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Search: Posts Made By: Chaprnks
Forum: Includes 10/02/2019, 08:05 PM
Replies: 5
Views: 3,070
Posted By Chaprnks
Re: TextList - Text Draw list system.

Is there any way to create a list dynamically? Like populate the list items based on a mysql query. AFAIK, it looks like it can only be populated statically, in its own function. Basically using this...
Forum: Includes 10/02/2019, 07:44 PM
Replies: 826
Views: 144,518
Posted By Chaprnks
Re: - Damage system with many features

I've been encountering a dilemma. I've tried this method (weapon-config & the now deleted from Gammix). Is there any way to remove the OnPlayerDamage & just use the normal Take/Give damage...
Forum: Maps 09/02/2019, 01:47 PM
Replies: 4
[Map] Cs deagle.
Views: 392
Posted By Chaprnks
Re: Cs deagle.

What's wrong with the location? Where is it?

If its in a bad location, you can always set an interior id & virtual world id. To prevent any overlapping issues.
Forum: Maps 30/01/2019, 08:59 PM
Replies: 7
Views: 636
Posted By Chaprnks
Re: budala's 2 nightclubs & SFFD (BA-RP)

The mapping is released in an odd format.. (sqlite3 database)

Which map loader system is this for?
Forum: Plugin Development 26/01/2019, 07:30 AM
Replies: 9
Views: 1,009
Posted By Chaprnks
Re: Telegram Connector

Thank you so much! It's odd how they make it so difficult to find something as simple as a ID field..
Forum: Plugin Development 25/01/2019, 11:00 PM
Replies: 9
Views: 1,009
Posted By Chaprnks
Re: Telegram Connector

Thank you so much for this plugin!

I can't for the life of me, seem to figure out how to find the chat id of my channel.. even tried using the GetIDsBot telegram bot with no luck.. lol
Forum: Plugin Development 25/01/2019, 09:26 PM
Replies: 20
Views: 1,588
Posted By Chaprnks
Re: CHandling - Server control of handlings & per-vehicle handlings

Excellent effort & great idea.. but the clientside installation requirement makes this fall short from being one of the most useful plugins I've seen. I guess its "as good as it gets" for now :)
Forum: Plugin Development 13/01/2019, 09:37 PM
Replies: 37
[Plugin] SAMPVOICE 2.0
Views: 4,035
Posted By Chaprnks

Any dependencies that I should have installed? This is on a windows host, self compiled with Visual Studio 2017.

v2.0 loads fine, this issue seems to only be...
Forum: Plugin Development 13/01/2019, 08:18 PM
Replies: 37
[Plugin] SAMPVOICE 2.0
Views: 4,035
Posted By Chaprnks

Glad to see the source code is finally been released!

Great plugin. Had issues with client crashing in the v1, but it seems that those issues have been addressed in v2.0
Forum: General 13/01/2019, 02:31 PM
Replies: 705
Views: 55,976
Posted By Chaprnks
Forum: Plugin Development 23/12/2018, 05:33 PM
Replies: 22
Views: 2,760
Posted By Chaprnks
Re: samp-compat: Client version intercompatibility plugin

Any dependencies the plugin requires to load?
Forum: Gamemode Scripts 22/12/2018, 04:52 PM
Replies: 24
Views: 3,632
Posted By Chaprnks
Re: Diverse Roleplay [95K Lines] NGRP EDIT!

At first I thought "this isn't the diverse roleplay I know of", the one released on github (

It's a completely different gamemode, with the...
Forum: Tools and Files 15/12/2018, 12:07 AM
Replies: 14
[Tool/Web/Other] SA:MP CMS
Views: 6,768
Posted By Chaprnks

Coming soon?! It's been four years!
Forum: Tools and Files 09/12/2018, 09:35 PM
Replies: 17
Views: 1,432
Posted By Chaprnks
Re: Samp Front - A web template for SA:MP related websites.

Great work, but where's the database?
Forum: Gamemode Scripts 09/12/2018, 09:24 PM
Replies: 60
Views: 30,137
Posted By Chaprnks
Re: Advanced Roleplay Script [MySQL R39-5]

Didn't last long.. lol
Forum: Tools and Files 24/11/2018, 02:43 PM
Replies: 35
Views: 9,279
Posted By Chaprnks
Re: SAMPLauncherNET - A launcher for San Andreas Multiplayer

I love the plugins tab on this launcher! I see that it shows my discord rich presence plugin (not sure if it was installed by the launcher, or just found it from being already installed). But my...
Forum: Tools and Files 15/11/2018, 09:54 PM
Replies: 30
Views: 8,514
Posted By Chaprnks
Re: HQ Image GTA Map 24064*24064 - 141mb

Now that's one big ass image! Awesome!
Forum: Plugin Development 15/11/2018, 09:38 PM
Replies: 36
[Plugin] PawnScraper
Views: 4,247
Posted By Chaprnks
Re: PawnScraper

Amazing! Finally a well-rounded solution to the HTTP() function :D
Forum: Maps 08/11/2018, 01:06 AM
Replies: 10
Views: 1,645
Posted By Chaprnks
Re: budala's apt interiors pack

Great interiors! Could you release it in a .pwn format? If not, what object parser is this SQLite file in, cause I'll convert it
Forum: Plugin Development 27/10/2018, 05:30 AM
Replies: 5,761
[Plugin] Streamer Plugin
Views: 2,924,562
Posted By Chaprnks
Re: Streamer Plugin

The v2.9.4 update gives me 82347893246 warnings on compile =/

YSI_Visual\y_commands/ : warning 219: local variable "id" shadows a variable at a preceding level
Forum: Includes 20/10/2018, 09:36 PM
Replies: 141
[Include] My Mailer Include
Views: 74,105
Posted By Chaprnks
Re: My Mailer Include

This include is bundled within every russian gamemode released.. ever. Now I know where it came from, interesting :)
Forum: Filterscripts 20/10/2018, 09:34 PM
Replies: 10
Views: 939
Posted By Chaprnks
Re: [MySQL - R41]: Dynamic teleports system - FixFl0w

Exactly my first impression also. I was like "ooh! dynamic teleport system.. GUD! mysql.. GUD! dialog based.. GUD! ..... uh oh, nevermind"
Forum: Plugin Development 19/10/2018, 10:41 PM
Replies: 7
Views: 759
Posted By Chaprnks
Re: PGConnector - Handling PostgreSQL DBMS for SA-MP

Great to see a PostgreSQL release, the old one from Dan is hella outdated. But please release it with English function names.. adds so much confusion with foreign language functions..
Forum: Tools and Files 07/10/2018, 08:33 PM
Replies: 6
[Tool/Web/Other] SA:MP vehicle colors named.
Views: 1,167
Posted By Chaprnks
Re: SA:MP vehicle colors named.

URL already dead, this is why its recommended to use a reliable host (github etc) & not some personal site that'll go offline in a month or two
Forum: Tools and Files 07/10/2018, 08:31 PM
Replies: 16
[Tool/Web/Other] Paste(Copy)bin
Views: 1,802
Posted By Chaprnks
Re: Paste(Copy)bin

Great idea! Although it wouldn't be practical for large codes (ex: gamemodes).

Do you have a code lines limit? I'd imagine some idiot would try uploading a 70,000 line script
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