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Search: Posts Made By: De4dpOol
Forum: Filterscripts 02/08/2015, 02:38 AM
Replies: 26
Views: 9,120
Posted By De4dpOol
Re: De4dpOol's Rappelling System (Fully Automatic)

Try Adding:


#include <streamer>
#include <YSI/y_iterate>


At the top of line.inc file.
Regards,
Forum: Everything and Nothing 09/05/2015, 08:34 AM
Replies: 281
Views: 33,086
Posted By De4dpOol
Re: Banners/Logos (SAMP theme mostly)

Text: BlueDragon
Image: http://webweu.se/ab33/Bilder/WPS/Spel/Randomized/halo-series--game-wallpaper-hd-wallpaper-1920x1080-2-54233273cb680-2336.jpg
Two colors: Blue and black.

More Info: Well I...
Forum: Plugin Development 04/05/2015, 12:24 PM
Replies: 45
[Plugin] RPG - HUD - RAK
Views: 20,137
Posted By De4dpOol
Re: RPG - HUD - RAK

TogglePlayerHUD(playerid); is not working in 0.3.7 I am using it in my gamemode. Please tell me how can I use this in 0.3.7.
Forum: Maps 26/04/2015, 08:22 AM
Replies: 45
Views: 19,134
Posted By De4dpOol
Re: Hospital Interior - [UNIQUE | TEXTURED | BEST WORK]

Very nice map and awesome textures. +1.
Forum: Bug Reports 26/04/2015, 08:19 AM
Replies: 6
Views: 1,699
Posted By De4dpOol
Re: OnPlayerWeaponShot is not called?

I'm having the same problem. So should I need open a new thread in "0.3.7 RC scripting" section?
Forum: Scripting Help 23/04/2015, 01:45 PM
Replies: 9
Views: 476
Posted By De4dpOol
Re: Will this work? +1 REp!

Can you show the function:
SendClientMessageEx.

The SendClientMessage function have a playerid parameter which can be used to send message to specific player. You can put giveplayeid there to...
Forum: Scripting Help 21/04/2015, 10:12 AM
Replies: 6
Views: 935
Posted By De4dpOol
Re: Help in CreatePlayerTextdraw.

still haven't got it.


new Test;
test += 1; //Will increase test by 1


new Test[MAX_PLAYERS];
test[playerid] += 1; //Will increase test by 1 for the playerid
Forum: Scripting Help 21/04/2015, 09:49 AM
Replies: 6
Views: 935
Posted By De4dpOol
Re: Help in CreatePlayerTextdraw.

So..


new PlayerText:TextdrawName;

TextdrawName = ..........

and
Forum: Scripting Help 21/04/2015, 09:43 AM
Replies: 6
Views: 935
Posted By De4dpOol
Help in CreatePlayerTextdraw.

Hello, I just created some player textdraws and variables look like:
new PlayerText:TextdrawName;

I just checked the wiki and it have variables like:
new PlayerText:TextdrawName[MAX_PLAYERS];
...
Forum: Includes 21/04/2015, 07:50 AM
Replies: 573
Views: 156,589
Posted By De4dpOol
Re: Dialogs Include (new dialog functions and DIALOG_STYLE_PREVMODEL)

How to make a dialog with names of models under them? Can you provide an example?
Forum: Maps 21/04/2015, 05:14 AM
Replies: 70
Views: 29,288
Posted By De4dpOol
Re: CS 1.6 maps pack

Amazing maps. +1
Forum: Bug Reports 20/04/2015, 12:40 PM
Replies: 6
Views: 1,699
Posted By De4dpOol
OnPlayerWeaponShot is not called?

OnPlayerWeaponShot callback is not called when we fire 2 hand weapons standing like this:
http://i.gyazo.com/a769c8a05540dd5c70db5594dd490f0f.png

Also tried to see the animation but it is COLT42...
Forum: Scripting Help 19/04/2015, 08:22 AM
Replies: 2
Views: 410
Posted By De4dpOol
help with onplayerweaponshot.

