?p=843781&postcount=1078

Could just change , to .
Forum: Scripting Help 28/04/2018, 02:29 AM
Replies: 6
Views: 183
Posted By ISmokezU
Re: Identifying a player in a command

Yes using sscanf is correct but there's already a built-in function for that, there's no need for looping and such.


if(sscanf(params, "?<CELLMIN_ON_MATCHES=1>u", target)) return...
Forum: Scripting Help 10/04/2018, 11:38 PM
Replies: 6
Views: 218
Posted By ISmokezU
Re: SQL syntax.

new Query[256], pName[35];
new Float:x, Float:y, Float:z;

GetPlayerName(playerid, pName, 35);
GetPlayerPos(playerid, x, y, z);

mysql_format(ConnectMySQL, Query, sizeof(Query), "UPDATE...
Forum: Scripting Help 02/04/2018, 05:30 PM
Replies: 7
Views: 264
Posted By ISmokezU
Re: Has hash better then WP_Hash?

You are probably doing something wrong when comparing strings.

Have a look here: http://wiki.sa-mp.com/wiki/Strcmp

On a side note, I suggest Salting Passwords...
Forum: General 21/03/2018, 10:02 PM
Replies: 5
Views: 720
Posted By ISmokezU
Re: What do you look for in a CNR server?

The last 3.

I hate the first one especially when it involves the random killing of players, I'd hate to be attacked by other players while driving somewhere.
Forum: Scripting Help 21/03/2018, 03:42 PM
Replies: 4
Views: 182
Posted By ISmokezU
Re: Veh command problem

Could explain your problem more briefly?

CMD:veh(playerid, params[]) {
new Float:x, Float:y, Float:z, Float:ang;
new admstring[144], vehid, color1, color2;
if...
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