Hey, OnplayerWeaponShot is not getting called when I fire 2 hand weapons standing like this:
http://i.gyazo.com/a769c8a05540dd5c70db5594dd490f0f.png

Tried to see the animation but no, it is same...
Forum: Filterscripts 18/04/2015, 08:43 AM
Replies: 15
[FilterScript] Mute system by Karan007
Views: 2,740
Posted By De4dpOol
Re: Mute system by Karan007

Nice work. I like the idea of sending unmute request. +1.
Forum: Scripting Help 14/04/2015, 06:26 AM
Replies: 3
Views: 598
Posted By De4dpOol
Re: Textdraw Alignment 3 with box [Need a solution]

Don't know what are you talking about. The box size does not change with right alignment, even if I put 800 as the width of the box.
Forum: Scripting Help 13/04/2015, 02:36 PM
Replies: 3
Views: 598
Posted By De4dpOol
Re: Textdraw Alignment 3 with box [Need a solution]

Still need help. Or there is no way to use a box with right alignment?
Forum: Scripting Help 12/04/2015, 03:03 PM
Replies: 3
Views: 598
Posted By De4dpOol
Textdraw Alignment 3 with box [Need a solution]

Hello,
I tried almost everything to use a box with right alignment but it doesn't comes inside the screen, just stays to the left side of the screen. I want to know if anyone got a working solution....
Forum: Scripting Help 12/04/2015, 08:16 AM
Replies: 4
Views: 833
Posted By De4dpOol
Re: Weapon Ammo Textdraw

Yes, I need it. That's why I started this thread :/
Forum: Scripting Help 12/04/2015, 07:45 AM
Replies: 4
Views: 833
Posted By De4dpOol
Weapon Ammo Textdraw

Hello, I am creating a textdraw of weapon ammo but I want it to show me ammo in "currently loaded - left" format.
For example: if I have a combat shotgun with 8 ammo, I want to show 7 - 1. Please...
Forum: Scripting Help 12/04/2015, 05:33 AM
Replies: 7
Views: 781
Posted By De4dpOol
Re: Where do i put this?

Place it under OnPlayerConnect.


public OnPlayerConnect(playerid)
{
//here
return 1;
}
Forum: Scripting Help 11/04/2015, 02:48 PM
Replies: 3
Views: 551
Posted By De4dpOol
Re: Help with Textdraw Selectable.

TextDrawTextSize(Textid, 31.333339, 0.000000); Change the 0.000000 to a higher value depending on the size of textdraw.
Forum: Server Support 11/04/2015, 02:02 PM
Replies: 14,703
Views: 1,865,684
Posted By De4dpOol
Re: Looking for scripters/helpers? Post here!

Scripting For Money
Hello, I am offering my services as a scripter at a very low cost. I can script anything (TDM/DM/RP/STUNT gamemode, any filterscript, etc) for you. A list of my released works...
Forum: Scripting Help 10/04/2015, 12:02 PM
Replies: 5
Views: 423
Posted By De4dpOol
Re: [HELP]CP come before cmd

Sorry just forgot that.


CMD:sms(playerid, params[])
{
new Number, Message[10];
if(sscanf(params, "is[10]", Number, Message)) return SendClientMessage(playerid, -1, "USAGE: /sms <number>...
Forum: Scripting Help 10/04/2015, 10:25 AM
Replies: 5
Views: 423
Posted By De4dpOol
Re: [HELP]CP come before cmd

#include <sscanf2> //At the top of the script.
CMD:sms(playerid, params[])
{
new Number, Message[10];
if(sscanf(params, "is[10]", Number, Message))
if(isnull(params))...
Forum: Plugin Development 10/04/2015, 10:12 AM
Replies: 45
[Plugin] RPG - HUD - RAK
Views: 20,137
Posted By De4dpOol
Re: RPG - HUD - RAK

Its good, I will be using it, Is there anyway to stop showing the black bars when hiding the hud in low resolution?
Showing results 1 to 25 of 214

 

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